oaklash
I forgot that COM3D2_DLC_Checker.exe does not come with lilly's
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. I added it myself when I needed it. I added a link to it in the guide. Thanks for pointing it out.
lacroix05
I am constantly editing the pastebin and that's why the link to the
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was broken. Sorry, my bad.
Noctsoul Sybaris AIO and BepInEx AIO do the exact same thing. The main difference is that BepInEx AIO emulates Sybaris and is open source and lightweight while Noctsoul Sybaris AIO is updated more often to keep up with the game updates. As long as the Sybaris framework works fine I don't really care if it hasn't been updated in a while or what is inside that massive chunk of closed source code. It's the plugins that matter. If GP03 or a major game update will break compatibility I will consider switching to BepInEx alternatives. Some plugins are designed to work with Sybaris and will not work with BepInEx. I'm not going to hunt for each and every plugin version at this time. This is not the purpose of the modpack. If it works don't fix it.
As for the translation. What you linked is already integrated in Noctsoul's Sybaris.
There is a problem though that I will look into. Right now I'm using YATranslator with comunity translation which I heard is sometimes better than the official translation.
On the machine translation part there is both CM3D2.AutoTranslator.Plugin and not XUnity.AutoTranslator. I will do some testing and decide which one is better of the two because there is no point in having both. As long as CM3D2.AutoTranslator.Plugin is enabled it seems that XUnity.AutoTranslator does not do anything judging by the translation cache it produces. It works fine but this configuration sometimes produces translation logs at the top of the screen which is annoying. CM3D2.AutoTranslator. Plugin can be turned off with F10 key or so it says in the ini file but sometimes it doesn't seem to actually disable it even if it says so in the console. When AutoTranslator.Plugin is disabled the machine translation switches to XUnity.AutoTranslator.
I will perform a translation plugin cleanup and see what is needed and what is not.
I also tried in the past to have a stripped down installation of CM3D2 by copying only the essential files from CM3D2 to COM3D2/gamedata20 and thought that it works ok but once I tested more and more mods made for CM3D2 I realized that I was getting many missing reference errors. This is why a full installation is prefered.