Having to only do some of the options available aims to alleviate that. While I like the first part of your idea at least, I don't have a clue how to add something like that.I saw that it exists as a $10 patreon reward, but I was able to complete all quests without it. The ingame helper is decently detailed, although it would be amazing if clicking on a quest, for example the kissing quest, would bring up a list of locations+time that you have already performed, along with locations (and time) that you have not. Can be sort of annoying to find that last thing you need to do, and you're basically spending several days trying to see which you're missing (generally a 'rare' event, like when she's vacuuming or whatever).
If you do figure it out please let me know I feel like I'm running my face into a brick wallSo, also a little stuck at the Together quest. I've met 3 out of 6 possible options. But everything I do with Cute won't counted forward. Got the 3 points at the morning cuddle (fondle breast, fondle leg and fondle bum). What do I miss?
So, also a little stuck at the Together quest. I've met 3 out of 6 possible options. But everything I do with Cute won't counted forward. Got the 3 points at the morning cuddle (fondle breast, fondle leg and fondle bum). What do I miss?
When helping her with her homework, and she is in your lap, make sure you are not aroused, you can fondle her. You can also fondle her once when she is reading in her bed at night, when you sit next to her.No Offence your entitled to your opinion and I know some stupid words have been added lately but good luck geting that one in the dictionary
I don't normally work with renpy, so probably can't figure it out, but I can give it a try. What file is the "Helper" located in for the quests? And do you have a public git somewhere? No promises though since I never worked on your project/renpy. But yes, not having to do all of them helps, but for some quests it's still pretty time-consuming to find the last things to do. Perhaps once game has more content, this will be less of a problem, but when I got closer to the end I found myself skipping through days trying to get that last event.Having to only do some of the options available aims to alleviate that. While I like the first part of your idea at least, I don't have a clue how to add something like that.
It's all in bts/Diary/_diary.rpy I think the text file version is in the dl so you don't have to decompile it.I don't normally work with renpy, so probably can't figure it out, but I can give it a try. What file is the "Helper" located in for the quests? And do you have a public git somewhere? No promises though since I never worked on your project/renpy. But yes, not having to do all of them helps, but for some quests it's still pretty time-consuming to find the last things to do. Perhaps once game has more content, this will be less of a problem, but when I got closer to the end I found myself skipping through days trying to get that last event.
Taking a look at it now, think I know how to do it(luckily you are already tracking individual events, likeIt's all in bts/Diary/_diary.rpy I think the text file version is in the dl so you don't have to decompile it.
$ actCuteHelpedHomework
), just need to google a bit about how the UI in renpy works to make the objective listings in the quest view clickable and popup a box with text.It's not really that though. It's do x of a list of y. Within that some of the options are some with a little more complexity and multiple stages but those are the ones I have to keep to a minimum due to those being the ones people always complain about and also the most buggy and the longest to create.I just want a better quest structure, the "do something in a location in a window of time" can't be all there is. It was fine as a start, but it's getting to be too much repetition. It's almost like those mobile games that gate you with repetitive tasks so you'll get frustrated and buy currency to bypass it. but there isn't any in app stuff so why is that design there? Very confusing, it can't be for life sim, because who smashes a pass time button and nothing else in their life? And sometimes I'm not sure why something logically moves things forward. A kiss in one room is significant, but do it in another place and it means nothing?
Lotta great potential here, but it needs a rethink and maybe a simplification to be friendly to the player. I'm sure it makes sense in your head but it's not really getting across well. I have such an easier time playing similar things like Midnight Paradise or Milfy City. They have similarly timed task and locations, might be worth looking at how they communicate and structure that.
Not everything is tracked but I could certainly change that rather easily. I can do a lot with renpy but popups are something I don't have any idea about. I know there's a tooltip system but I've not been able to do anything with it so far and I've never gotten screens within screens to work.Taking a look at it now, think I know how to do it(luckily you are already tracking individual events, like$ actCuteHelpedHomework
), just need to google a bit about how the UI in renpy works to make the objective listings in the quest view clickable and popup a box with text.
Using a combination ofNot everything is tracked but I could certainly change that rather easily. I can do a lot with renpy but popups are something I don't have any idea about. I know there's a tooltip system but I've not been able to do anything with it so far and I've never gotten screens within screens to work.
use screenName
and zorder
lets you display a screen on top of another screen. I'll implement a very rough version of it for Cute - Welcome Back, Stage 4. The menu is opened by clicking on the image of the tick. Here:Don't apologise for only slightly helping out. It's more than you had to do. I'll look through your code at some point and see what I can do. Thanks.Using a combination ofuse screenNamep
andzorder
lets you display a screen on top of another screen. I'll implement a very rough version of it for Cute - Welcome Back, Stage 4. Here:
View attachment 799206
I'll attach this proof-of-concept code, be it for learning how to do overlays in general or implementing this into the helper. It looks terrible, I know, I did not feel like spending more time on it, sorry. I'm sure you can make it much better, easily.
Things you'd still have to do:
1.Clicking outside the overlay screen, closes the overlay screen.
2. Decide the dimensions of the overlay screen, and implement scrolling for when there are too many events.
3. Make a fitting background image with the right dimensions.
4. Make the text look better, and fix the spacing.
5. Implement it for all quests.
6. Implement more information for quests, like location and time.
No problem, luckily the code is really easy, just took me a while because I hadn't done anything in renpy before ^^. Not sure how useful overlays in general are, but I can think of some cool things to do with them, gives you a bit more flexibility than just being able to display 1 screen at a time.Don't apologise for only slightly helping out. It's more than you had to do. I'll look through your code at some point and see what I can do. Thanks.
You need to give it to the mother, not Dani. Give it to her when she's reading in her room.I bought the radio but there is no option to give it to Dani. I checked the save file and it shows that I have the radio in inventory (1).
I hope that's not the 3 letter word. haha just playin...... There's another 1 that would be a spoiler but it's not something anybody doesn't enjoy.