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No stellar progress in the last four days since the previous update. However as promised weekly update is back to Friday. (Or at least Friday somewhere in the world).
◙ Finished rendering expressions for Tavern Job (For now)
• Minor body movements such as making a fist to be added.
◙ Worked through dialogue required for this next update.
• Some of it felt a bit forced on my end. Will require review before update.
◙ Continued work on Tavern Job
• Not in a fully working state yet.
- Once I sleep and come at it refreshed it should be alright.
◙ Worked on (looking for and then) creating assets for EDa scene 3
• They are simple it didn't take long.
For a few weeks now I've indulged the idea of giving Marie a pony tail version to her hair. It's unfortunately not that simple to do. Unless of course you want to just give your figure a completely different hair and call it a day. I did spend a few hours tackling this during the week, and did not make suitable progress. I'll probably throw Marie pony tail into the backlog for a bit.
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Just to inform you all, I'll be pushing the weekly update to this Friday (as it originally was) come hell or high water. Weekly update will also be returning to it's regularly scheduled format, bullet points.
◙ Created and rendered every Marie bust I can currently think of.
• That's around 80 images
- Still need to cut them up for optimization
- Will probably change the tavern wench busts and outfit. Too much shine.
◙ Created preliminary tavern job side panel
• See above image, though it's not fully operational yet.
◙ Worked on scenes leading up to Marie actually being able to leave the castle.
• Still have to cheat to leave at this moment.
◙ George will be entering the fray when it comes to Marie's sensibilities
Work continues
Plans this week:
-Begin scene rendering
-Finish work on Tavern job
-Start work on Temple job