- Sep 21, 2019
- 110
- 28
There's nothing stopping you from just opening one up while you play.Honestly, having the txt files readable ingame would help a lot to reference things
Numbers are known, actually. You can only see your current Influence value at the end of Loops that don't give you Items. Loops that give you Items will show your influence value after subtracting that Item.The exact numbers are unknown, but influence is gained based on the "difficulty" of a loop, which is based on the Chosen species and loop modifiers, the stronger the species (for example, angels and demons give the most I think) and more extreme modifiers give more influence. Seeing current influence isn't possible I don't think.
Each City has a base value for Influence that is equal to:why do you guys say warps give more influence? fighting the forsaken in a warp is like 10 and a warp is like 20, but you fight the forsaken twice or more right?
10 + lowest Influence penalty amongst next cities - influence penalty of this city
I meant the exact number of how much each factor contributes to the amount of Influence you get. At least as far as I'm aware we don't know the exact amount of influence each species and modifier gives.Numbers are known, actually. You can only see your current Influence value at the end of Loops that don't give you Items. Loops that give you Items will show your influence value after subtracting that Item.
one thing, so if I want a tempted undead, I should break only the vulnerabilities for the tempt right? or they come with ALL vulnerabilities broken?Killed chosen will come back with all vulnerabilities broken up to T2. Any broken T3 vulnerabilities are rehabilitated while they’re gone.
We do, though: A standard Chosen takes away 1 Influence, a Superior takes away 2, Undead/Animalistic subtract 3, and Angel/Devils subtract 4. The code line that calculates the influence value of your next city is just this:I meant the exact number of how much each factor contributes to the amount of Influence you get. At least as far as I'm aware we don't know the exact amount of influence each species and modifier gives.
(w.nextCities[n]).influence = w.influence + baseGain + lowest - influencePenalty[n];
Hence why I said as far as I was aware, I don't dive into the code and if this was discussed here before I just didn't see it.We do, though: A standard Chosen takes away 1 Influence, a Superior takes away 2, Undead/Animalistic subtract 3, and Angel/Devils subtract 4. The code line that calculates the influence value of your next city is just this:
w.influence is your current influenceCode:(w.nextCities[n]).influence = w.influence + baseGain + lowest - influencePenalty[n];
baseGain is a constant that was set to 10
lowest is the lowest among the two cities' influence penalties (just the sum of their species modifiers)
influencePenalty[n] is the influence penalty of this particular city (again, the sum of their species modifiers)
In a later line, the item is chosen and that value is subtracted from nextCities[n].influence. Another few lines handle the subtraction of any items gained by warping past an odd-numbered Loop.
Damage Mitigation, Preparedness, and Luxuries don't affect difficulty/influence? that doesn't make much seance.We do, though: A standard Chosen takes away 1 Influence, a Superior takes away 2, Undead/Animalistic subtract 3, and Angel/Devils subtract 4. The code line that calculates the influence value of your next city is just this:
w.influence is your current influenceCode:(w.nextCities[n]).influence = w.influence + baseGain + lowest - influencePenalty[n];
baseGain is a constant that was set to 10
lowest is the lowest among the two cities' influence penalties (just the sum of their species modifiers)
influencePenalty[n] is the influence penalty of this particular city (again, the sum of their species modifiers)
In a later line, the item is chosen and that value is subtracted from nextCities[n].influence. Another few lines handle the subtraction of any items gained by warping past an odd-numbered Loop.
They do affect Difficulty, but from what I can see, they don't affect Influence. If I'm missing something in this calculation I'll find out as I play this campaign, with the Despair distortion. My view comes from within jdgui, so I'm putting things together without comments and other explainers.Damage Mitigation, Preparedness, and Luxuries don't affect difficulty/influence? that doesn't make much seance.
speaking of bugs, I'm finding one too. could be related to either cheats or single-play mode, but trying splendor's single-play the game crashes when I leave a fight where the second chosen appears, either retreating or full extermination both freeze
works just fine if I keep surrounding them until splendor shows up for some reason though
Thanks for the bug report. This should be fixed in R55b, which you can get from my site.View attachment 3790819
got bug on loop 2 on new campaign. after the second chosen come and the fight over it just blank like this.
My best guess is that there's something about your computer's settings which is slowing down the process of the game checking to see which save files are in its folder. Cutting down on unnecessary save file checks is one of the coding improvements I want to work on at some point.No saves whatsoever, this was a fresh download of version 55 with no modifications or anything. The game also hung when I tried to do a Single Play Splendor fight: after the introduction of the second magical girl, the continue button didn't do anything.
Their T1 and T2 Breaks will be the same as they were when they were alive. T3 Breaks are reset (and if any Total Breaks have happened, then they won't be eligible to come back as Undead). Furthermore, they also keep any Distortions that were inflicted upon them while they were alive.one thing, so if I want a tempted undead, I should break only the vulnerabilities for the tempt right? or they come with ALL vulnerabilities broken?
Damage mitigation, preparedness, luxuries, and Chosen species all contribute to the difficulty score. The difficulty score between the two cities is always the same. However, advanced species Chosen make you stronger in future cities, while the other difficulty modifiers don't do anything at all for you. In order to make up for that difference, cities with fewer advanced species Chosen provide a bit more Influence.Damage Mitigation, Preparedness, and Luxuries don't affect difficulty/influence? that doesn't make much seance.
Thanks for the bug report. As you suspected, this is just a display bug. It's normally impossible to set a Distortion plan for someone who's already on a Distortion, but the button to set a Chosen on the Despair Distortion also sets her allies to the same plan, and I forgot to have that process skip any Chosen who are already on another Distortion. Fortunately, because the Distortion plan setting doesn't actually change how any of the gameplay mechanics resolve, this shouldn't actually break anything other than the Vulnerability display and the Forsaken Preview button.Display glitch:
They do affect Difficulty, but from what I can see, they don't affect Influence. If I'm missing something in this calculation I'll find out as I play this campaign, with the Despair distortion. My view comes from within jdgui, so I'm putting things together without comments and other explainers.
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CSdev I have a (possibly display, possibly game-affecting) bug with the Despair distortion, or perhaps undocumented intended behavior? I started with one Chosen set on Temptation and two set on Aversion, and achieved those Distortions (getting the level 1 Aversion achievement). After I achieved those distortions, I deliberately broke the no-no vulnerabilities for the Temptation and one of the Aversion Chosen, and set those two Chosen on the Despair plan. Something in this process messed up the third one who was set on Aversion and had achieved the Orgy to get that. The summary screen still shows her locked into Aversion:
View attachment 3795981
The summary screen, though, shows her set on Despair (but still shows that she can be defeated through Aversion):
View attachment 3795983
Additionally the Forsaken Preview shows her as though defeated with Despair, when I'm most interested in her Aversion stats:
View attachment 3795986
I think it's just a display bug. It's standard for Forsaken that are "locked in" to a distortion path to not be changeable, but something is reporting that she's locked into both Aversion and Despair.
Save file attached:
Probably less "hard to code" and more "doesn't work with the lore". If I remember correctly Crown has the Chosen who flee from the Final Battle sacrificed, also even without Crown any T4 MOR broken Chosen would be executed by the military anyways to avoid them giving birth.Ha now I want the ability to purposefully let heroines escape at the end of the loop so the daemon king can go "Curses foiled again! I'll get you next time!" alla the 80's cartoon show trope. The team becomes a recursing fight as the heroines improve after recovering from their ordeals, and the overall, and you get an increased bonus for the number of times you spared them....
Eh probably too hard to code, but a man can dream.
Thanks for the confirmation. After seeing that I played further in and saw Banner go back to standard after performing a Total MOR break on her, which is exactly what one would expect: the bugged extra Distortion Plan was removed once she no longer met the requirements.Thanks for the bug report. As you suspected, this is just a display bug. It's normally impossible to set a Distortion plan for someone who's already on a Distortion, but the button to set a Chosen on the Despair Distortion also sets her allies to the same plan, and I forgot to have that process skip any Chosen who are already on another Distortion. Fortunately, because the Distortion plan setting doesn't actually change how any of the gameplay mechanics resolve, this shouldn't actually break anything other than the Vulnerability display and the Forsaken Preview button.
I'll update this post with confirmation of my findings, but as CSDev said, Influence is only affected by the Species of the chosen city.Damage Mitigation, Preparedness, and Luxuries don't affect difficulty/influence? that doesn't make much seance.