4.60 star(s) 19 Votes

DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
502
1,334
Hey, hey everyone!

I am excited to announce the release date for Chapter 1 of Cyberheart. Mark this on your schedule...or not, because you will see me again in about 3 weeks anyway. Thanks for your support as always!

- Yours sincerely, DiPeppo :giggle: Chapter 1 Release.png
 

pothb

Well-Known Member
Jan 28, 2018
1,250
1,371
Haven't played yet, but just reading through the thread a bit.

A couple of things I noticed being talked about... Transitions. They suck, if you use them, you should really use them sparingly and with purpose. A lot of effects, really just muddles the gameplay, and a genre of gaming that concentrates on the visuals (usually, since it's porn), it's very much an unwelcomed experience imo. I doubt there are many people who want to wait through a slow transition from the hair line, to someone's feet to get some nice scenery in between; if you catch my drift.

Sandbox. Personally, I don't mind sandboxes at all. But a lot of sand box games feel like they're done arbitrarily, which then makes it a pain to shift through the areas to get to the content. One thing I hate, albeit I can understand the reasoning, is to have to go through 5, 10, and hopefully not more, locations to reach a scene. It's rarely ever that arduous, but it's an annoyance, and one that grates if done repeatedly, which it will, being as it's a sandbox.

A double for sandboxes, is when buttons are ... less than optimal for quick pressing. Like say a scene where you click on the door on the right of the scene, then more to the left side then to a pixel halfway through. Please, if you do sandbox, make it easy, quick, and efficient. A good few use a bottom selection for it, and it helps. A few though, also split it up and adds to the click count, which kind of defeats the purpose.

The visuals in the screens look nice, so good luck.
 

DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
502
1,334
Haven't played yet, but just reading through the thread a bit.

A couple of things I noticed being talked about... Transitions. They suck, if you use them, you should really use them sparingly and with purpose. A lot of effects, really just muddles the gameplay, and a genre of gaming that concentrates on the visuals (usually, since it's porn), it's very much an unwelcomed experience imo. I doubt there are many people who want to wait through a slow transition from the hair line, to someone's feet to get some nice scenery in between; if you catch my drift.

Sandbox. Personally, I don't mind sandboxes at all. But a lot of sand box games feel like they're done arbitrarily, which then makes it a pain to shift through the areas to get to the content. One thing I hate, albeit I can understand the reasoning, is to have to go through 5, 10, and hopefully not more, locations to reach a scene. It's rarely ever that arduous, but it's an annoyance, and one that grates if done repeatedly, which it will, being as it's a sandbox.

A double for sandboxes, is when buttons are ... less than optimal for quick pressing. Like say a scene where you click on the door on the right of the scene, then more to the left side then to a pixel halfway through. Please, if you do sandbox, make it easy, quick, and efficient. A good few use a bottom selection for it, and it helps. A few though, also split it up and adds to the click count, which kind of defeats the purpose.

The visuals in the screens look nice, so good luck.
Thanks a bunch for your advice! I will keep in mind of those things. Ah and my game won’t be a sandbox game! :D
 
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DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
502
1,334
Hey, everyone!

I am proud to announce that Chapter 1 is now released to the public. I hope that everyone will enjoy this. Here's a Remi special render for y'all. :)

Merry Christmas and Happy New Year!

- Yours sincerely, DiPeppo

Christmas Render v1.0.png
 
Last edited:

Lumiscnt

Member
Mar 21, 2022
300
777
Really liking the whole theme you've got going with the menu and the features. Also, I love Kat's model, she looks beautiful, especially in that render of the Japanese-themed costume party. The only shame to me is that chapter 1 was short :LOL:, really looking forward to this game.
 
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DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
502
1,334
Really liking the whole theme you've got going with the menu and the features. Also, I love Kat's model, she looks beautiful, especially in that render of the Japanese-themed costume party. The only shame to me is that chapter 1 was short :LOL:, really looking forward to this game.
Thank you so much for your kind words! And oh wow, everyone in my server so far likes either Remi or Meredith so far, so it's so awesome to see a Kat lover.

And don't worry, I am already developing Chapter 2 now and will bring that to the table once it's ready. Merry Christmas and Happy New Year to you! :)
 
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DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
502
1,334
How long is chapter 1 approximately?
Reviews mention the game is very short.
The reviews were back from the demo phase (about a month ago) which was approximately 5-7 minutes of gameplay, depending on your reading speed. The full chapter 1 has about 300 renders. :)
 
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DiPeppo

Developer of Cyberheart
Game Developer
Jul 1, 2022
502
1,334
Is that Aerith in the banner?
Haha I get that a lot, but that is Remi in Cyberheart! :ROFLMAO:

I do agree that Remi is very similar to Aerith though - if you try Cyberheart, you would soon learn that her personalities were similar to Aerith's too. :)
 
4.60 star(s) 19 Votes