54 currentlyI haven't had that error. Just a quick check but what version are you running? the latest is 55b.
54 currentlyI haven't had that error. Just a quick check but what version are you running? the latest is 55b.
Have to agree on that have read and followed a guide on doing this but for the first run the demons get killed way too fast for you to generate trama on the girls even if you have the upgrades for more cannon fodder. It become a spiral of not enough EE and not enough time to do trama damage to surround to get off the cercumstance damage. So you end up doing the same thing as the days tick by and getting no where.I love this game, but I feel that more than a "learning curve" what it has is a vertical wall that you have to climb by hand.
you only need 5 EE to get started, and about 10 before that.(this is the start, you only need to be sure every chosen is generating 1 energy for this part)Have to agree on that have read and followed a guide on doing this but for the first run the demons get killed way too fast for you to generate trama on the girls even if you have the upgrades for more cannon fodder. It become a spiral of not enough EE and not enough time to do trama damage to surround to get off the cercumstance damage. So you end up doing the same thing as the days tick by and getting no where.
So your saying to generate the EE I need I have to break 2 of the chosens Mor or one of the others at the same time to get anything.you only need 5 EE to get started, and about 10 before that.(this is the start, you only need to be sure every chosen is generating 1 energy for this part)
you gotta pick the right girl to start tho (its harder to break double core ,and dignity core for example, because to break dignity core you gotta catch that girl second or third)
if you do it right, they will generate 2 from first 1000 damage, about 4 for doing the defiler action, and at the very least one of the chosen will be placed on 2 to 5 energy generation, you can double this if you are lucky enought to do it to 2 of them (it sometimes happens) so you generate about 10/20 something, and repeat on another.
If you place 2 chosen in 5 ee generation, now you just gotta buy networked consciusness and passion release and aim for an orgy (you can either do this with a forsaken or with a 6/3 or 5/3 commander) (you will need maybe 6 or 8 days generating 11/12 every day for this)
The real problem with this game is some of the upgrades are not "real" upgrades, just stepping stones for the real upgrade
for example the first time you buy mania it will be underwhelming (it only works to break a very very stubborn forsaken with first level double cores or things like that)
lust is the same, but both of them will give you access to necesary upgrades
When they say you only need 5 EE to get started they don't mean 5 EE generation, they mean 5 EE in your hand. To get started all you need to do is maintain about 200 trauma on each Chosen so they produce 1 EE each day, use that generation to get all the 1 and 2 cost upgrades (this should only take 12 days at most, less depending on starting item), then save up 5 EE to get a command with 4 turn captures and 2 captures. A 4-2 Commander in Loop 1 is more than enough to start getting T2 Break for all but the most stubborn of Vulnerability configurations, then from there you just keep deploying 4-2 Commanders to build up their Trauma to reach the T2 EE production while breaking other T1 and T2 Vulnerabilities, with the goal of reaching the major upgrades like Networked Consciousness.So your saying to generate the EE I need I have to break 2 of the chosens Mor or one of the others at the same time to get anything.
When they say you only need 5 EE to get started they don't mean 5 EE generation, they mean 5 EE in your hand. To get started all you need to do is maintain about 200 trauma on each Chosen so they produce 1 EE each day, use that generation to get all the 1 and 2 cost upgrades (this should only take 12 days at most, less depending on starting item), then save up 5 EE to get a command with 4 turn captures and 2 captures. A 4-2 Commander in Loop 1 is more than enough to start getting T2 Break for all but the most stubborn of Vulnerability configurations, then from there you just keep deploying 4-2 Commanders to build up their Trauma to reach the T2 EE production while breaking other T1 and T2 Vulnerabilities, with the goal of reaching the major upgrades like Networked Consciousness.
Exactly , the 4-2 commander cost 5 EE and it is enought to place any chosen into 10.000 damage on their core vulnerabilities except for core dignity or double core vulnerabilitySo your saying to generate the EE I need I have to break 2 of the chosens Mor or one of the others at the same time to get anything.
Been trying that got all the 1 and 2 EE upgrades and deployed a commander but still no further forward able to capture multiple chosen and hit but it just starts going round in a circle to say this game is frustrating is a understatement. Does the circumstance damage reset after every fight.Exactly , the 4-2 commander cost 5 EE and it is enought to place any chosen into 10.000 damage on their core vulnerabilities except for core dignity or double core vulnerability
You just gotta be sure you catch second the chosen with minor dignity
you have 4 or 5 upgrades that cost 1 EE and another 4 or 5 that cost 2,for a total of 20EE or so (with the 5 EE commander)
If you do it right, you will generate enought evil energy to buy more upgrades and buy another commander.
If you do it wrong you can either load the game again and retry, or wait a pair of days togenerate 5 EE
We're going to need more info about your situation if you want help, because without any difficulty modifiers a 4-2 Commander should be more than capable of doing T1 and T2 Breaks unless you have a really unfortunate team of Chosen or are messing up really bad, providing your save file might also help.Been trying that got all the 1 and 2 EE upgrades and deployed a commander but still no further forward able to capture multiple chosen and hit but it just starts going round in a circle to say this game is frustrating is a understatement. Does the circumstance damage reset after every fight.
Heres the save fileWe're going to need more info about your situation if you want help, because without any difficulty modifiers a 4-2 Commander should be more than capable of doing T1 and T2 Breaks unless you have a really unfortunate team of Chosen or are messing up really bad, providing your save file might also help.
As for Circumstance damage resetting after every fight, yes it does, Circumstance damage as the name applies is only relevant for the current circumstances, it represents temporary feelings and situations, between fights the anger and pleasure calm, injuries are healed, and clothes are fixed.
Okay, so looking at the two different runs you have in your save (well, you have 3 but the other one is a day 1 save so I'm not looking at it), yeah you just ended up with two awkward as hell situations for a new player learning the game, pre-broken Vulnerabilities reinforced by the consumable starter items. While pre-broken Chosen and those consumable starter items don't necessarily make the game harder (though pre-broken Chosen do provide less early EE due to fewer T1s to Break), for newer players they make learning the game awkward as they rush you to the "mid-game" of the loop which is the point when new players will feel like they're making no progress.Heres the save file
Thanks for the reply I'll give it a go.Okay, so looking at the two different runs you have in your save (well, you have 3 but the other one is a day 1 save so I'm not looking at it), yeah you just ended up with two awkward as hell situations for a new player learning the game, pre-broken Vulnerabilities reinforced by the consumable starter items. While pre-broken Chosen and those consumable starter items don't necessarily make the game harder (though pre-broken Chosen do provide less early EE due to fewer T1s to Break), for newer players they make learning the game awkward as they rush you to the "mid-game" of the loop which is the point when new players will feel like they're making no progress.
The mid-game of a loop is the time between doing your T2 Breaks and doing your first orgy to set up T3 Breaks, and this period feels like you're making no progress since basically all you're doing in this time is building up unresolved trauma to increase EE generation and waiting for EE to build up for the major upgrades (and since only the major upgrades really matter you wont really feel yourself getting stronger until you get them). Pre-broken Chosen make this period even more awkward for new players as they severely limit the time you spend in the early game, as while without Pre-broken Chosen you wont hit this period until the day is somewhere in the 20s and you'll already have some progress in EE generation upgrades from all the unresolved trauma you'd have from working towards T2 breaks, with Pre-broken Chosen you reach this period earlier and with less unresolved trauma due to not having to do those breaks yourself. Pair this with the consumables allowing you to T2 Break another Chosen with minimal built up unresolved trauma and now you have two characters in this awkward period where you're just kinda building up unresolved trauma until something happens.
For your two runs for working towards a T2 Break on the only unbroken Chosen I would do this:
For the team of Triumph-Eidolon-Purity use a 4-2 Commander and start with Purity to get all the T1 Breaks and your choice of any T2 Break by doing:
- Pummel > Caress > Grind > Humiliate. This is the highest damage configuration for a 4 turn capture here with getting Level 2 in FEAR, DISG, and PAIN, other configurations only get 1 Level 2 Trauma or only Level 1 Traumas
- Taunt twice, once to bring SHAM to level 2 and once just cause there is nothing else to do and SHAM has the least damage.
- Capture Triumph and do Grind > Humiliate. Doing a third attack will push you too 100% extermination and deny a third surround on Purity so you can only attack Triumph twice, Grind + Humiliate is the best combo for getting Openings for the second surround while building EXPO.
- Surround Purity, Grind > Pummel > Caress > Humiliate. Pushes FEAR and DISG to level 4 and PAIN and SHAM to Level 3 while doing good Circumstance damage.
- Surround Triumph, Pummel > Humiliate. You really just want to ensure Level 2 EXPO, any more damage than that is pointless.
- Do whatever you want this turn, maybe an extra attack on Triumph, hit Eidolon with something, or just jump straight into surrounding Purity, doesn't really matter and for the sake of this step-by-step I literally chose "Do Nothing".
- Surround Purity and do Pummel > Grind > Humiliate > Caress. This will give you all T1 Breaks, while there are variable orders you can do this in and still get all T1 Breaks, this is the only configuration that will give you all T1 Breaks and give you access to all the T2 Break.
- After the previous step Broadcast and Sodomize will be available, if you want the T2 DIG or CON Break then click the Defiler and wait out the battle. If you want the T2 MOR Break though then wait until there are 2 surround turns left and you'll hit Level 3 HATE and have Inseminate available, do that for the T2 MOR Break and wait out the rest of the battle. If you want the T2 INN Break then wait another turn and Force Orgasm will become available.
- From here you'll have T2 Breaks on everyone, so just focus on building up unresolved trauma to get more EE generation and maybe pick up the remaining T1 and T2 Breaks where you can.
As for the team of Zenith-Rebel-Shadow, while you don't have enough EE for a 4-2 Commander, a 3-2 is actually just enough to get all T1 Breaks and a T2 DIG Break on Rebel by doing:
- Pummel > Caress > Humiliate. You only have 3 turns to attack and she takes little HATE damage so no point in doing Grind, and you want to start with Grind or Pummel since those are the most important modifiers. With this you'll be at Level 2 DISG and Level 1 everything else, do Threaten to bring FEAR to Level 2 and Taunt just to do some SHAM damage, wont bring up to Level 2 but doing Threaten or Slime doesn't do much either and while Attack does increase PAIN to level 2, using the Level 2 PAIN Opening on the second Surround will make it so you don't have enough Openings to do a third Surround.
- After this Zenith arrives, do a Capture into Grind > Humiliate just to build up EXPO levels. A 3-2 isn't going to do much to the second Chosen, so HATE levels for bonus damage to everything and EXPO levels for bonus damage to Rebel is best, PLEA and INJU only benefit one damage type so their modifiers aren't worth it when you can only do 2 attacks.
- Surround Rebel and do Grind > Pummel > Humiliate > Caress. Start with Grind as you want to bring that to level 1 ASAP to remove the damage reduction and gain the bonus damage from leveling it, then do Pummel since you want to build up INJU levels, then do Humiliate as Caress first doesn't give an extra Opening and you need 1 more turn of Humiliate to get enough EXPO damage for the Defiler.
- Surround Zenith and do Pummel > Humiliate > Anything. The third attack doesn't matter, nothing you do on that turn will impact the battle, hell you can just recapture Rebel a turn early if you want.
- Surround Rebel and do Humiliate > Pummel > Grind > Caress > Do whatever you want for 2 turns > Broadcast. This order is important as you need to start with Humiliate to get enough EXPO damage for Broadcast while still being able to get all T1 Breaks, and after that if you break the order you'll lose a T1 Break.
- From here you'll have T2 Breaks on everyone, so just focus on building up unresolved trauma to get more EE generation and maybe pick up the remaining T1 and T2 Breaks where you can.
While I do agree this game has a vertical wall instead of a curve I do disagree with this statement. You can totally just not use forsaken at all as commanders and use generic commanders I actually prefer doing so even up to loop 10+. I do think that the item that lets you skip the energy point yesterday’s newspaper i think it was is completely overpowered and the balance of the game feels like its built around it. Saves wayy to much energy. Honestly could see a rebalance for some stuff like animalistic traits kinda sucking in comparrison to others. Could do a poll maybe based on community opinion. Honestly the issue of a tutorial or balance could be an update itself i suppose, maybe with images with arrows on a pdf guide to explain it. The textfile fully explains it, but visual learners do exist I supposeMaybe for the first couple loops, but beyond Loop 2 or 3 you will hit a wall where you have to learn how to build Forsaken as by loop 3 or 4 the modifiers and Superior Chosen will make relying on Commanders ineffective, and learning how you should build Forsaken is a lot more complicated than basically every other system in the game. I definitely wouldn't say the learning curve is vertical as you'll generally have Loop 2 to figure out Forsaken, and Loop 3 if you don't pick the city with the Superior Chosen, so you'll have time to work on figuring things out before you hit that wall, but an inexperienced player will almost certainly lose to their first loop with non-basic Chosen if they haven't managed to learn Forsaken training and make decent Forsaken yet.
Yeah using Commanders exclusively outside the early loops is certainly possible, but I'm talking with regards to newer players. If you're experienced enough to make using Commanders exclusively up to loop 10+ possible, you're experienced enough to build Forsaken.While I do agree this game has a vertical wall instead of a curve I do disagree with this statement. You can totally just not use forsaken at all as commanders and use generic commanders I actually prefer doing so even up to loop 10+. I do think that the item that lets you skip the energy point yesterday’s newspaper i think it was is completely overpowered and the balance of the game feels like its built around it. Saves wayy to much energy. Honestly could see a rebalance for some stuff like animalistic traits kinda sucking in comparrison to others. Could do a poll maybe based on community opinion. Honestly the issue of a tutorial or balance could be an update itself i suppose, maybe with images with arrows on a pdf guide to explain it. The textfile fully explains it, but visual learners do exist I suppose
Unicorn Lard is a starting item that lets you skip a day for extra EE based on the number of items you own, and also guarantees that a new Chosen will show up in the next fight, effectively solving both issues at onceAlso I wish there was something to do when you feel like a day is gonna be pointless and you could just skip the day to get the EE
And something to do the first... 10 or so days until you get to the 5EE commander
I mean even if you skip the day you can still do some damage. Especially if you have items for example. But yah you’re not wrong, but I feel thematically it makes sense. The heroes would kinda suck if you could corrupt them in a matter of a week.Pre broken vulnerabilities kidna suck tbh
Also I wish there was something to do when you feel like a day is gonna be pointless and you could just skip the day to get the EE
And something to do the first... 10 or so days until you get to the 5EE commander
That is fair. I think maybe in future I might just make simple pdf of just image explaning a day cycle in the early, mid, late game of whats happening. I kinda understand why nobody has done it yet in image because little confusing where explain really with images, we got lot text explanations in this thread. While the enjoyment of figuring out which tree to max is cool, I do agree that new player will struggle not because they aren’t doing anything but visually there is no reward as they will not be able to understand what the issue do to it being numbers and equation in background unless they sit down and try figure it out.Yeah using Commanders exclusively outside the early loops is certainly possible, but I'm talking with regards to newer players. If you're experienced enough to make using Commanders exclusively up to loop 10+ possible, you're experienced enough to build Forsaken.
An update on this: I actually found the Angel/Devil combo to be much less difficult than expected. The reason is that there's a major antisynergy in their ANGST-related abilities. Devils get much stronger when both allies have a lot of ANGST. But Angels try to interfere with your EE generation by absorbing ANGST and unresolved trauma from allies. If a Devil's two allies have 2G ANGST each, then they each have a +30 damage bonus and the Devil gets a -120 incoming damage penalty. But if a Devil has one ally with 4G ANGST and one with 0 ANGST, then that one ally has a +31 damage bonus and the other has +0, which means that the Devil gets only a -62 incoming damage penalty. This makes it much easier to pile damage on the Devil and ensure that she doesn't castigate her allies too hard.Rather than adding special interactions to make the Angel/Devil pairing less punishing, I'll probably just make it cost more difficulty points during loop generation instead. It's definitely harder, but it's not fundamentally impossible. They're still vulnerable to blitz tactics that rely more on bonus EE than on daily EE, and some of the upcoming heavyweight items will work quite well against them too. I think it should be plenty possible to make a plan and prepare for the challenge (though we'll see if I still feel this way after I've done a proper playtest against them).
Well, I didn't want to assume the player's motivations, so there's no specific flavor about the Demon Lord "deliberately" letting Chosen escape. But it's a legitimate strategy to take your moves from the Saturday morning cartoon villain's playbook. If only one heroine remains at the end of the fight, she can try to escape, and she'll keep any Distortions you put on her when she returns to fight you again.Ha now I want the ability to purposefully let heroines escape at the end of the loop so the daemon king can go "Curses foiled again! I'll get you next time!" alla the 80's cartoon show trope. The team becomes a recursing fight as the heroines improve after recovering from their ordeals, and the overall, and you get an increased bonus for the number of times you spared them....
Eh probably too hard to code, but a man can dream.
The boss fights are actually 5, 10, 15, etc., so they don't line up with Reign's appearances until Loop 35. But if it helps your speculation, I can tell you that Loop 35 is also planned as the end of campaign mode.The addition of Reign should be interesting.
so we have boss fights at
lvl 7 reign
lvl 11 victory or splendor
lvl 14 reign
lvl 16 (victory or judgement) or (splendor or love)
lvl 21 ?
Loop 21 is where things get interesting, will we have reign joining whichever of the four bosses remain? Will be have the choice of three cities each with one boss? or will we just randomly get two of the three unlocked bosses.
Speaking of the new post, just my personal feedback to CSDev regarding the static characters. Personally I feel like if you're going to make static boss characters they should be significant. Yeah we like the customization and and personal stories independent from the game itself, but there is still an overarching story in the game and the bosses are relevant to that, so the static boss characters should be significant and get their own special personalized stuff like unique scenes interacting with them. Like... these static bosses are the only opportunity to do something like that in this game and the bosses are already important, might as well commit to that as long as it doesn't negatively effect development.
Thanks for the feedback. This is definitely a tricky development question, because the original appeal of the game was in the customizable "generic" Chosen, and I don't want to pull the rug out from under people who want more of that. There's only so much development time in each month.Adding to the new post as well. I'm down for more customization after the new boss is done. I think a "traditional visual novel-style sex scenes. " would be interesting; however, the payout of having to do specific things or getting deep into a run does feel like something that could be help off for couple updates to help improve the customization which everyone would be able to enjoy at anypoint of time where it be that you get random Chosen deeper in loop and making Chosen before the campaign even starts.
bug report: The game cant decide if im in a distortion path or not
I had a chosen in tempting distortion.
orgy, then her biggest vulnerability was confidence
I catch her and she now explodes, now I cant change her distortion to any,AND
her final battle behavior is still "lose all resolve when tempted".
Vulnerabilities
Morality: FEAR |----- HATE <= Minor Vulnerability: Surround w/ >10k HATE to Inseminate
Innocence: DISG ---|----- PLEA <= Minor Vulnerability: Reach 100M Unresolved DISG
Confidence: PAIN ----=|----- INJU <= Significant Vulnerability: Surround w/ >10k INJU to Sodomize
Dignity: SHAM ----|--- EXPO <= Core Vulnerability: Use Grind and Humiliate to approach 10k HATE or EXPO
NO DISTORTION COUNT------------------------------------>
Unresolved Trauma: 0 FEAR, 0 DISG, 0 PAIN, 0 SHAM. 0 ANGST (+0 base damage)<----------------------RESOLVED DAMAGE AS IF DISTORTED
Yesterday's Evil Energy generation: 15 EE (Distortion-related Downtime Action.)
^DISTORTION EVIL ENERGY GENERATED
Relationship with Miracle: Rivals (arrives on Round 8 when Pounce is targeted)
Relationship with Edge: Solid Friendship (arrives on Round 5 when Pounce is targeted)
Final battle behavior:
Starts with 300% Resolve
Only willing to sacrifice Miracle when Miracle's Resolve is lower than 50%
Reluctantly willing to sacrifice Edge due to the latter's obvious corruption
Immediately loses all Resolve when Tempted (requires 157k PLEA)<-------------THE GAME STILL KEEPS COUNT OF HOW MUCH I NEED FOR TEMPT
Overall corruption progress:
Miracle +2 T1 T2 T3 T4
MOR (core) [X][X][X][/][ ]
INN (sig) [X][X][X][?] 250%
CON (min) [X][X][X][ ] 400%
DIG (sig) [X][X][X][ ] 260%
Edge +2 T1 T2 T3 T4
MOR (sig) [~][~][~][~]
INN (core) [X][X][X][X][?] 442%
CON (core) [X][X][~][~][~]
DIG (min) [X][X][X][ ] 300%
Pounce +2 T1 T2 T3 T4
MOR (min) [~][~][~][~]
INN (min) [X][X][ ][ ] <- current weakness
CON (sig) [X][~][~][~] 140%--------------> THE GAME ALSO CONSIDERS IM BREAKING HER CONFIDENCE
DIG (core) [X][ ][X][ ][ ]
No, fenyx is right, this is a bug. Once you fully trigger a Distortion, the incompatible T1 and T3 Breaks should no longer happen, no matter how much damage you deal. I believe that what happened is that some of the code for triggering Temptation using one of the Forsaken doesn't properly account for if the victim has already had the "Over 100M PAIN" message happen during downtime. Normally, when triggering a Distortion, the game should check to see whether an incompatible T3 move has been enabled but not used for the first time yet, and if it has, then the game should reverse that process. But that code doesn't seem to have been added in the proper place back when I reworked how the Forsaken Tempt action worked. If I'm right about what's causing this, then it should be fixed in R56.I dunno, but they are supposed to lose their distortion path if they do something not allowed by it. Explosion sounds like that sort of thing - you have to avoid triggering her doing that.
Basically, no big boy commanders, only normal surrounds and the unaspected commanders that just surround a girl normally. Then she'll never lose hope enough to explode. Since you're Tempting her that's probably what you're trying to do anyway.
BTW the other triggers are, IIRC, also surrounds, but they trigger for normal surrounds. They'll do it if their total amount of some trauma is too high.