Ideas on potential changes to the game that I'd love feedback on:
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So my thoughts are that the game is trying to be too many different (and slightly contradictory) things at once. (And also that you've spotted the best solution, yes).
I get the intention for an "open world" feel, and naturally developing characters and story. I appreciate the wish for really different routes and relationships - this is great, if probably lots of work, and adds richness to story.
Although in the current design I'm sure all of this is *possible*, it doesn't happen for all players because the game doesn't give the kind of feedback that any of the structures need. I don't think it's that I've "sped through the game without paying attention"; I've just not understood how to make things happen in the game world.
I think in general, story-driven open world games need clearer objectives and choices (a bit like classic tabletop rpgs, or the wonderful old text adventure games) and more immediate consequences of actions (even if these are small steps at a time). Whereas stat-building games need clear signposts to how the stats build and when things will happen, to keep focus - you don't mind repeating actions as you're getting signal feedback that it is having an effect, or will do at some point. At the moment this game does neither very well, despite being a really good game underneath (I think!).
So I'm not a total idiot (I like to think) and I've played a lot of these games, and I like open world. But I'm baffled by the "Evos". I don't know how to change them, the game system doesn't really prompt me to pay attention to them (they're hidden in a settings menu) and in any case I don't know what the numbers mean in relation to my PC's actual actions.
I also don't really understand what the Suspicion meter does, and what the consequences of it are for each character. It's also not clear how to reduce it, apart from not doing anything, which is boring. (Contrast with the Horniness meter and that is very clear and can directly influence actions to take).
The only really clear feedback I get from the game is the Storylines menu, so it seems like this should guide what to aim for / do next, but it's frustrating because (and I only know this from looking up comments on here, not from the game itself) that some may not be possible to complete because of the Evos. But I don't know how to develop Evos. So I'm stuck and frustrated (specific example below). There is also *a lot* of empty time if you're just trying to complete the storylines (several weekends to photograph Dani, and none of the other open Storylines apparently able to progress), and so I'm not sure if I should be doing something else. But what?
Seeking out the right slots of time to complete quests is fun (that's one of the main mechanics of open world games, yes, I like this) but endlessly looking for something that won't appear for a reason that I don't understand or even really know about is Very Much Not Fun.
So, do the Evos reward consistency (as in eg Tlaero's games)? In which case, I dunno, should I be doing lots of particular types of complimenting? I dunno. I don't think doms generally use degrading talk, for example, that's weird (imo). But if I know that's how the mechanics work, then I can pursue that, if I want.
So in conclusion I think that yes, your thought of making the evos more choice-based is a very good one. I understand the wish to roleplay these, but at the moment (as I guess I keep saying) it's just not clear *how* to, as a player. There are surely ways of making the choices feel organic. At the moment in any case the organic flow is broken by worrying about hidden or opaque stats, and that pleases very few people I would guess.
Hope this is vaguely useful, as I do really like the game.
Right then, specific current Storyline questions, if anyone has suggestions:
TRADING KISSES
2) Kisses
(5 out of 6 completed, 8 possible)
So I know from the hint earlier in this thread where these are, but three of them:
are never available to me. There's a hint that this might be to do with evos. But then what needs to be done?
So of course I then wonder if the reason that with weeks of searching I can't find more than 3 out of 5 necessary touches in
TOGETHER step 5)
is also because some are hidden...
Which means all I've go to go on is weekend quests (PERSONAL PHOTOGRAPHER, CUTEST MODEL by the looks of it, just begun).