Well you can just keep sending her to the one female lady which is what I did.
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I would have posted this the other day but I wanted to get an idea of how long the last bit of COa 3 scene is going to take to render.
The scene has been averaging 4 hours a render. With five images per part, that takes roughly 20 hours to render a complete stage of the scene. However After running the render while I slept the new average was 5 1/2 hours. It has already been a pain to get this scene to render, with nothing going according to plan. The scene taxes the cards memory to the maximum, with on occasion the cards somehow rendering with only one card, despite both being loaded with memory. Which is honestly a mini miracle because the alternative is it falling back on CPU, which is ass at rendering. I have also been loading and modifying the scene to have less memory usage this last week. Bu that takes a lot of time, roughly 45 minutes to load from one scene to the next. (multiply that by 5)
So where does that leave things? The memory room is mostly updated, however I felt that to push the update v2.0 should be fully completed. Since this scene rendering is the biggest snag, it is wholly dependent on how long the last three stages of the scene take to render. After which one day if I'm in a rhythm or at most two to write the scene out.
What comes after that? Two months ago I said releases would change to be based around one council member. Meaning about two to three scene updates, with one being for Marie. For functionality (since I already laid the ground work) Jennevive will come next. After which probably Edwin, though I may ask for patrons to vote.
TLDR;
◙ The last scene takes a long time to render
◙ The memory room has been updated
◙ Jennevive will come in the next update after v2.0a
◙ v2.0a will complete version of v2.0