Maelion, a few quick things:
First - thanks again for taking the time to share your work here and engage with criticism/feedback.
Second - despite my posts leaning into the critique side of things, Cyberslayers still does
many things better than the vast majority of adult games, and that's absolutely worth acknowledging.
Third - in re-reading my last post, I noticed that several times I occasional used some excessive sarcasm. In hindsight, I recognize that's not helpful to the overall goal of constructive feedback.
As far as detail:
While I disagree with some of what you said, I don't want to get caught up in the gnarly details - we can take that private if you like (i.e. if it would be useful to you for feedback purposes). I do think you've
slightly misunderstood what I was driving at - but if my point wasn't clear after I spent ~15 paragraphs of text on it, at least some of the responsibility is on me.
Instead, please take a look at the following quotes from your two successive messages (emphasis added):
I try to keep a main line with her "natural traits" that reveal who she really is. Those same traits that you like, are actually at the heart of the story and reinforce the gameplay.
The traits should be seen as a bonus in the gameplay (they are bonuses in dialogues or small scenes) and not the heart of the game.
Are Aline's traits "at the heart of the story" and reveal who our MC "really is?" Or are the traits a "bonus" that's
"not the heart of the game?"
For corruption, Aline's very varied moods can also be explained by a cyberpunk side of Hacking her mind...something that breaks down and makes her open up to her repressed lustful side for a moment...only to close down again.
That's kind of the intention I wanted to convey with Phantasm and its sometimes strong reactions,
I disagree about Aline turning from an innocent teen to a slut in a flash. Bonds are here for that with most of the characters (Fred, Raph, Lucius...).
It's not very consistent to both
explain Aline's "very varied moods" and simultaneously
deny that they are there in the first place.
My point here is
not "oh, look at Maelion, he made a mistake!"
My point is that in my experience, when this sort of "have it both ways" double-speak creeps into the "defense" of a product from a critique, it's usually due to a lack of clarity about what the product wants to be and where it wants to go.
Again, let me be clear - you don't "owe" me an explanation. You're
not making the game for
me, personally. I'm not a final arbiter of what's "good" and my goal is not to convince you that what you're doing is "bad."
My goal is to provide you with some detailed, actionable feedback - because I think that Cyberslayers has enormous potential as a game.
And to that end - please take a moment to think through what (if
anything!) these contradictions in your responses mean for you and your vision for the game.
I do wish you the best as you continue to work on future releases.