MoneyMan181

Active Member
Sep 6, 2019
760
6,218
"Too much work" is their slogan. Tfs not having any perks/tfs being limited in body type = too much work. Variations in scenes that take into account different tfs = too much work. Different body states for many characters to appeal to different players = too much work. Honorable mention to what was supposed to be the opposite to the Keros stuff, except no one wanted to compete with the sheer word count of what Tobs did in the kitsune den and Tobs wasn't interested in doing the other side himself.

A lot of things the devs abandon or don't consider because it's too much work for - what they consider - too little payoff. And so a lot of the time, things that would imo increase player enjoyment gets tossed to the wayside. When content actually included npcs reacting to my pc's tfs in TiTs it always made me really happy and made the scene ten times better imo. Because what's the point of tfs if no one reacts to my pc being a plant lady with 3 vaginas? But they're making money doing what they have been doing, so any complaints otherwise are just noise to them. It's made playing CoC2 disappointing for me, compared to the other games.
Honestly, I'm not even huge into TFs. I like playing these games as a generic ass human dude fucking shit up, it feels empowering being the "boring/unassuming" race doing grand things. Though where all the extra work has gone that previously went into TFs is beyond me. I guess maybe the story but who is actually playing this for that? There are thousands of actually good games out there you could play for the story. Idk I guess the same people who somehow like Kitsune content despite being something I wouldn't recommend to my worst enemy.
 
Jun 1, 2017
180
1,196
Minmaxing sounds like an excuse because what about the people who don't want to become a chimeric abomination because of combat in a porn game? People who play for the tfs will use the ones they want and people who play to minmax will try to do that regardless if tfs provide combat bonuses or not. It's a reasoning that never made sense to me.

And I never said it wasn't a lot of work. My point was, despite the work, it increased player (or at least my) satisfaction. It's something that made me appreciate the writers who put in that extra work to include it in TiTs (wsan became known as taur guy cuz he did it a lot, fenoxo did it sometimes, and william was always very good at accounting for different body type/tf variations). So yeah it's understandable that they don't want to put in that extra work but it's also incredibly disappointing (for me).

*Not tryna clapback on you or anything. Just thought I'd clarify my point in case you thought I didn't know the things I listed took extra work*
Oh God I'm actually going to be a devil's advocate. I do understand your points, but the thing about the tfs is, first of all, supposedly they're putting a big emphasis on combat with multiple difficulty settings. Each and every tf stat change etc would require balancing with the rest of the game. Yeah it falls under "too much work" and I agree that's a pretty poor excuse, but it'd also lead to gravitating towards tfs you don't want because they fit your kit or becoming upset your preferred tfs aren't that good stat wise. You might not do that, but if you're playing with a combat system and care about it at all it'd probably happen for a good amount of people. Compared to removing stats or abilities from them and instead adding them to armor or leveling, so you can be whatever kind of freak show you like while still having abilities and stats of your choice. Less exciting or immersive but more freedom.

The Taur thing is one of the things that actually *could* be considered a lot of work, because for it to be in the game, and to be something people that like it would enjoy and not feel like was a rip off, *many* scenes would need to be changed. They can't even do that for each individual peen alteration so taurs aren't a option, at minimum they'd need someone who *really* liked taurs and have one or more people dedicated to following the entire game and making alterations. Many sex scenes would need to be changed because even if you're the most flexible pony in Equestria many sex scenes aren't doable with a Taur body, so you'd either need restricted scenes, unique scenes, or to just remove immersion and pretend you're a contortionist, some like a snake body would be a bit more forgiving but still require alterations throughout the game, versus the humanoid standard they're doing. Trust me I'd love to have a PC that's basically the behemoth but the options are having it built from the ground up or having dedicated staff, and they're already too free form for their own good. If they have enough time for a "silly mode" that just adds in weird in jokes and memes, or a "DO YOU REMEMBER STAR WARS" quest you'd figure they'd have enough time to add in stuff like that, or more peen bum or vag tf change support instead, but et ees what et ees.
 

Evizzy89

Well-Known Member
Aug 1, 2021
1,175
1,869
I play as a human too... tbh I could care less about personal TFs because...
well tbh there is very few scenes I repeat...If I wanna fap I have a couple that I go-to and thats about it
although in every playthrough I do give my character a big ol knot because...I guess I like to knot things? @_@

My fav scenes in CoC2/TiTS/CoC involve facefucking and knotting someones mouth D=
Although the only one I can think of in CoC2 was berry knotting the PCs face
is there others? I cant recall maybe Kass? idk
I like facefucking scenes
lol.
 

MoneyMan181

Active Member
Sep 6, 2019
760
6,218
I do understand your points, but the thing about the tfs is, first of all, supposedly they're putting a big emphasis on combat with multiple difficulty settings. Each and every tf stat change etc would require balancing with the rest of the game. Yeah it falls under "too much work" and I agree that's a pretty poor excuse, but it'd also lead to gravitating towards tfs you don't want because they fit your kit or becoming upset your preferred tfs aren't that good stat wise. You might not do that, but if you're playing with a combat system and care about it at all it'd probably happen for a good amount of people.
To me this is either a really shitty excuse to get out of doing more work or just shows they don't understand what people want. Who on God's green earth actually wanted this combat system that they had to rework to not be terribad? It's not even good still, you just spam every ability off cooldown and smack the shit out of the enemies when you cant use abilities. Add on to the fact that they haven't increased the level cap while admitting the KM underground is intended for Champs above the level cap, I find it really hard to believe they care about the combat past just being not frustrating. Doubly so because combat doesn't integrate well with the rest of the experience at all.

Take Karryn's Prison or Tower of Trample for example. Those have to have good gameplay because the porn is baked directly into the combat itself. They work together to enhance each other. This game, that isn't the case at all. Combat is a nuisance that isn't difficult or rewarding and just takes you out of sexy fun times until you get to the victory/loss scene. TiTS and CoC manage it well enough because there are actually things to think about and the combat contributes to the whole vibe of the games: Everything is out to get you, and it's up to you to make sure that doesn't happen. The world couldn't give 2 shits if you became a corrupted mess in those games and actively tries to turn you into that.

So how does CoC2 combat handle that? Uhh, there are some random hobgoblins, some random horse-chick that wants to fight you, a random mushroom lady?, some kitsunes who wanna suck your soul out, a random earth elemental, etc. You get where I'm going with this, right? All the enemy encounters in this game just seem like they're there for no real reason. It doesn't feel like you're fighting against the corruption, championing savarra, when you're fighting things that aren't even corrupted 90% of the time. You could say TiTs is a little guilty of this but at least that game can fall behind the veneer of "Well this game is hardly even serious most of the time." and it still feels like it adds to the experience, even if only slightly.

Idk man, I just don't get the reasoning behind anything the devs do, honestly. This game really just feels like everybody's fanfic character stitched onto the corpse of a game. I really would love to just sit down with one of them and have an honest discussion about this stuff, I'm genuinely curious what they have to say. Hell I'd even take TOBS at this point if he wasn't an insufferable prick about it. But I doubt that shit's going to happen so I'll just be stuck here wondering why. :HideThePain: Shoutout to the devs of Tales of Legendary Lust who did exactly that when I posted a review of their game. They were wonderful to talk to, wish these devs had their attitude towards criticism.
 
Last edited:

helllover

Member
Jun 7, 2017
343
312
Their writest quickest thoughts when they write scenes is most likely. "Alright, let's write for my character, ignore the other writers!"
 
Jul 22, 2017
23
72
I mean, back when I wrote I tried to include at least one scene per body type or at least some split paths to try and make it work reasonably. Not saying I was perfect and I bet theres some I missed, but i did try to take into account st the very least the basics of what were being used in a scene.

Sure, it's more work, and cant just be copy pasted as easily, but knowing I had tried to make scenes accessible to whatever config you were playing gave me a sense of pride.

In fact nowdays I'd try and also include more off shoots for things like specific penis and vag types but I'm not well enough to produce stuff. Plus it would just line SavCo's wallet and leave me likely to be dumped any minute, when I could literally end up in hospital from getting an infection.

A shame, but also the truth.
 

Tau_Iota

Member
Aug 22, 2018
460
1,917
You could say TiTs is a little guilty of this but at least that game can fall behind the veneer of "Well this game is hardly even serious most of the time." and it still feels like it adds to the experience, even if only slightly.
Also in TiTS, the majority of the time you're on planets on the outer rim of "civilized" space. Of course there's going to be hostile entities out there, whether it's local fauna or bandits.

CoC2 tries this with the whole "societal collapse" but falls flat when you realize that it's a game about stopping corruption but the majority of trashmobs are not even corrupted.

It's like beating Oblivion without ever leveling up. You look around and see Clannfear Runts (which only appears at level 5+) and Stunted Scamps, wondering. "Is this what Tamriel is worried about? Some dudes in freaky armor, a dinosaur, and a goofy looking imp-thing?" That's how CoC2 feels, Oblivion if you never level up. Because "All this corruption is happening!!!" but you never actually see it aside from specific events.
 

Koiish

Newbie
Dec 4, 2017
17
132
I'll never get past the "It's cause min-maxxers" excuse like, who cares? it's a single-player game, who's gonna see? You can't escape people who min-max in a game where you allocate stat points, if people are playing a big beefy warrior they're gonna slot their points into strength and constitution naturally. Unless there is a planned peer-to-peer type PVP what's it matter? Not to mention you included 'story' difficulty to makes fights even more of a joke so if someone wants to make themselves some sorta monstrosity leech to make the fights easier just let 'em.

Also when it comes to TFs i think they missed the point or forgot the draw. When it comes to playing the game, personally i often forget what my character looks like without going into appearance in the codex because it never comes up both in scenes and in combat, which isn't a problem i have in CoC: OC or Xianxia. Having stats, perks, or passives tied to a particular race helps the player build a more concrete image of what their character is like having the choices you make actually affect you on a routine basis like combat is fun.

Like previously stated balance is irrelevant but when it comes to stats you can just tie them to difficulty like chitinous limbs gives [+(x) armour] x being a smaller number the higher the difficulty, and exceeding a racial score for something like Hornet/Bee TF could give a stinger attack that scales off dex with a chance to poison; these don't have to be good and they're a bit more work but it's rewarding for the player to have something that feels unique to them rather than a bog-standard 'Tail Whack' and makes combat more diverse which they seem to confuse with broken.

Anyway rant over, game stills sucks, i'm still here, all problems would be solved by just calling this CoC:Gaiden/side story/dream fake supreme.

P.S It's their job to makes this game they get paid for it and while i understand taurs not being in due to lack of demand and reworks "tOo MuCh WoRk" doesn't fucking fly when it comes to the core part of your game.

P.P.S Character creation gives you stats based on your race and Kitsune gives you special skills and weapons despite their stance on 'not favouring' builds.
 

Evizzy89

Well-Known Member
Aug 1, 2021
1,175
1,869
I'll never get past the "It's cause min-maxxers" excuse like, who cares? it's a single-player game, who's gonna see? You can't escape people who min-max in a game where you allocate stat points, if people are playing a big beefy warrior they're gonna slot their points into strength and constitution naturally. Unless there is a planned peer-to-peer type PVP what's it matter? Not to mention you included 'story' difficulty to makes fights even more of a joke so if someone wants to make themselves some sorta monstrosity leech to make the fights easier just let 'em.

Also when it comes to TFs i think they missed the point or forgot the draw. When it comes to playing the game, personally i often forget what my character looks like without going into appearance in the codex because it never comes up both in scenes and in combat, which isn't a problem i have in CoC: OC or Xianxia. Having stats, perks, or passives tied to a particular race helps the player build a more concrete image of what their character is like having the choices you make actually affect you on a routine basis like combat is fun.

Like previously stated balance is irrelevant but when it comes to stats you can just tie them to difficulty like chitinous limbs gives [+(x) armour] x being a smaller number the higher the difficulty, and exceeding a racial score for something like Hornet/Bee TF could give a stinger attack that scales off dex with a chance to poison; these don't have to be good and they're a bit more work but it's rewarding for the player to have something that feels unique to them rather than a bog-standard 'Tail Whack' and makes combat more diverse which they seem to confuse with broken.

Anyway rant over, game stills sucks, i'm still here, all problems would be solved by just calling this CoC:Gaiden/side story/dream fake supreme.

P.S It's their job to makes this game they get paid for it and while i understand taurs not being in due to lack of demand and reworks "tOo MuCh WoRk" doesn't fucking fly when it comes to the core part of your game.

P.P.S Character creation gives you stats based on your race and Kitsune gives you special skills and weapons despite their stance on 'not favouring' builds.
I tried playing CoC Xianxia because I heard there was a Drider character named Tyrantia?
I have tried and tried (hours) of exploring the location that was stated on fenx fourm, and then another post said I need "soul search" or some shit to find certain characters and I have no clue on how to unlock any of that
do you happen to know?
 

Koiish

Newbie
Dec 4, 2017
17
132
I tried playing CoC Xianxia because I heard there was a Drider character named Tyrantia?
I have tried and tried (hours) of exploring the location that was stated on fenx fourm, and then another post said I need "soul search" or some shit to find certain characters and I have no clue on how to unlock any of that
do you happen to know?
I personally haven't encounter any character named that in the swamp or bog or random explore and soul sense from the cultivation menu doesn't have a button for that character so you're either goofed or we may be on different versions i'm currently using .08s3.

Also make sure you use the 'cultivate/soulforce' camp action along with the perks as the whole mod is based on that genre and will be your main method of surviving and making things easier.
 

mistress.ayin

Member
Sep 28, 2020
186
453
CoC II 0.5.11 - Mod:
This mod created for 0.5.11 public version of game, and this mod focused on your champion’s powers, easy fighting. So this mod doesn’t change storyline’s or added new story to game. Your save file in this modded game works and compatible with any version of game, because it doesn’t change checksum hash, your "save file" hash sum is a original and unique. (chack the end of your "save file" with a text editor, you have a unique checksum hash and you are not a cheater!)

NOTE: you can play this game in your browser, go to this path game folder\resources\app, and open index.html file with your browser.

WARNING: i changed a lot a weapons & spells, this changes not saved in your "save file" to use for other version of game. So you can use it only in this modded version, other changes like a starting bonus attributes, health, money, add powers and perks, … saved in your "save file".

List of changes, for this mod:

in the character creation increased your maximum health ‹+100› point.
in the character creation increased your credits to ‹+1000000›.
in the character creation increased your exp to ‹+117500›. (max level to ‹6›)
in the character creation added ‹8› extra perks to your champion, and if you had a change your champion’s class you still have all these perks.
in the character creation added ‹50› resistance to all your defense.
in the character creation added ‹+10› to all your attribute stats, for strength & cunning attribute states ‹+11›. (starting bonus attributes)
in the starting game you have "Runecleaver" and "Swift Sword", check your inventory.
in the character creation, for the human race i added ginger hair, and for wyld elf races i added black & white hairs.
in the character creation you have long hair (ass-length) type, if you don’t want it go to stylist and cut it to short hair.
in the character creation you have a maximum virility and cum capacity for male or shemale gender, so don’t choose "Breeder" or "Messy Orgasms" for sexual perks.
in the character creation i added ‹71› powers, included ‹4› ultimate powers "By The Horns", "Solar Cannon", "Mind Snap", "Berserkergang", check your powers menu.
in the Hawkethrone location go to Leorah shop, i added to many items for easy playing, check this.
i don’t change any weapons, armors, … to create new ability power or any new item, because it make your save file uncompatible with original version or next versions.
all of this change’s can be writed in your "save file".

List of weapon & powers change: (this changes not written in your "save file")

Weapons:
Sanctified Gladius. (‹+10› attack power and …)
Swift Sword. (changed to unique and …)
Dawnsword. (not corrupted, removed accuracy penalty and …)
Galon’s Griefmaker. (‹+5› attack power and …, becareful this is very powerful)
Belharan Claymore. (‹+10› attack power and …, becareful this is very powerful)
Chrysanthemum Petal. (removed accuracy penalty and …)
Beast Killer. (‹+5› attack power and …)
Bessy Mauler. (removed focus & accuracy penalty and …)

Armor:
Royal Leathers. (changed armor to ‹80› and spellpower to ‹10›)

Rings:
Rogue’s Ring. (changed evasion, magic resist, critical attack to ‹10›)
Ring Of Fortune. (changed armor & spell penetration, critical attack to ‹10›)

Powers:
Cleave, change recharge to ‹2›.
Get Over Here, change level to ‹4› and ‹+200› attack power.
Assassinate, change attack power to ‹+1000› and ‹4› turn terrified all enemies and ‹2› turn obscurement.
Dischord, change recharge to ‹2› and more attack power.
Song of Splendor, chnge level to ‹5› and more attack power.
Mind Snap, more powerful tease attack.
Solar Cannon, fixed level to ‹5› and more powerful fire damage.
Tranquility, change level to ‹4› and 20% recover health.
Crowd Control, change level to ‹3›, recharge to ‹2› and attack power ‹+50› to target & ‹+25› to others.
Psyshock, change level to ‹4› and more powerful crushing damage.
Triple Threat, change level to ‹4›, recharge to ‹2› and ‹+100› accuracy.
Pummel, change level to ‹5›, recharge to ‹2› and ‹4› attack hit with ‹+100› accuracy. (becareful, this is very powerful)
Corruptive Blast, change level to ‹6› and very powerful blight damage to all your enemies. (becareful, this is very powerful)



Here, Lite Version:
 
Jun 1, 2017
180
1,196
I'll never get past the "It's cause min-maxxers" excuse like, who cares? it's a single-player game, who's gonna see? You can't escape people who min-max in a game where you allocate stat points, if people are playing a big beefy warrior they're gonna slot their points into strength and constitution naturally. Unless there is a planned peer-to-peer type PVP what's it matter? Not to mention you included 'story' difficulty to makes fights even more of a joke so if someone wants to make themselves some sorta monstrosity leech to make the fights easier just let 'em.

Also when it comes to TFs i think they missed the point or forgot the draw. When it comes to playing the game, personally i often forget what my character looks like without going into appearance in the codex because it never comes up both in scenes and in combat, which isn't a problem i have in CoC: OC or Xianxia. Having stats, perks, or passives tied to a particular race helps the player build a more concrete image of what their character is like having the choices you make actually affect you on a routine basis like combat is fun.

Like previously stated balance is irrelevant but when it comes to stats you can just tie them to difficulty like chitinous limbs gives [+(x) armour] x being a smaller number the higher the difficulty, and exceeding a racial score for something like Hornet/Bee TF could give a stinger attack that scales off dex with a chance to poison; these don't have to be good and they're a bit more work but it's rewarding for the player to have something that feels unique to them rather than a bog-standard 'Tail Whack' and makes combat more diverse which they seem to confuse with broken.

Anyway rant over, game stills sucks, i'm still here, all problems would be solved by just calling this CoC:Gaiden/side story/dream fake supreme.

P.S It's their job to makes this game they get paid for it and while i understand taurs not being in due to lack of demand and reworks "tOo MuCh WoRk" doesn't fucking fly when it comes to the core part of your game.

P.P.S Character creation gives you stats based on your race and Kitsune gives you special skills and weapons despite their stance on 'not favouring' builds.
Well, I dunno what they're doing personally. What I do know is it's designed so it doesn't follow CoC 1's cthulu monstrosity endgame copy pastes, so if you want to be a 4ft goblin or 9ft chimerataur with wings and tentadong you can be equally effective in combat. Generally that'd also work with balance, because if you give 9ft boi stuff like permanent flying from wings, health bonuses, pheromone auras, all that you have to take into account for encounters, which creates a double edged sword, ya know. You either have gods of war that take that into account and have countermeasures for stuff like that, so the goblin player thinks it's too hard and dumb because he gets +dodge as a mage while the 9ft boi has 2 pages of bonuses and tells the goblin player to just get good, or the opposite happens and then 9ft boi steamrolls the entire game and thinks it's a complete joke. With the current system, those abilities or stat differences are on the armor and accessories. Adding stat bonuses to all the tfs would require a rework of the entire gear catalogue to account for it, would require all enemies to get a power spike causing people without tuned tfs to suffer, or to throw difficulty out the window. They also tried to design each stat so there's no "dump stats", so your starting race etc wouldn't straight gimp you, but it still has the option of total freedom because you can pick your background, class race etc to get the stat setup you want, then swap to your class you really want later while keeping your stat set. The kitsune alteration is essentially what the "tf changes" are, as of now it's just keros but it's planned to have at least a few other options of selling your soul to gods for the perma tf that does give you unique stuff, particularly strong stuff that serves as "selling points" and story alterations. I dunno if there's something for remaining neutral but I'd friggin' hope there'd be something connected to Kas.

To me this is either a really shitty excuse to get out of doing more work or just shows they don't understand what people want. Who on God's green earth actually wanted this combat system that they had to rework to not be terribad? It's not even good still, you just spam every ability off cooldown and smack the shit out of the enemies when you cant use abilities. Add on to the fact that they haven't increased the level cap while admitting the KM underground is intended for Champs above the level cap, I find it really hard to believe they care about the combat past just being not frustrating. Doubly so because combat doesn't integrate well with the rest of the experience at all.

Take Karryn's Prison or Tower of Trample for example. Those have to have good gameplay because the porn is baked directly into the combat itself. They work together to enhance each other. This game, that isn't the case at all. Combat is a nuisance that isn't difficult or rewarding and just takes you out of sexy fun times until you get to the victory/loss scene. TiTS and CoC manage it well enough because there are actually things to think about and the combat contributes to the whole vibe of the games: Everything is out to get you, and it's up to you to make sure that doesn't happen. The world couldn't give 2 shits if you became a corrupted mess in those games and actively tries to turn you into that.

So how does CoC2 combat handle that? Uhh, there are some random hobgoblins, some random horse-chick that wants to fight you, a random mushroom lady?, some kitsunes who wanna suck your soul out, a random earth elemental, etc. You get where I'm going with this, right? All the enemy encounters in this game just seem like they're there for no real reason. It doesn't feel like you're fighting against the corruption, championing savarra, when you're fighting things that aren't even corrupted 90% of the time. You could say TiTs is a little guilty of this but at least that game can fall behind the veneer of "Well this game is hardly even serious most of the time." and it still feels like it adds to the experience, even if only slightly.

Idk man, I just don't get the reasoning behind anything the devs do, honestly. This game really just feels like everybody's fanfic character stitched onto the corpse of a game. I really would love to just sit down with one of them and have an honest discussion about this stuff, I'm genuinely curious what they have to say. Hell I'd even take TOBS at this point if he wasn't an insufferable prick about it. But I doubt that shit's going to happen so I'll just be stuck here wondering why. :HideThePain: Shoutout to the devs of Tales of Legendary Lust who did exactly that when I posted a review of their game. They were wonderful to talk to, wish these devs had their attitude towards criticism.
I agree with the unit types. Generally it seems like past the Winter City is where stuff's supposed to "get real" with the mileena chick, the painted demons, the stuff in the ice canyon, the cthulu monster etc. They've also began adding in stuff like the corrupted lupines. In a perfect world they'd continue doing that, however I don't know what tone they want. They could push the kas void portal, the horror and all, real dark stuff, or they could continue as they are and it be all over the place. There's potential for a mgq kinda tone if anyones familiar with it, or basically start bringing in the big guns. Have genuine threats pop up like plants that have sex scenes but then eat you, spiders that bite, kitsune that drain you to death, have demons that weren't originally decent people so you have super killers and rapists around etc. Keep the sex but make it dangerous, particularly if you lose. However they say they don't want snuff so I guess stuff like that wouldn't make the cut, which would mean the tone will always have to remain something softer where anytime you're about to die "and then they laughed and walked away" would have to happen, but then they have stuff like the guy telling kinu hes going to gouge out her eyes and all so surely a cutaway bad end from something killing you would be ok *shrugs*. There's potential but I wouldn't bet on it being realized.

The combat system has issues because prior to the rework, tanks had issues and bosses just kinda flopped over on your entire party, and now it's centered (or at least trying) on the tank being integral and if they die the party's dead, akin to mmo trinities. Supposedly Savin's pushed the rework to be more defensive focused so ideally fights'd last longer, enemies would have more opportunities to do stuff, and difficulty would come up more naturally without them one shotting with no warnings. Enemies (primarily bosses) could use more gimmicks though, you know stuff like Sephiroth's bring-party-to-1-hp, then give a round maybe to heal. As it stands most encounters focus on having the tank survive a good hit, and if you can you just win. There needs to be more unique stuff or countermeasures implemented.
 
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muschi26

Engaged Member
Jun 22, 2019
2,973
4,520
Well, I dunno what they're doing personally. What I do know is it's designed so it doesn't follow CoC 1's cthulu monstrosity endgame copy pastes, so if you want to be a 4ft goblin or 9ft chimerataur with wings and tentadong you can be equally effective in combat. Generally that'd also work with balance, because if you give 9ft boi stuff like permanent flying from wings, health bonuses, pheromone auras, all that you have to take into account for encounters, which creates a double edged sword, ya know. You either have gods of war that take that into account and have countermeasures for stuff like that, so the goblin player thinks it's too hard and dumb because he gets +dodge as a mage while the 9ft boi has 2 pages of bonuses and tells the goblin player to just get good, or the opposite happens and then 9ft boi steamrolls the entire game and thinks it's a complete joke. With the current system, those abilities or stat differences are on the armor and accessories. Adding stat bonuses to all the tfs would require a rework of the entire gear catalogue to account for it, would require all enemies to get a power spike causing people without tuned tfs to suffer, or to throw difficulty out the window. They also tried to design each stat so there's no "dump stats", so your starting race etc wouldn't straight gimp you, but it still has the option of total freedom because you can pick your background, class race etc to get the stat setup you want, then swap to your class you really want later while keeping your stat set. The kitsune alteration is essentially what the "tf changes" are, as of now it's just keros but it's planned to have at least a few other options of selling your soul to gods for the perma tf that does give you unique stuff, particularly strong stuff that serves as "selling points" and story alterations. I dunno if there's something for remaining neutral but I'd friggin' hope there'd be something connected to Kas.
OK but if the game is properly balanced so that regular people get a regular challenge and 4' goblins get a bit more of a challenge, what's the problem if the 9' manticore breezes through the game? If a player wants to min-max and ruin their game experience (or improves, depending on perspective), that's their prerogative, no? Plus, there's always difficulty options on top of that. I refuse to believe that the majority of the CoC1 playerbase made themselves into abominations just for combat stats. I'm sure the vast majority was just roleplaying whatever they wanted to roleplay, because that's the point of the game. Odds are, it was just a few people who had fun doing the min-maxing, just like in CoC2 there was one guy soloing Kasyrra, and the devs decided to act against it because they can't handle a handful of people not playing the game as they intended it—just like they rebalanced crit damage just to make that Kasyrra fight impossible by yourself, because of the one guy doing it.

To recap, the problem isn't the players min-maxing: it's game balance. If a sizeable portion of players truly feel they have no choice but to min-max to get through the game, it's a game balance issue, and that's 100% on the devs. If you have TFs that make you weaker in combat, then you absolutely need to make sure the game is still playable for people who use those TFs—either by making the debuffs not too extreme to overcome, or by including non-combat options to progress through the game (something which TiTS does a bit, but CoC2 barely does).
 
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