21:00 Linda's office, go there every day.
21:00 Linda's office, go there every day.
Thank you"and that I have to do ?? "
Pick the option named BLACKMAIL (QUEST) visible on your screen.
I´m in Rachel´s room...what i habe to do ??Rachel's room.
Here's a suggestion: use the Save function and then you can try out each of the options you have on the screen.I´m in Rachel´s room...what i habe to do ??
It's a good suggestion for the game. But it's a flaw in the game. There should be a clear better choice available, rather than having to save and reload. Just my opinion on how games should be designed, but there it is. For what it's worth.Here's a suggestion: use the Save function and then you can try out each of the options you have on the screen.
You can take screenshots when in the game or use unren to unpack the resources. The image-folder counts several thousands of images in webp-format which can be converted with a graphics-tool. Some of the ingame-images are dynamically composed of layers, e.g. background with girls + clothing + spanking, so you won't find them in the folder.Is it possible to convert all pics to jpg. Just like Big Brother?
like to see a lot of Pics in the middle of the game. Or perhaps the Creator integrate a unlock gallary.
Then it is hardly a game - just a point and click VNIt's a good suggestion for the game. But it's a flaw in the game. There should be a clear better choice available, rather than having to save and reload. Just my opinion on how games should be designed, but there it is. For what it's worth.
Wait an hour if you don't have any options in Rachel's room.I´m in Rachel´s room....and now what ??
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Thank you...Wait an hour if you don't have any options in Rachel's room.
Your suggestion has a very serious flaw. If you never have to reload it means you can never make a meaningful choice. Or it can even mean you never make any choice period. Consider the following game:There should be a clear better choice available, rather than having to save and reload. Just my opinion on how games should be designed, but there it is.
You misunderstand. The choices should change the game. They should have an affect. In this game most of the choices are one choice that has an affect, the rest don't. Take for example the island sequence. You get the choice to take advantage of a drunk Chloe, but it doesn't do anything. The only valid choice is put her to bed. The questions when you catch Rachel masturbating is the same. One choice does something the rest are totally null. But the one that does something isn't really any different from the others. I mean if you make a wrong choice you should at least have to make another loop around. Go to Susan get told you made the wrong choice or have something happen and the try again. At least the Chloe question was a clear there is a right and wrong choice.Your suggestion has a very serious flaw. If you never have to reload it means you can never make a meaningful choice. Or it can even mean you never make any choice period. Consider the following game:
1. Start the game
2. Click on the "OK" button
3. Visual Novel style story starts and plays through to the end
4. Once the last render plays the game quits.
No need to ever save ever to reload, the whole game plays out and you only have to click once. From a certain perspective, this is the ideal game. It's very easy. You can't make mistakes. You don't ever have to save or load. You don't have to think which options to pick. But should it be even considered a game?
I made a PDF of your text :Island Guide (0.5.2)
I agree with you in that, but since the game allows saving and loading, you can't really force this. Same as with any really "wrong" choice. The game even has an autosave function (in case you forgot to save, you still have saves...) so the option of reloading is there embedded in the renpy engine itself.I mean if you make a wrong choice you should at least have to make another loop around.