McHuman
Active Member
- Nov 8, 2019
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Good job with finishing the loop early, though I cant give you any more help with Forsaken than Skippy can, they're way better with Forsaken management then I am.Okay, I just finished going through a new loop 1 run, did way better this time to the point that I have 13 days left before the next city, but currently my only real concern is the forsaken I currently have to work with because I genuinely don't know if any of them are actually good to use as anything, or if I should just sacrifice them all or something.
My initial thought is that Edge makes the best breeder, not sure about hypnotist (probably Prayer based on the next position), and then Stigma as the Harvester with nobody acting as a publicist right now.
Would those be good moves, or am I falling into some sort of trap?
(I also included my saves again just in case).
View attachment 3421939
The only issue there is that those benefits either don't matter or can be accomplished even without it.Honestly I maybe biased here since inevitability was the first item I ever got but it definitely can be useful.
1. Can use it to get 7 turn surround on the third chosen after you deploy your first commander while your "Main" chosen is surrounded. Sometimes you can get t2 break here.
2. To make sure that all your chosen generate +5 energy after first t2 breaks.
3. To increase the openings on the first chosen before your last surround.
4. Balancing out trauma to increase damage dealt by removing trauma penalties.
5. Makes triggering an early Rampage easier.
Not saying it's good btw just pointing out some uses.
Right now Newspaper is probably the best item in the game.
1. In the early days getting a big surround on all three Chosen doesn't really matter, as unless the second or third Chosen just have very favorable resistances to being easily broken, the odds of getting a T2 Break on anyone but the main Chosen is very low. Outside of the early days you can just add a third capture attempt to the Commander.
2. The fact that you take a few days longer to start getting T2 Breaks compared to other items kinda balances out the benefit of getting 5 EE gen a day or so early.
3. Once you have your T2 Breaks and 5 EE generation getting more surround turns on the last surround doesn't really matter unless you have a Distortion that needs a certain number of surround turns, as by that point you're just waiting to get the upgrades and EE necessary to set up an orgy for T3 Breaks.
4. As long as you're properly managing your surrounds the trauma level difference should only be by 1, which isn't that severe of a penalty.
5. Rampage is already super easy to trigger, triggering it even earlier isn't that beneficial. Hell in some ways it's harmful considering managing a Rampancy Chosen can be quite irritating and can make setting up an orgy difficult.