Hmm, maybe you should make a game for yourself then. Because what you just posted has issue.Plot would be better if:
- mom decided to take you and sisters on family trip coz u are addicted on porns
- during ship trip, something broken so u must stay whole week on ocean
- in 7 days without porns u only have your family round ya
- ship (or yacht) suddenly start to sink so you goes with life boats in land
- at that island bunch of savages capture you and fuck the brain out of yo mom and sis
- maybe you can join them or try to be hero to save family
- you can fuck sisters and mom only after save them not very soon (avoiding loosing the plot quick)
- you cant fuck mom if u dont help savage tribe or watch them fuck yo family
etc etc etc...I aint spending my beautiful ideas anymore...
- sounds like overly long intro which is boring and no one really cares about.
- NTR with that tribe doing your family. That won't go down well with many.
- sounds like a long time before any action (even after the intro), again poor.
- sounds like just another fuckquest game, borning. I like it when while you're plotting on doing the NPCs, they can also turn the tables on you. Not just different ways of fucking.
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Actually wish there was more of a battle for control in the game, would work well as you do chores. There are already some mechanics in the game it could be based on, so I guess more game in my games as it were.
For folks who don't like the potential flip/flop, disable that with player options. I'd rather have it locked than being avoidable, because usually then it's so blinding obvious (so those people don't miss it and then have a hissy fit) it's just stupid writing wise. If it's manually locked, you can write it as something semi unexpected without people getting something they don't want.
But yeah could certainly do with less grind and the super specific triggers that are a pain.