Honestly, this teensy weensy episodic release format is ultimately hindering the popularity/progression of the genre. The truth is by the time I've played through 5-8 games per week, none of which are actually finished, I start to forget about them and what I even liked about them. They become a twinkle in the back of my mind.
I know these dev's get support by releasing their games in mini-versions and developing fans early... I also know that the games are hard work, and, that it's possible for people like me to just wait until the games are finished and play them then. But meh, if you really want to develop fans... make a game, stick to your guns, maybe release it in 2 episodes or 4 at most. People like closure, not cliffhangers. Just my opinion, anyway.
This comment isn't directed at the developer of this game, by the way. I haven't actually played this even. I was just considering playing, looking at some of the comments and saw that there's not much content just yet, so this will be yet another game that I wont be trying/probably will forget about and never think about again.