Games that don't hold your finger to expect you to find and progress through everything are games I miss. And this game does just that. I literally had to 3xplore everything and got a good 3 days playing it for like an hour a day. The most fun I've had playing a game here. It's really sad that people don't appreciate these kinds of games anymore.
Why is your way of playing games the only way that's acceptable? Don't get me wrong, I love this game so much, but I think that a game being unintuitive is valid criticism. There's a very big difference between something that's difficult, and something that's irritating, or a chore to play. I hate these games which try to drag you through a very easy and certain way to play it too, but when you're given little to no direction then it feels almost like you need to read the developers' minds to figure out what you need to do, and that's not difficulty, that's testing your patience. If the problem with a part of the game is that it's tiring to constantly have to check every corner to progress, then why bother doing it? We get a sense of achievement when we overcome something, but that doesn't happen if what we have to overcome felt unfair or boring.
If you've ever written a D&D scenario as a DM you'll very quickly realise that expecting your players to explore every single thing that's there until they manage to find the very specific place where you've hidden something is just unpleasant for them. You can't expect them to think the same way that you do, so they will probably end up stuck on a completely wrong train of thought and end up wasting time trying to figure something out that they have no way of figuring out. This is the same for video games. Doom is an old game that I really love, I used to love spending hours and hours on those levels looking for secrets. I would spend all my time in that game trying to interact with random objects and walls to see if something would happen, but, being secrets, I never felt like I needed to do that to enjoy the game. Finding secrets in Doom was fun because you could figure them out by thinking about them and exploring the map in an intuitive way. It wasn't frustrating because I could do it at my own pace. If I wanted to carry on playing and then come back later to 100% those secrets then I could do. But when a game attempts that it needs to do it very well to pull it off. It's not going to be fun if you feel restricted or expected to know or find something completely arbitrarily! A lot of work goes into making sure that games where you explore like that are enjoyable!
You might not agree with me, but that's fine. The point I'm trying to make is that just because you've found a way of playing something which you find fun, doesn't mean that someone is wrong to criticise something that stops them from enjoying it. You said you only play one hour a day, and I'm happy that you've found that to be a good way that you can enjoy the game, but that's probably why you can get past the long drawn-out parts that ask you to explore and know things that aren't hinted towards. I think it's so unfair for you to say that "it's really sad that people don't appreciate these kinds of games anymore" because it shows that you have put no consideration into the criticism, it makes it seem like you are blinded by your nostalgia to the point where you can't accept another opinion. Your comment here adds no value to the reply you're replying to, you couldn't even be bothered to correct your typos. Your judgmental view on how games should be enjoyed only makes this sort of thought of criticism more difficult to point out, and it bothers me that I don't think you understand how little your unthought out opinions of how other people think of games matters. I just want to know why you thought that your unexplained comment about how sad it is that people have different taste in games than you, holds any value whatsoever. Please tell me how that passed through your mind as something worth complaining about to someone making a very thought out point about a game they clearly have a lot of faith in.