Hey everyone! Before I get into the weekly update, I have a very special announcement to make!
(NSFW trailer available here:
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)
Crisis Point: Extinction v0.42, the Patron-only playable update that was just released in December, is temporarily available for free, for everyone, starting right now!
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If you go to the link above, you'll be able to download a standalone copy of v0.42 to keep forever. The download will only be available for a week, until the end of the 10th, so make sure you jump on it quick!
Our $10 Patrons were unbelievably generous, and
unanimously voted to allow me to give this out to all of you, as thanks for supporting and following me during the hellish year that was 2020. My community helped me keep creating during what was easily the hardest year of my generation's collective lifetime, and I will always be grateful for that, so I felt it was only right to give back in some capacity.
This download won't be replacing our public demo; after a week, v0.42 will be removed from
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, though you can of course keep the download indefinitely if you already got it. But until then, download it and play away! Make sure you share it with anyone you know that might be interested, too; v0.42 is the culmination of all our work up until this point, and there's a lot of game there to enjoy!
With that done, now for the weekly update!
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Here's a music preview up above for you to listen to and enjoy, the theme song for the Torguis encampment. That track will be in the next update, and will play during their introduction cutscene and whenever you go to the camp after that. We plan to add a song for the human camp too, eventually!
Aside from that, it's been a pretty slow week, to be honest. Between new years celebrations and festivities, and me somehow managing to throw out my wrist (I'm writing this in a wristbrace now lmao), things were slower than I'd like. Orexius has been kicking ass on the animations though, and I did still make progress in various areas - I implemented the Torguis encampment theme you hear up above, fixed a major visual bug with the Map screen that I was unable to replicate on my own (thanks to Temp3h on the f95 forum for bringing it to my attention and helping me test a fix!), and did some work on the UI for Bullet Chips to accommodate the addition of more chips (like adding a scrollbar, since there's more than 10 A-type chips now).
Now that things have calmed down from New Years, I'm hoping to get back into streaming regularly again, so keep an eye out for that! Until then though, that's about all I have for this update. Thank you all so much for continuing to support us through thick and thin; I wouldn't be here doing this without all of you, and it means the world to me. We'll see you next update, and I hope you all enjoy v0.42!