- Oct 14, 2020
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I wasn't able to reproduce the bug, so if it happens again to you, it'd be useful if you could upload your save and keep track of the steps required to make it happen.btw the animalistic one also has a bug
when the fight finish and you are hitting continue, to see downtime, there appears a "continue"without it giving you any information . sometimes it loops forever (I didnt try to replicate it, so this time Im reporting it from memory)
its funny that you consider it " quite a loop" because I got perfect capture in all 10 loops including Splendor
then it threw me a curve ball with "here, 2 devils in a platter have fun"
my last 2 loops I restarted because I wasnt beating the devils, I thought I needed some extra strategy training my forsaken and still it wasnt enought
I hate fighting animalistics with all my core of behind
btw I had a tempted undead forsaken. Dictum
Its just that she already was doing 1000 % pleasure and I didnt bother getting her tempting defiler
looks like getting a temtpting forsaken to do other damage than pleasure is just a better idea.
She also doenst have the extra trauma damage from publicist
Question : Does anyone know what happens if you have a "powerful harvester =-789% to drain" and all of it adds to 1000% ? (for example with your achievements ) does that mean you can drain somebody inmediatelly? can you break a level 4 vulnerability without getting to 100 million damage?
The way this works is that the internal calculation of how much the requirement is reduced works from the percentage above 100%. So the base requirement is 100% + 900%. With the level 5 Drain achievement, that becomes 100% + 150%. And then with the Forsaken Punisher bonus cranked up to maximum with the Limit Break item, the 150% gets multiplied by 20/900 and becomes 3%, for a final minimum requirement of 103% Punisher effectiveness. The endgame species will have slow enough T3 development (and short enough deadlines) that this should hopefully sometimes be worthwhile.It's multiplicative, not additive. So if you have -789% to Drain, your needed Drain is multiplied by .211. If you have the level 3 Drain achievement (-600% Drain PE needed), your needed Drain is multiplied by 0.4. So in this specific example the cost would be (1000)(.4)(.211) = 84.4% PE needed, which is less than the 100% that it begins with after T3 is broken.
I've never tried to get these to that level of bonus or peeked hard at that part of the source code, so I can't say for sure, but I'm fairly sure that you have to first break T3 even if you reduce Punisher Effectiveness needed below the 100% that they start with.
Thank you for the bug report! This is related to the Angel Chosen "Invitation to Heaven" move. It'll be fixed in tomorrow's release.Okay so I think I found another bug which I don't know the workings of. I am unable to do any damage to Fortune with surround actions unless I get like level 4 expo on other chosen. View attachment 3757542
Here is the save file:
Oh, good catch, that is indeed a bug. I'll fix this one for tomorrow's release too.I am assuming the fact that undead tempted forsaken stop gaining motivation from trauma after reaching 100% stamina is not intended?
They all cost 50 Influence, so anything that keeps you below 50 Influence would stop you from ever seeing them. If you pick high-value items, that would delay the heavyweights showing up. And yes, not using the warp routes also results in less Influence.On a side note, wanted to see item upgrades this campaign but I have reached loop 15 and still haven't gotten a single one. I haven't been skipping loops, maybe that's why?
That's right, Spared Forsaken bonuses are calculated based on the achievement level at the time you Spare them.Edit 2: The angel thing was not a bug just me being dumb and thinking I had more disgrace forsaken than I thought. Still I am assuming the angel achievement bonus only works on future forsaken after level up?
Thanks for the bug report, this one will also be fixed in tomorrow's release.View attachment 3771210
so i got crash whenever i try use capture the second/third chosen come after I specifically release capture for first chosen. It only start crashing after I break their T3.
Yeah, the extra trait flip on Splendor is tied to the usual scene that happens after you beat a boss Chosen. But the item does stop her from locking you out of using the Second-in-Command position (and you don't even need to put her back in the position to get the scene when you defeat another boss using Megalomania).I was trying to see if using the meglomania item would let me "cheese" splendor by switching her from second in command but that didn't do anything(Even switched the position to Victory). I guess I will just have to deal with her normally. Will probably just go for despair on her untill more bosses get added.
Fortunately, the next two bosses are coming soon, and once they're in, you'll finally be able to flip all four of Splendor's traits in the same playthrough.
In order to make them show up, you need to be playing in campaign mode and put the Forsaken with family members in the Bait position.Just noticed that some of the chosen have family members do we ever get to interact with them ?