Comiies

Well-Known Member
Aug 27, 2022
1,167
1,994
id happily attempt to make this happen code wise as long as you do the writing. (but for now I am mostly waiting for it to be "finished" because i dont feel like chasing the updates constantly.)
Will you become....the messiah?
 

jfmherokiller

Well-Known Member
May 25, 2020
1,016
1,197
Will you become....the messiah?
I cant promise anything at all but I can sure give it a shot since I can stare into the abyss that is this games codebase. If i remember correctly I think i even had CoC1 playing inside of CoC2 on a custom tile.
 

jfmherokiller

Well-Known Member
May 25, 2020
1,016
1,197
Is this the porn game equivalent of running DOOM inside other games
I was probably going to try doom3fps just for shits and giggles next.
Can...Can I get that?
CoC1 in the old STABLE TiTs / CoC2 engine? :KEK:
well i think at the time i did something like what is shown . I loaded flash into electron and had the swf load as well.
I may try ruffle in the future if I attempt it again. Also I did attempt to port coc1 to html5 (tho i gave up because the UI port was turning into a nightmare)
Bruh some people are just waiting to mod the shit outta this game like Skyrim, and I am absolutely supporting that.
This and TiTS and possibly liliths throne (i both love and hate it) and finally flexible survival are some of the games i mess with in my free time.
 
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Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,416
8,313
I was probably going to try doom3fps just for shits and giggles next.

well i think at the time i did something like what is shown . I loaded flash into electron and had the swf load as well.
I may try ruffle in the future if I attempt it again. Also I did attempt to port coc1 to html5 (tho i gave up because the UI port was turning into a nightmare)

This and TiTS and possibly liliths throne (i both love and hate it) and finally flexible survival are some of the games i mess with in my free time.
Massive salute to you if you actually made it work.
Ngl, I would play Lilith's throne all day if my patience is plenty enough since every move I make in that game takes a century before it finishes and now I'm slowly seeing it here in CoC2.
 

Quintilus

Engaged Member
Aug 8, 2020
2,687
7,640
I can stare into the abyss that is this games codebase
Writing monkeypatches for every single window.whatever call is dead end road right from the beginning.
Conditions that leads to scenes are separated from scenes and hardcoded like
window.CampScene = function () {if(some condition) return scene_1; if(other condition) return scene_2;}
window.scene_1 = function() {imagine text here}
window.scene_2 = function() {imagine other text here}
so inserting custom call there is effectively adding your shit to present shit.
Example
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Stirring shit with a stick is funny and all, but it wont work in a long run, IMO.

Extracting raw text from source (which is as easy as eating dick if said dick is regex) and than using it with window.name as identifier to hook up custom conditions to it is more opulent way of doing this, since modding than require just text format json/yaml/straight up txt file with scenes content and conditions in plain text to add something new to present scenes.
 

jfmherokiller

Well-Known Member
May 25, 2020
1,016
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got bored added coc1 to coc2 via ruffle.



Extracting raw text from source (which is as easy as eating dick if said dick is regex) and than using it with window.name as identifier to hook up custom conditions to it is more opulent way of doing this, since modding than require just text format json/yaml/straight up txt file with scenes content and conditions in plain text to add something new to present scenes.
so you are suggesting adding a kind of "patcher/modloader" that will inject story code via some kind of regex situation?
 

Quintilus

Engaged Member
Aug 8, 2020
2,687
7,640
so you are suggesting adding a kind of "patcher/modloader" that will inject story code via some kind of regex situation?
No, writing separate engine, that supports modding, and have specific parser to extract strings from cocked source for usage in new, separated engine.
 

MagnaSonic3000

Well-Known Member
Jan 22, 2018
1,075
1,458
id happily attempt to make this happen code wise as long as you do the writing. (but for now I am mostly waiting for it to be "finished" because i dont feel like chasing the updates constantly.)
Oh I can write it, but I will need to practice a bit, as it's been a while since I've seriously written something with purpose. It also depends on what you expect out of them from me. Be it complete assholes who are openly hostile to you until maybe you beat their ass, or if I should go down the foxes maybe being a little reasonable and only getting uppity because some of the members are more resistant of outsiders than they as a whole.
 
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jfmherokiller

Well-Known Member
May 25, 2020
1,016
1,197
I should go down the foxes maybe being a little reasonable and only getting uppity because some of the members are more resistant of outsiders than they as a whole.
Id say go for this. And have some kind of nicer disposition if you decide to become champion. (my thought process is that since they spent many many years on the island and were away from thier mainland it should soften thier disposition.)
 
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MoneyMan181

Active Member
Sep 6, 2019
730
5,791
I can't wait to write the mods for this game by the time it comes out in 2027! Christ I can get a degree in that time and become an actual author :KEK:.

Still would do it just to add a route to Brienne where she becomes a gentle dom over the course of the game. That or just write some good tomboy romance because holy fuck Atugia is so neglected.
 

Deviton123

Active Member
Dec 9, 2021
969
2,442
Writing monkeypatches for every single window.whatever call is dead end road right from the beginning.
Conditions that leads to scenes are separated from scenes and hardcoded like
window.CampScene = function () {if(some condition) return scene_1; if(other condition) return scene_2;}
window.scene_1 = function() {imagine text here}
window.scene_2 = function() {imagine other text here}
so inserting custom call there is effectively adding your shit to present shit.
Example
You don't have permission to view the spoiler content. Log in or register now.
Stirring shit with a stick is funny and all, but it wont work in a long run, IMO.

Extracting raw text from source (which is as easy as eating dick if said dick is regex) and than using it with window.name as identifier to hook up custom conditions to it is more opulent way of doing this, since modding than require just text format json/yaml/straight up txt file with scenes content and conditions in plain text to add something new to present scenes.
As someone who has recently started to learn JS, holy shit.
 
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