- Mar 22, 2018
- 1,477
- 2,707
I see your point. The only reason why I can find most of the quests and progress to 100% is because I've played each update till completion and know where everything and everyone is.My problem isn't with save compatibility or needing to replay shit. My problem is the same problem I've had since I started backing the game over a year ago. The lack of a walk-through on how to get new content. They spend months and months on new updates, which is fine because there's always good content, which is why I support--but then release the update with no explanation on how to get the new content. And because the game is non-linear, you could completely miss an entire segment because you weren't in the right place at the right time of day after completing the right activities with the right people and having the right relationship level. It's the most basic of asks, I feel. Give us a fucking walkthrough for the game when you release it. The in-game quest system works great, but it doesn't point out where new quests and storylines start.
It's especially frustrating because this update seems to have removed the ability to take the bus to the Aunt/Cousins' house from the start of the game. Fine--but give us a damn explanation for how to do it. I played for an hour and didn't see any new content.
EDIT: I forgot that my sig is the fanner for this game. That's how much I enjoy it, it's the only game in my sig and has been since I played it, because when I comment elsewhere, I want other people to discover and support this game. It's not much to ask, Oni. Just give us a walkthrough when you drop the update.
They used to include a walkthrough pdf with each update, but stopped when they implemented the "arrow pointing to the next person to talk to" when you have selected a quest. I can see why they preferred this method of help over the walkthrough, since it's a lot less work, but the walkthrough included a bunch of secrets and easter eggs that would be pretty hard to find if you didn't know what to look out for.
As it is, you really have no way of knowing who has the next quest available or who the next person you have to talk to is when you have completed a certain quest. Might be the bloke in the next room, might be a guy hanging out in the right school corridor in the afternoon on a Wednesday.
Now, those are quest nitpicks. The game is great, story-, gameplay- and art-wise(barring a few frustrating minigames, but it's forgivable). I just really liked the walkthrough pdfs.