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fenyx

Member
Jun 16, 2017
142
52
I love this game, but I feel that more than a "learning curve" what it has is a vertical wall that you have to climb by hand.
In truth the game punishes you for 2 things
-Doing always the same thing
-Using evil energy inefectually

Doing always the same thing is mitigated a little by the fact that the chosen accumulates trauma, making them receive even more damage, and also making them generate a little more evil energy.

But there is not really that much of a big learning curve: You must hit some numbers called levels, you do that by increasing every other number, that is it
 

McHuman

Member
Nov 8, 2019
399
221
In truth the game punishes you for 2 things
-Doing always the same thing
-Using evil energy inefectually

Doing always the same thing is mitigated a little by the fact that the chosen accumulates trauma, making them receive even more damage, and also making them generate a little more evil energy.

But there is not really that much of a big learning curve: You must hit some numbers called levels, you do that by increasing every other number, that is it
Maybe for the first couple loops, but beyond Loop 2 or 3 you will hit a wall where you have to learn how to build Forsaken as by loop 3 or 4 the modifiers and Superior Chosen will make relying on Commanders ineffective, and learning how you should build Forsaken is a lot more complicated than basically every other system in the game. I definitely wouldn't say the learning curve is vertical as you'll generally have Loop 2 to figure out Forsaken, and Loop 3 if you don't pick the city with the Superior Chosen, so you'll have time to work on figuring things out before you hit that wall, but an inexperienced player will almost certainly lose to their first loop with non-basic Chosen if they haven't managed to learn Forsaken training and make decent Forsaken yet.
 

fenyx

Member
Jun 16, 2017
142
52
Maybe for the first couple loops, but beyond Loop 2 or 3 you will hit a wall where you have to learn how to build Forsaken as by loop 3 or 4 the modifiers and Superior Chosen will make relying on Commanders ineffective, and learning how you should build Forsaken is a lot more complicated than basically every other system in the game. I definitely wouldn't say the learning curve is vertical as you'll generally have Loop 2 to figure out Forsaken, and Loop 3 if you don't pick the city with the Superior Chosen, so you'll have time to work on figuring things out before you hit that wall, but an inexperienced player will almost certainly lose to their first loop with non-basic Chosen if they haven't managed to learn Forsaken training and make decent Forsaken yet.
Just leave the superior for last and you can do it without the forsaken
Frankly it depends, superior with minor dignity are easy because you will pick them as a second and they will stack damage for the moment you decide to break them
 

McHuman

Member
Nov 8, 2019
399
221
Just leave the superior for last and you can do it without the forsaken
Frankly it depends, superior with minor dignity are easy because you will pick them as a second and they will stack damage for the moment you decide to break them
It's possible I didn't say it wasn't, but not for inexperienced players, and even if they did pull it off that would just be pushing the wall back a couple loops. Eventually they'll be forced into a loop with 2 non-basic Chosen which will be nigh impossible for them without Forsaken.
 

SuperSkippy

Member
Oct 25, 2017
294
136
I love this game, but I feel that more than a "learning curve" what it has is a vertical wall that you have to climb by hand.
You're not the only one to feel that way. Most people don't have a strong understanding of how exponential growth works, so it's not very intuitive that if you want a Chosen to orgasm, you'll need to also need to beat her up and strip her friend's clothes off.

In truth the game punishes you for 2 things
-Doing always the same thing
-Using evil energy inefectually

Doing always the same thing is mitigated a little by the fact that the chosen accumulates trauma, making them receive even more damage, and also making them generate a little more evil energy.

But there is not really that much of a big learning curve: You must hit some numbers called levels, you do that by increasing every other number, that is it
Accurate (for Loop 1/ Single Play). I'd add to that "the game rewards you for first reaching new levels of Circumstance damage, and after that for reaching new levels of Trauma damage."


Maybe for the first couple loops, but beyond Loop 2 or 3 you will hit a wall where you have to learn how to build Forsaken as by loop 3 or 4 the modifiers and Superior Chosen will make relying on Commanders ineffective, and learning how you should build Forsaken is a lot more complicated than basically every other system in the game. I definitely wouldn't say the learning curve is vertical as you'll generally have Loop 2 to figure out Forsaken, and Loop 3 if you don't pick the city with the Superior Chosen, so you'll have time to work on figuring things out before you hit that wall, but an inexperienced player will almost certainly lose to their first loop with non-basic Chosen if they haven't managed to learn Forsaken training and make decent Forsaken yet.
Part of the warp item rebalancing made both Loop 3 Cities have Superior Chosen in them (so that players who want to warp can still choose between two items). I would say that you don't need good Forsaken until Loop 5, if you have a solid grasp on how Commanders work. And I'd agree that this is one of the more opaque systems in the game--most people just need to know how to build something that's "good enough" before they start seeing how the system interplays.
 

damicles

Newbie
Aug 12, 2017
46
5
I love this game, but I feel that more than a "learning curve" what it has is a vertical wall that you have to climb by hand.
Have to agree on that have read and followed a guide on doing this but for the first run the demons get killed way too fast for you to generate trama on the girls even if you have the upgrades for more cannon fodder. It become a spiral of not enough EE and not enough time to do trama damage to surround to get off the cercumstance damage. So you end up doing the same thing as the days tick by and getting no where.
 

fenyx

Member
Jun 16, 2017
142
52
Have to agree on that have read and followed a guide on doing this but for the first run the demons get killed way too fast for you to generate trama on the girls even if you have the upgrades for more cannon fodder. It become a spiral of not enough EE and not enough time to do trama damage to surround to get off the cercumstance damage. So you end up doing the same thing as the days tick by and getting no where.
you only need 5 EE to get started, and about 10 before that.(this is the start, you only need to be sure every chosen is generating 1 energy for this part)
you gotta pick the right girl to start tho (its harder to break double core ,and dignity core for example, because to break dignity core you gotta catch that girl second or third)
if you do it right, they will generate 2 from first 1000 damage, about 4 for doing the defiler action, and at the very least one of the chosen will be placed on 2 to 5 energy generation, you can double this if you are lucky enought to do it to 2 of them (it sometimes happens) so you generate about 10/20 something, and repeat on another.

If you place 2 chosen in 5 ee generation, now you just gotta buy networked consciusness and passion release and aim for an orgy (you can either do this with a forsaken or with a 6/3 or 5/3 commander) (you will need maybe 6 or 8 days generating 11/12 every day for this)

The real problem with this game is some of the upgrades are not "real" upgrades, just stepping stones for the real upgrade

for example the first time you buy mania it will be underwhelming (it only works to break a very very stubborn forsaken with first level double cores or things like that)
lust is the same, but both of them will give you access to necesary upgrades
 

damicles

Newbie
Aug 12, 2017
46
5
you only need 5 EE to get started, and about 10 before that.(this is the start, you only need to be sure every chosen is generating 1 energy for this part)
you gotta pick the right girl to start tho (its harder to break double core ,and dignity core for example, because to break dignity core you gotta catch that girl second or third)
if you do it right, they will generate 2 from first 1000 damage, about 4 for doing the defiler action, and at the very least one of the chosen will be placed on 2 to 5 energy generation, you can double this if you are lucky enought to do it to 2 of them (it sometimes happens) so you generate about 10/20 something, and repeat on another.

If you place 2 chosen in 5 ee generation, now you just gotta buy networked consciusness and passion release and aim for an orgy (you can either do this with a forsaken or with a 6/3 or 5/3 commander) (you will need maybe 6 or 8 days generating 11/12 every day for this)

The real problem with this game is some of the upgrades are not "real" upgrades, just stepping stones for the real upgrade

for example the first time you buy mania it will be underwhelming (it only works to break a very very stubborn forsaken with first level double cores or things like that)
lust is the same, but both of them will give you access to necesary upgrades
So your saying to generate the EE I need I have to break 2 of the chosens Mor or one of the others at the same time to get anything.
 

McHuman

Member
Nov 8, 2019
399
221
So your saying to generate the EE I need I have to break 2 of the chosens Mor or one of the others at the same time to get anything.
When they say you only need 5 EE to get started they don't mean 5 EE generation, they mean 5 EE in your hand. To get started all you need to do is maintain about 200 trauma on each Chosen so they produce 1 EE each day, use that generation to get all the 1 and 2 cost upgrades (this should only take 12 days at most, less depending on starting item), then save up 5 EE to get a command with 4 turn captures and 2 captures. A 4-2 Commander in Loop 1 is more than enough to start getting T2 Break for all but the most stubborn of Vulnerability configurations, then from there you just keep deploying 4-2 Commanders to build up their Trauma to reach the T2 EE production while breaking other T1 and T2 Vulnerabilities, with the goal of reaching the major upgrades like Networked Consciousness.
 

fenyx

Member
Jun 16, 2017
142
52
When they say you only need 5 EE to get started they don't mean 5 EE generation, they mean 5 EE in your hand. To get started all you need to do is maintain about 200 trauma on each Chosen so they produce 1 EE each day, use that generation to get all the 1 and 2 cost upgrades (this should only take 12 days at most, less depending on starting item), then save up 5 EE to get a command with 4 turn captures and 2 captures. A 4-2 Commander in Loop 1 is more than enough to start getting T2 Break for all but the most stubborn of Vulnerability configurations, then from there you just keep deploying 4-2 Commanders to build up their Trauma to reach the T2 EE production while breaking other T1 and T2 Vulnerabilities, with the goal of reaching the major upgrades like Networked Consciousness.
So your saying to generate the EE I need I have to break 2 of the chosens Mor or one of the others at the same time to get anything.
Exactly , the 4-2 commander cost 5 EE and it is enought to place any chosen into 10.000 damage on their core vulnerabilities except for core dignity or double core vulnerability
You just gotta be sure you catch second the chosen with minor dignity

you have 4 or 5 upgrades that cost 1 EE and another 4 or 5 that cost 2,for a total of 20EE or so (with the 5 EE commander)

If you do it right, you will generate enought evil energy to buy more upgrades and buy another commander.
If you do it wrong you can either load the game again and retry, or wait a pair of days togenerate 5 EE
 

damicles

Newbie
Aug 12, 2017
46
5
Exactly , the 4-2 commander cost 5 EE and it is enought to place any chosen into 10.000 damage on their core vulnerabilities except for core dignity or double core vulnerability
You just gotta be sure you catch second the chosen with minor dignity

you have 4 or 5 upgrades that cost 1 EE and another 4 or 5 that cost 2,for a total of 20EE or so (with the 5 EE commander)

If you do it right, you will generate enought evil energy to buy more upgrades and buy another commander.
If you do it wrong you can either load the game again and retry, or wait a pair of days togenerate 5 EE
Been trying that got all the 1 and 2 EE upgrades and deployed a commander but still no further forward able to capture multiple chosen and hit but it just starts going round in a circle to say this game is frustrating is a understatement. Does the circumstance damage reset after every fight.
 

McHuman

Member
Nov 8, 2019
399
221
Been trying that got all the 1 and 2 EE upgrades and deployed a commander but still no further forward able to capture multiple chosen and hit but it just starts going round in a circle to say this game is frustrating is a understatement. Does the circumstance damage reset after every fight.
We're going to need more info about your situation if you want help, because without any difficulty modifiers a 4-2 Commander should be more than capable of doing T1 and T2 Breaks unless you have a really unfortunate team of Chosen or are messing up really bad, providing your save file might also help.

As for Circumstance damage resetting after every fight, yes it does, Circumstance damage as the name applies is only relevant for the current circumstances, it represents temporary feelings and situations, between fights the anger and pleasure calm, injuries are healed, and clothes are fixed.
 

damicles

Newbie
Aug 12, 2017
46
5
We're going to need more info about your situation if you want help, because without any difficulty modifiers a 4-2 Commander should be more than capable of doing T1 and T2 Breaks unless you have a really unfortunate team of Chosen or are messing up really bad, providing your save file might also help.

As for Circumstance damage resetting after every fight, yes it does, Circumstance damage as the name applies is only relevant for the current circumstances, it represents temporary feelings and situations, between fights the anger and pleasure calm, injuries are healed, and clothes are fixed.
Heres the save file
 

McHuman

Member
Nov 8, 2019
399
221
Heres the save file
Okay, so looking at the two different runs you have in your save (well, you have 3 but the other one is a day 1 save so I'm not looking at it), yeah you just ended up with two awkward as hell situations for a new player learning the game, pre-broken Vulnerabilities reinforced by the consumable starter items. While pre-broken Chosen and those consumable starter items don't necessarily make the game harder (though pre-broken Chosen do provide less early EE due to fewer T1s to Break), for newer players they make learning the game awkward as they rush you to the "mid-game" of the loop which is the point when new players will feel like they're making no progress.

The mid-game of a loop is the time between doing your T2 Breaks and doing your first orgy to set up T3 Breaks, and this period feels like you're making no progress since basically all you're doing in this time is building up unresolved trauma to increase EE generation and waiting for EE to build up for the major upgrades (and since only the major upgrades really matter you wont really feel yourself getting stronger until you get them). Pre-broken Chosen make this period even more awkward for new players as they severely limit the time you spend in the early game, as while without Pre-broken Chosen you wont hit this period until the day is somewhere in the 20s and you'll already have some progress in EE generation upgrades from all the unresolved trauma you'd have from working towards T2 breaks, with Pre-broken Chosen you reach this period earlier and with less unresolved trauma due to not having to do those breaks yourself. Pair this with the consumables allowing you to T2 Break another Chosen with minimal built up unresolved trauma and now you have two characters in this awkward period where you're just kinda building up unresolved trauma until something happens.

For your two runs for working towards a T2 Break on the only unbroken Chosen I would do this:

For the team of Triumph-Eidolon-Purity use a 4-2 Commander and start with Purity to get all the T1 Breaks and your choice of any T2 Break by doing:
  1. Pummel > Caress > Grind > Humiliate. This is the highest damage configuration for a 4 turn capture here with getting Level 2 in FEAR, DISG, and PAIN, other configurations only get 1 Level 2 Trauma or only Level 1 Traumas
  2. Taunt twice, once to bring SHAM to level 2 and once just cause there is nothing else to do and SHAM has the least damage.
  3. Capture Triumph and do Grind > Humiliate. Doing a third attack will push you too 100% extermination and deny a third surround on Purity so you can only attack Triumph twice, Grind + Humiliate is the best combo for getting Openings for the second surround while building EXPO.
  4. Surround Purity, Grind > Pummel > Caress > Humiliate. Pushes FEAR and DISG to level 4 and PAIN and SHAM to Level 3 while doing good Circumstance damage.
  5. Surround Triumph, Pummel > Humiliate. You really just want to ensure Level 2 EXPO, any more damage than that is pointless.
  6. Do whatever you want this turn, maybe an extra attack on Triumph, hit Eidolon with something, or just jump straight into surrounding Purity, doesn't really matter and for the sake of this step-by-step I literally chose "Do Nothing".
  7. Surround Purity and do Pummel > Grind > Humiliate > Caress. This will give you all T1 Breaks, while there are variable orders you can do this in and still get all T1 Breaks, this is the only configuration that will give you all T1 Breaks and give you access to all the T2 Break.
  8. After the previous step Broadcast and Sodomize will be available, if you want the T2 DIG or CON Break then click the Defiler and wait out the battle. If you want the T2 MOR Break though then wait until there are 2 surround turns left and you'll hit Level 3 HATE and have Inseminate available, do that for the T2 MOR Break and wait out the rest of the battle. If you want the T2 INN Break then wait another turn and Force Orgasm will become available.
  9. From here you'll have T2 Breaks on everyone, so just focus on building up unresolved trauma to get more EE generation and maybe pick up the remaining T1 and T2 Breaks where you can.

As for the team of Zenith-Rebel-Shadow, while you don't have enough EE for a 4-2 Commander, a 3-2 is actually just enough to get all T1 Breaks and a T2 DIG Break on Rebel by doing:
  1. Pummel > Caress > Humiliate. You only have 3 turns to attack and she takes little HATE damage so no point in doing Grind, and you want to start with Grind or Pummel since those are the most important modifiers. With this you'll be at Level 2 DISG and Level 1 everything else, do Threaten to bring FEAR to Level 2 and Taunt just to do some SHAM damage, wont bring up to Level 2 but doing Threaten or Slime doesn't do much either and while Attack does increase PAIN to level 2, using the Level 2 PAIN Opening on the second Surround will make it so you don't have enough Openings to do a third Surround.
  2. After this Zenith arrives, do a Capture into Grind > Humiliate just to build up EXPO levels. A 3-2 isn't going to do much to the second Chosen, so HATE levels for bonus damage to everything and EXPO levels for bonus damage to Rebel is best, PLEA and INJU only benefit one damage type so their modifiers aren't worth it when you can only do 2 attacks.
  3. Surround Rebel and do Grind > Pummel > Humiliate > Caress. Start with Grind as you want to bring that to level 1 ASAP to remove the damage reduction and gain the bonus damage from leveling it, then do Pummel since you want to build up INJU levels, then do Humiliate as Caress first doesn't give an extra Opening and you need 1 more turn of Humiliate to get enough EXPO damage for the Defiler.
  4. Surround Zenith and do Pummel > Humiliate > Anything. The third attack doesn't matter, nothing you do on that turn will impact the battle, hell you can just recapture Rebel a turn early if you want.
  5. Surround Rebel and do Humiliate > Pummel > Grind > Caress > Do whatever you want for 2 turns > Broadcast. This order is important as you need to start with Humiliate to get enough EXPO damage for Broadcast while still being able to get all T1 Breaks, and after that if you break the order you'll lose a T1 Break.
  6. From here you'll have T2 Breaks on everyone, so just focus on building up unresolved trauma to get more EE generation and maybe pick up the remaining T1 and T2 Breaks where you can.
 

damicles

Newbie
Aug 12, 2017
46
5
Okay, so looking at the two different runs you have in your save (well, you have 3 but the other one is a day 1 save so I'm not looking at it), yeah you just ended up with two awkward as hell situations for a new player learning the game, pre-broken Vulnerabilities reinforced by the consumable starter items. While pre-broken Chosen and those consumable starter items don't necessarily make the game harder (though pre-broken Chosen do provide less early EE due to fewer T1s to Break), for newer players they make learning the game awkward as they rush you to the "mid-game" of the loop which is the point when new players will feel like they're making no progress.

The mid-game of a loop is the time between doing your T2 Breaks and doing your first orgy to set up T3 Breaks, and this period feels like you're making no progress since basically all you're doing in this time is building up unresolved trauma to increase EE generation and waiting for EE to build up for the major upgrades (and since only the major upgrades really matter you wont really feel yourself getting stronger until you get them). Pre-broken Chosen make this period even more awkward for new players as they severely limit the time you spend in the early game, as while without Pre-broken Chosen you wont hit this period until the day is somewhere in the 20s and you'll already have some progress in EE generation upgrades from all the unresolved trauma you'd have from working towards T2 breaks, with Pre-broken Chosen you reach this period earlier and with less unresolved trauma due to not having to do those breaks yourself. Pair this with the consumables allowing you to T2 Break another Chosen with minimal built up unresolved trauma and now you have two characters in this awkward period where you're just kinda building up unresolved trauma until something happens.

For your two runs for working towards a T2 Break on the only unbroken Chosen I would do this:

For the team of Triumph-Eidolon-Purity use a 4-2 Commander and start with Purity to get all the T1 Breaks and your choice of any T2 Break by doing:
  1. Pummel > Caress > Grind > Humiliate. This is the highest damage configuration for a 4 turn capture here with getting Level 2 in FEAR, DISG, and PAIN, other configurations only get 1 Level 2 Trauma or only Level 1 Traumas
  2. Taunt twice, once to bring SHAM to level 2 and once just cause there is nothing else to do and SHAM has the least damage.
  3. Capture Triumph and do Grind > Humiliate. Doing a third attack will push you too 100% extermination and deny a third surround on Purity so you can only attack Triumph twice, Grind + Humiliate is the best combo for getting Openings for the second surround while building EXPO.
  4. Surround Purity, Grind > Pummel > Caress > Humiliate. Pushes FEAR and DISG to level 4 and PAIN and SHAM to Level 3 while doing good Circumstance damage.
  5. Surround Triumph, Pummel > Humiliate. You really just want to ensure Level 2 EXPO, any more damage than that is pointless.
  6. Do whatever you want this turn, maybe an extra attack on Triumph, hit Eidolon with something, or just jump straight into surrounding Purity, doesn't really matter and for the sake of this step-by-step I literally chose "Do Nothing".
  7. Surround Purity and do Pummel > Grind > Humiliate > Caress. This will give you all T1 Breaks, while there are variable orders you can do this in and still get all T1 Breaks, this is the only configuration that will give you all T1 Breaks and give you access to all the T2 Break.
  8. After the previous step Broadcast and Sodomize will be available, if you want the T2 DIG or CON Break then click the Defiler and wait out the battle. If you want the T2 MOR Break though then wait until there are 2 surround turns left and you'll hit Level 3 HATE and have Inseminate available, do that for the T2 MOR Break and wait out the rest of the battle. If you want the T2 INN Break then wait another turn and Force Orgasm will become available.
  9. From here you'll have T2 Breaks on everyone, so just focus on building up unresolved trauma to get more EE generation and maybe pick up the remaining T1 and T2 Breaks where you can.

As for the team of Zenith-Rebel-Shadow, while you don't have enough EE for a 4-2 Commander, a 3-2 is actually just enough to get all T1 Breaks and a T2 DIG Break on Rebel by doing:
  1. Pummel > Caress > Humiliate. You only have 3 turns to attack and she takes little HATE damage so no point in doing Grind, and you want to start with Grind or Pummel since those are the most important modifiers. With this you'll be at Level 2 DISG and Level 1 everything else, do Threaten to bring FEAR to Level 2 and Taunt just to do some SHAM damage, wont bring up to Level 2 but doing Threaten or Slime doesn't do much either and while Attack does increase PAIN to level 2, using the Level 2 PAIN Opening on the second Surround will make it so you don't have enough Openings to do a third Surround.
  2. After this Zenith arrives, do a Capture into Grind > Humiliate just to build up EXPO levels. A 3-2 isn't going to do much to the second Chosen, so HATE levels for bonus damage to everything and EXPO levels for bonus damage to Rebel is best, PLEA and INJU only benefit one damage type so their modifiers aren't worth it when you can only do 2 attacks.
  3. Surround Rebel and do Grind > Pummel > Humiliate > Caress. Start with Grind as you want to bring that to level 1 ASAP to remove the damage reduction and gain the bonus damage from leveling it, then do Pummel since you want to build up INJU levels, then do Humiliate as Caress first doesn't give an extra Opening and you need 1 more turn of Humiliate to get enough EXPO damage for the Defiler.
  4. Surround Zenith and do Pummel > Humiliate > Anything. The third attack doesn't matter, nothing you do on that turn will impact the battle, hell you can just recapture Rebel a turn early if you want.
  5. Surround Rebel and do Humiliate > Pummel > Grind > Caress > Do whatever you want for 2 turns > Broadcast. This order is important as you need to start with Humiliate to get enough EXPO damage for Broadcast while still being able to get all T1 Breaks, and after that if you break the order you'll lose a T1 Break.
  6. From here you'll have T2 Breaks on everyone, so just focus on building up unresolved trauma to get more EE generation and maybe pick up the remaining T1 and T2 Breaks where you can.
Thanks for the reply I'll give it a go.
 

fenyx

Member
Jun 16, 2017
142
52
bug report: The game cant decide if im in a distortion path or not
I had a chosen in tempting distortion.

orgy, then her biggest vulnerability was confidence

I catch her and she now explodes, now I cant change her distortion to any,AND
her final battle behavior is still "lose all resolve when tempted".

Vulnerabilities
Morality: FEAR |----- HATE <= Minor Vulnerability: Surround w/ >10k HATE to Inseminate
Innocence: DISG ---|----- PLEA <= Minor Vulnerability: Reach 100M Unresolved DISG
Confidence: PAIN ----=|----- INJU <= Significant Vulnerability: Surround w/ >10k INJU to Sodomize
Dignity: SHAM ----|--- EXPO <= Core Vulnerability: Use Grind and Humiliate to approach 10k HATE or EXPO
NO DISTORTION COUNT------------------------------------>
Unresolved Trauma: 0 FEAR, 0 DISG, 0 PAIN, 0 SHAM. 0 ANGST (+0 base damage)<----------------------RESOLVED DAMAGE AS IF DISTORTED
Yesterday's Evil Energy generation: 15 EE (Distortion-related Downtime Action.)
^DISTORTION EVIL ENERGY GENERATED
Relationship with Miracle: Rivals (arrives on Round 8 when Pounce is targeted)
Relationship with Edge: Solid Friendship (arrives on Round 5 when Pounce is targeted)

Final battle behavior:
Starts with 300% Resolve
Only willing to sacrifice Miracle when Miracle's Resolve is lower than 50%
Reluctantly willing to sacrifice Edge due to the latter's obvious corruption
Immediately loses all Resolve when Tempted (requires 157k PLEA)<-------------THE GAME STILL KEEPS COUNT OF HOW MUCH I NEED FOR TEMPT



Overall corruption progress:

Miracle +2 T1 T2 T3 T4
MOR (core) [X][X][X][/][ ]
INN (sig) [X][X][X][?] 250%
CON (min) [X][X][X][ ] 400%
DIG (sig) [X][X][X][ ] 260%

Edge +2 T1 T2 T3 T4
MOR (sig) [~][~][~][~]
INN (core) [X][X][X][X][?] 442%
CON (core) [X][X][~][~][~]
DIG (min) [X][X][X][ ] 300%

Pounce +2 T1 T2 T3 T4
MOR (min) [~][~][~][~]
INN (min) [X][X][ ][ ] <- current weakness
CON (sig) [X][~][~][~] 140%--------------> THE GAME ALSO CONSIDERS IM BREAKING HER CONFIDENCE
DIG (core) [X][ ][X][ ][ ]
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,628
1,904
I dunno, but they are supposed to lose their distortion path if they do something not allowed by it. Explosion sounds like that sort of thing - you have to avoid triggering her doing that.

Basically, no big boy commanders, only normal surrounds and the unaspected commanders that just surround a girl normally. Then she'll never lose hope enough to explode. Since you're Tempting her that's probably what you're trying to do anyway.

BTW the other triggers are, IIRC, also surrounds, but they trigger for normal surrounds. They'll do it if their total amount of some trauma is too high.
 
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