Okay, so looking at the two different runs you have in your save (well, you have 3 but the other one is a day 1 save so I'm not looking at it), yeah you just ended up with two awkward as hell situations for a new player learning the game, pre-broken Vulnerabilities reinforced by the consumable starter items. While pre-broken Chosen and those consumable starter items don't necessarily make the game harder (though pre-broken Chosen do provide less early EE due to fewer T1s to Break), for newer players they make learning the game awkward as they rush you to the "mid-game" of the loop which is the point when new players will feel like they're making no progress.
The mid-game of a loop is the time between doing your T2 Breaks and doing your first orgy to set up T3 Breaks, and this period feels like you're making no progress since basically all you're doing in this time is building up unresolved trauma to increase EE generation and waiting for EE to build up for the major upgrades (and since only the major upgrades really matter you wont really feel yourself getting stronger until you get them). Pre-broken Chosen make this period even more awkward for new players as they severely limit the time you spend in the early game, as while without Pre-broken Chosen you wont hit this period until the day is somewhere in the 20s and you'll already have some progress in EE generation upgrades from all the unresolved trauma you'd have from working towards T2 breaks, with Pre-broken Chosen you reach this period earlier and with less unresolved trauma due to not having to do those breaks yourself. Pair this with the consumables allowing you to T2 Break
another Chosen with minimal built up unresolved trauma and now you have two characters in this awkward period where you're just kinda building up unresolved trauma until something happens.
For your two runs for working towards a T2 Break on the only unbroken Chosen I would do this:
For the team of Triumph-Eidolon-Purity use a 4-2 Commander and start with Purity to get all the T1 Breaks and your choice of any T2 Break by doing:
- Pummel > Caress > Grind > Humiliate. This is the highest damage configuration for a 4 turn capture here with getting Level 2 in FEAR, DISG, and PAIN, other configurations only get 1 Level 2 Trauma or only Level 1 Traumas
- Taunt twice, once to bring SHAM to level 2 and once just cause there is nothing else to do and SHAM has the least damage.
- Capture Triumph and do Grind > Humiliate. Doing a third attack will push you too 100% extermination and deny a third surround on Purity so you can only attack Triumph twice, Grind + Humiliate is the best combo for getting Openings for the second surround while building EXPO.
- Surround Purity, Grind > Pummel > Caress > Humiliate. Pushes FEAR and DISG to level 4 and PAIN and SHAM to Level 3 while doing good Circumstance damage.
- Surround Triumph, Pummel > Humiliate. You really just want to ensure Level 2 EXPO, any more damage than that is pointless.
- Do whatever you want this turn, maybe an extra attack on Triumph, hit Eidolon with something, or just jump straight into surrounding Purity, doesn't really matter and for the sake of this step-by-step I literally chose "Do Nothing".
- Surround Purity and do Pummel > Grind > Humiliate > Caress. This will give you all T1 Breaks, while there are variable orders you can do this in and still get all T1 Breaks, this is the only configuration that will give you all T1 Breaks and give you access to all the T2 Break.
- After the previous step Broadcast and Sodomize will be available, if you want the T2 DIG or CON Break then click the Defiler and wait out the battle. If you want the T2 MOR Break though then wait until there are 2 surround turns left and you'll hit Level 3 HATE and have Inseminate available, do that for the T2 MOR Break and wait out the rest of the battle. If you want the T2 INN Break then wait another turn and Force Orgasm will become available.
- From here you'll have T2 Breaks on everyone, so just focus on building up unresolved trauma to get more EE generation and maybe pick up the remaining T1 and T2 Breaks where you can.
As for the team of Zenith-Rebel-Shadow, while you don't have enough EE for a 4-2 Commander, a 3-2 is actually just enough to get all T1 Breaks and a T2 DIG Break on Rebel by doing:
- Pummel > Caress > Humiliate. You only have 3 turns to attack and she takes little HATE damage so no point in doing Grind, and you want to start with Grind or Pummel since those are the most important modifiers. With this you'll be at Level 2 DISG and Level 1 everything else, do Threaten to bring FEAR to Level 2 and Taunt just to do some SHAM damage, wont bring up to Level 2 but doing Threaten or Slime doesn't do much either and while Attack does increase PAIN to level 2, using the Level 2 PAIN Opening on the second Surround will make it so you don't have enough Openings to do a third Surround.
- After this Zenith arrives, do a Capture into Grind > Humiliate just to build up EXPO levels. A 3-2 isn't going to do much to the second Chosen, so HATE levels for bonus damage to everything and EXPO levels for bonus damage to Rebel is best, PLEA and INJU only benefit one damage type so their modifiers aren't worth it when you can only do 2 attacks.
- Surround Rebel and do Grind > Pummel > Humiliate > Caress. Start with Grind as you want to bring that to level 1 ASAP to remove the damage reduction and gain the bonus damage from leveling it, then do Pummel since you want to build up INJU levels, then do Humiliate as Caress first doesn't give an extra Opening and you need 1 more turn of Humiliate to get enough EXPO damage for the Defiler.
- Surround Zenith and do Pummel > Humiliate > Anything. The third attack doesn't matter, nothing you do on that turn will impact the battle, hell you can just recapture Rebel a turn early if you want.
- Surround Rebel and do Humiliate > Pummel > Grind > Caress > Do whatever you want for 2 turns > Broadcast. This order is important as you need to start with Humiliate to get enough EXPO damage for Broadcast while still being able to get all T1 Breaks, and after that if you break the order you'll lose a T1 Break.
- From here you'll have T2 Breaks on everyone, so just focus on building up unresolved trauma to get more EE generation and maybe pick up the remaining T1 and T2 Breaks where you can.