I've been having a lot of fun playing 1.14. One minor annoyance was that I'd recruited the Archangel to my roster of adventurers, and put a lot of work into building her up to level 7, when I decided that it was time to embark on the "securing my legacy" goal (I think it's called). That involves getting all 12 adventurers pregnant, and of course you can't impregnate a so-called "monster girl". Building managers don't seem to count towards the tally (and nor do any of your girls that you might have assigned to the brothel, though they do count once more once you take them out of the brothel). So it seemed that I had no alternative to dismissing the Archangel from my service and recruiting another girl.
I reckon that the best party of four to send on an adventure might include the Harbinger (being able to damage two opponents at a time is very handy), the Paladin (for her high effectiveness against "evil" creatures, plus her healing touch can be useful), and the Heretic (much better than a Priestess IMO and you don't have to worry about mana running low). I'm not sure who the fourth member should be, but someone who can target an opponent who isn't the first in the list is useful for when that opponent is the biggest threat. So possibly the Huntress, Sorceress or Archangel.
Least useful as fighters are possibly the Bard and the Enchantress, but they are arguably the most decorative, especially the Bard, with her huge breasts and cute blonde pigtails.