Good concept even with bugs and all.
Problem is after playing Lucreatia and Bondage Island.
That this game tries too many things at the same time.
thus ending mediocre in all department.
This is constructive criticisme, or else I wouldn´t even bother.
Examples are .
1 Starting Area and Construction.
1 Brothel and Dungeon work out the concept first. want it to be a Sim Brothel then definetly make it happen first.
Go to Orte hire ladies of the night. and they don´t show up.
Having a Head Misstress / Madame doesn´t make a difference.
So that definetly needs to be fleshed out.
Solution tons of work
2 Too many picks of different classes. that doesn´t feel rewarding.
Infact the starting lineup should be smaller. and futher classes should be earned trough adventuring.
Classes should have a beter levelup system to differential them a bit from one and other.
Aside from that 1 time side quest.
So look at Darkest Dungeons for inspiration and combat. a very simple concept. but ultimate rewarding.
3 Special Characters.
In true Fap/Hentai fashion they should be a way to make them included into your Harem/Keep/Adventurers/Parties/Slaves
Infact the whole quest and story line can be focused on that. like in Bondage Island and Lucreatia.
While the remaining classes are just side dish. (or infact the game itself)
But story wise in what you as developer do best , is focus on the special characters.
Thus this gives developer the option to make a quest as complicated or as simple as possible.
This is where you really shine in your story tellling.
And you can let players pick if they want to go full dark BDSM, light erotic, total SoBs of just plain Perverted Knights in Shining armor.
4 Sandbox ... while terrific concept.
Without proper difficult to obtain fullfilling rewards, or encounters that are extra ordinaire difficult or punishing. there is no point in grinding.
Example is Bella in the Catacombs. terrific again it is one of those encounters that should be made that you get a extra Character.
Dragon Lady Encounter is another example. if the dragon is already there. while not toss some colored dragons, that drop Fabled Loot. sure it gives players option risk it or don´t risk it.
5 Balance issue, but that will remain always a issue.
All in all this game could be fantastic if you don´t get overburned and distracted.
With enough in it to make it great. just don´t try to do everything at the same time.
But at the moment it tries to do too many things at the same time. that everything ends up mediocre.
Even with all the fantastic work put in so far.