M0nte

Well-Known Member
Oct 4, 2020
1,269
2,771
I'm not that anal with futas/dickgirls to call them males. They're males as far as I can tell, with all the he/hims and the appropriate equipment to go with them. For obvious reasons I can't tell you what happens in the 3 scenes available to them since they're all receiving.
Sorry for acusatory tone, just got tiered of seeing someone call something gay, leading to me thinking to myself "oh nice, male content" to then be just let down because it is actually just a dickgirl/female.

But, alas, as a guy who likes to top I have to agree with you, pass. Why, in a game where most of our interactions when it comes to female specimen is as being alpha as alphaca, yet the male anal cavity perpetrualy eludes as like a warm breeze in these winter nights.
 
Jul 22, 2022
49
115
Savin and any other Dev on COC2 need to listen to his advice right here

Be fair to players.
Old-school adventure games are famous for cruel results such as "You pick up the rock, starting an avalanche that buries you. Game over." Nowadays, players want their skill and choices to be rewarded. Besides avoiding arbitrary player deaths, here are a few other design goals to keep in mind.
  • Don't make important events hinge on a die roll. For the most part, if a player has figured out what to do, he should succeed 100% of the time.
  • Provide hints for difficult puzzles, and don't put in more than two or three red herrings.
  • Don't make a puzzle that can't be solved on the first playthrough, such as one that requires knowledge of the next area or a trial-and-error puzzle that kills you if you don't guess correctly.
  • It's fine to permanently close off an area partway through the game, but the player should be given fair warning before this happens. If a choice makes the game unwinnable, this should be obvious in advance, and it should end the game instead of letting the player keep trying with no hope of winning.
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,397
2,182
Don't make a puzzle that can't be solved on the first playthrough, such as one that requires knowledge of the next area or a trial-and-error puzzle that kills you if you don't guess correctly.
This in particular made me think of Matiha/Berwyn's quest, that shit was confusingand when I learned that the labyrinth itself CAN GIVE UP IF YOU TAKE TOO LONG AND GO "fuck it, here's the exit" I just gave up on subsequent playthroughs and kept my finger pressing D/Right till the Labyrinth gives up because FUCK IT, if they don't care, why should I?

Nowadays I just do that quest because you get the best hat in the game and a female Berwyn with big tits to fuck.
 
Jun 1, 2017
180
1,191
Savin and any other Dev on COC2 need to listen to his advice right here

Be fair to players. Old-school adventure games are famous for cruel results such as "You pick up the rock, starting an avalanche that buries you. Game over." Nowadays, players want their skill and choices to be rewarded. Besides avoiding arbitrary player deaths, here are a few other design goals to keep in mind.
  • Don't make important events hinge on a die roll. For the most part, if a player has figured out what to do, he should succeed 100% of the time.
  • Provide hints for difficult puzzles, and don't put in more than two or three red herrings.
  • Don't make a puzzle that can't be solved on the first playthrough, such as one that requires knowledge of the next area or a trial-and-error puzzle that kills you if you don't guess correctly.
  • It's fine to permanently close off an area partway through the game, but the player should be given fair warning before this happens. If a choice makes the game unwinnable, this should be obvious in advance, and it should end the game instead of letting the player keep trying with no hope of winning.
I mean step 1 was to *not* build their entire gameplay system on the sh******* possible version of dnd

Step 2 was to see the truly massive backlash over Cait, Kiyoko, Kinu, entire den, Azyrran, the entire mallach religion lore, berwyn, etc, and fix it or address it instead of
A. Doubling, tripling down
B. Refusing to acknowledge any fault
C. ""Fans"" enabling everything they do in hugboxes, gold or poop, clap, consume product await next product
D. Have entire community forums and content creators die from disappointed fans and loss of interest while staff calls them various insults
 

lethrington

New Member
Mar 31, 2023
5
52
The stated reason was that they didn't want to make it so that appearance was tied to power upgrades as the strongest combat options were all TF based in CoC1. Never you mind the fact that CoC1 can be aced and dusted with the same nonexistent difficulty by running through as a pure human using the sword you picked up at the start of the game.

The more probable reason is that they didn't want to account for TFs that people don't write. Same reason PC manticore tails were removed and why all nonstandard TFs that aren't just "human in cosplay" aren't existent in this game. They didn't want to deal or account for them.

On the topic of the now dead manticore tail vagina
A brief refresher;



" I care about having literally unusable TFs in the game "
and then the curtain pulls back and the vast majority of TFs that do exist (what little there are) are completely functionless. Does your burning salamander tail do anything? Of course it doesn't.

Certainly a "true sequel" to CoC.
Just wanted to say how much I enjoy your posts both here and on their other game. You always have very clearly explained thoughts and you are always very insightful.

In regards to the TF issue... I think it wouldnt be as much of an issue if it wasnt for the dual development. Too much script work is being divided between too many projects and I think that limits what they at least *feel* like they can implement. I think many of these kinds of issues couldve been avoided if they had finished TiTs before diving so deep into CoC2.
 

DipYourFingersOnMyAss

Active Member
Jan 13, 2019
608
1,291
Savin and any other Dev on COC2 need to listen to his advice right here

Be fair to players. Old-school adventure games are famous for cruel results such as "You pick up the rock, starting an avalanche that buries you. Game over." Nowadays, players want their skill and choices to be rewarded. Besides avoiding arbitrary player deaths, here are a few other design goals to keep in mind.
  • Don't make important events hinge on a die roll. For the most part, if a player has figured out what to do, he should succeed 100% of the time.
  • Provide hints for difficult puzzles, and don't put in more than two or three red herrings.
  • Don't make a puzzle that can't be solved on the first playthrough, such as one that requires knowledge of the next area or a trial-and-error puzzle that kills you if you don't guess correctly.
  • It's fine to permanently close off an area partway through the game, but the player should be given fair warning before this happens. If a choice makes the game unwinnable, this should be obvious in advance, and it should end the game instead of letting the player keep trying with no hope of winning.
Hello im Savin the creator of COC 2! channels4_profile.jpg
after not so careful consideration Me and my boyfriend Tobs has decided that we rather shit our hands and clap then listening to your stupid advice
thank you for the critique and please keep sending your money to us so we can keep pumping futa horse cock cuckoldry content and ruin another character RynGasp.png !!!!!!!


Watch me streaming Dungeon and Dragon with my penis locked in chastity cage!
 
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Alterism

Member
Feb 17, 2019
325
1,531
Just wanted to say how much I enjoy your posts both here and on their other game. You always have very clearly explained thoughts and you are always very insightful.

In regards to the TF issue... I think it wouldnt be as much of an issue if it wasnt for the dual development. Too much script work is being divided between too many projects and I think that limits what they at least *feel* like they can implement. I think many of these kinds of issues couldve been avoided if they had finished TiTs before diving so deep into CoC2.
Potentially. At the very least there'd be potentially more manpower assuming Fen stopped making games after TiTS and the crew rolled over into the new project now.
As it stands, the two games are (mostly) handled by two completely different teams. TiTs has Gedan, Jacques, donkey, Fen himself, and a variety of other peoples names who I forget. CoC2 has Balak, Garde I think, and I can't remember who else. Technically Savin has more responsibility over TiTS now (which hasn't been too hot recently if I'm going to be honest).

Anyways they've got two (mostly) independent teams.

Though to be frank, I'm pretty sure the reason for the mediocre TF showing is solely on willingness. Anytime a gripe or detractor gets addressed (if it's not something minor) it ends up never acted on (like corruption content) or morphed out of spite. In the 2020's during the biggest period of growth when the game could grow the team simply didn't. And now in a state where three (technically 4) writers are AWOL and the performance wanes each month the scorpion still continues to sting the frog. So I expect more of the same.


Fuck this, been at it for days and still no empath. What a waste of time.
The only highlight.


Otherwise it's...

Well I mean. Your eyes will certainly glaze over.




Edit: Whoops! Forgot the rest of the post. TL;DR Turgid shows up like 4 times for the cold foxes. I'm curious at how many times tobs has used that word in general
 
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Meatshield236

Newbie
Feb 10, 2020
85
819
Potentially. At the very least there'd be potentially more manpower assuming Fen stopped making games after TiTS and the crew rolled over into the new project now.
As it stands, the two games are (mostly) handled by two completely different teams. TiTs has Gedan, Jacques, donkey, Fen himself, and a variety of other peoples names who I forget. CoC2 has Balak, Garde I think, and I can't remember who else. Technically Savin has more responsibility over TiTS now (which hasn't been too hot recently if I'm going to be honest).

Anyways they've got two (mostly) independent teams.

Though to be frank, I'm pretty sure the reason for the mediocre TF showing is solely on willingness. Anytime a gripe or detractor gets addressed (if it's not something minor) it ends up never acted on (like corruption content) or morphed out of spite. In the 2020's during the biggest period of growth when the game could grow the team simply didn't. And now in a state where three (technically 4) writers are AWOL and the performance wanes each month the scorpion still continues to sting the frog. So I expect more of the same.



The only highlight.


Otherwise it's...

Well I mean. Your eyes will certainly glaze over.




Also I mentioned the new update in passing and he asked me if a certain somebody still
I'm sorry, cumvein? What the actual fuck? What the flying fuck is with these writers and coming up with the most unsexy ways of describing anatomy? LESS IS MORE PEOPLE. YOU DO NOT NEED 5 SEPARATE WORDS FOR SEMEN, ESPECIALLY WHEN THEY INCLUDE TERMS LIKE "BABY BATTER" AND OTHER SUCH NONSENSE. GODDAMN.

cough cough
Ahem.

While I appreciate the fact that writing textual porn is difficult at the best of times, the most basic of mistakes is people thinking that, because basic descriptions of anatomy are unsexy, one should use euphemisms. Which creates words like this. Don't be like these writers, do other things like changing the entire way you construct the descriptions in the first place. In other words, penis in vajayjay is almost never sexy no matter how many pretty words you use to describe it.
 

Mrbark1234

Member
Jun 3, 2022
143
851
Potentially. At the very least there'd be potentially more manpower assuming Fen stopped making games after TiTS and the crew rolled over into the new project now.
As it stands, the two games are (mostly) handled by two completely different teams. TiTs has Gedan, Jacques, donkey, Fen himself, and a variety of other peoples names who I forget. CoC2 has Balak, Garde I think, and I can't remember who else. Technically Savin has more responsibility over TiTS now (which hasn't been too hot recently if I'm going to be honest).

Anyways they've got two (mostly) independent teams.

Though to be frank, I'm pretty sure the reason for the mediocre TF showing is solely on willingness. Anytime a gripe or detractor gets addressed (if it's not something minor) it ends up never acted on (like corruption content) or morphed out of spite. In the 2020's during the biggest period of growth when the game could grow the team simply didn't. And now in a state where three (technically 4) writers are AWOL and the performance wanes each month the scorpion still continues to sting the frog. So I expect more of the same.



The only highlight.


Otherwise it's...

Well I mean. Your eyes will certainly glaze over.




Also I mentioned the new update in passing and he asked me if a certain somebody still
My favorite writer i mean why write a good sex scene when you can use that time to describe every object in the room then at the end of his essay he'll write the end of the sex with something like "You feel it that familiar ache of your cock getting ready to cough out its massive load into the quivering canal of your latest sexual partner"
Damn need to redouble my efforts to beat hot writing like that
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,397
2,182
I'm sorry, cumvein? What the actual fuck? What the flying fuck is with these writers and coming up with the most unsexy ways of describing anatomy? LESS IS MORE PEOPLE. YOU DO NOT NEED 5 SEPARATE WORDS FOR SEMEN, ESPECIALLY WHEN THEY INCLUDE TERMS LIKE "BABY BATTER" AND OTHER SUCH NONSENSE. GODDAMN.

cough cough
Ahem.

While I appreciate the fact that writing textual porn is difficult at the best of times, the most basic of mistakes is people thinking that, because basic descriptions of anatomy are unsexy, one should use euphemisms. Which creates words like this. Don't be like these writers, do other things like changing the entire way you construct the descriptions in the first place. In other words, penis in vajayjay is almost never sexy no matter how many pretty words you use to describe it.
At this point I feel ANYONE could do a better job at writting sex scenes than Tobs(it'll be shorter at the very least & more entertaining at the very most)

Y'know what? Fuck it, already thought of a premise while writting this comment, plot would be of an MC that uses "Pleasure Magic" to adventure into distant lands & enslave threats to his kingdom to make money off them/build their own harem, that sounds like fun!
 

Noone202

Active Member
Jan 18, 2020
668
1,045
At this point I feel ANYONE could do a better job at writting sex scenes than Tobs(it'll be shorter at the very least & more entertaining at the very most)
Now that sounds like a challenge. Wonder if an AI with lewd filter off can write better than the purple prose Tobs making
 
Dec 26, 2018
62
211
I'm convinced the dude has watched too many red pill videos with the way he acts. I'd bet given the chance he would describe himself as "alpha", but I guess even he knows that would be too embarassing.
"Sorry nerd, but in real life the furry erotica author gets the kitsune waifus."
 

Quintilus

Engaged Member
Aug 8, 2020
2,687
7,640
While I appreciate the fact that writing textual porn is difficult at the best of times, the most basic of mistakes is people thinking that, because basic descriptions of anatomy are unsexy, one should use euphemisms. Which creates words like this. Don't be like these writers, do other things like changing the entire way you construct the descriptions in the first place. In other words, penis in vajayjay is almost never sexy no matter how many pretty words you use to describe it.
Spear of virility jerked and began its growth. She watched in adoration how power flowed through veins of his sexual tool, strengthening future generations and her 'motherly' future. Heavy leather sack slowly pulsed under her eyes, filled with all kind of possible outcomes, soldier, artist, dancer, singer or even same stud as his father. She stretched out her arms take a hold on a muscle bag filled with blood. It twitched in her hands, allowing her to feel his heartbeat. Natural lubricant, fines on miles around, slowly leaked all over her palm. She looked in his eyes and said 'extinguish my crave'.

To be fair, people are different. Shocking, I know.
There are one nsfw artist that draws quality porn with quote unquote captions like 'I shouldnt allow him to use my throat like this, like Im a brainless toy for him to use whenever he feels like it....ugh, but it feels so good...' which some finds a huge turn off while others silly but hot.
 

Susan Xandera

Active Member
Jul 13, 2017
700
925
Save wipe, Kitsune Alter, Tobs, cumvein.

What a result.
So we don't know what caused the SAVE WIPE on our end but somewhere far off yonder, in front of a shoddy KITSUNE ALTAR built within their crusty closet, was TOBS kneeling. Slack jawed, glassy eyed, smelling of unwashed rank and B.O. the investigator found the cause of his coma to be an exploded CUMVEIN brought on by his dark ritual to silence those who questioned his cumstained, rose tinted glasses.

Look Ma, I made a storywatchmacallit with no grammalaticalal errors whatsoevar!
 
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2.90 star(s) 107 Votes