How is it a whinge to say that it would be easy to please most everyone?
Did you read where I said to focus 99% on your vision but do a small bit to please those that don't want your exact vision? Again, 5-10 renders would please everyone (be it on either side of the discussion).
Also, again, I don't prefer either as I don't get invested in a VN personally. I don't care. It just feels cheap and lazy to allude to something 3x and balk each time.
Edit: That or he'll have her getting raped in ch.3 and that would be retarded given the direction of the story. So, do it or don't. Don't hint at it 3x and not do it. Or, in this case, kinda-sorta do it but not really show it and result in a game over.
I see your point, but feel that "bad" endings should be short and sweet or fully drawn out. Either a very clear result-of-your-bad-choice screen before the game ends (similar to Dragon's Lair?) or a full-on change in the storyline and personalities to fit that new direction (as seen in "I Love Daddy").
But, the Dragon's Lair path tends to be funny and/or shock value and that's not what DMD tends to be about. I don't see the point in tossing out fetishes for an ending cut-scene when it doesn't define the game: in a way, that could be misleading to those playing the game and hoping to see something that only happens when you end it badly once or twice.
If anything, DMD could have gone the "I Love Daddy" route of multiple endings and 180 degree turns on character personalities from various combinations of player choices, but when DMD's production schedule turned into once every three months . . . well, we've been happy just to get the second volume of days, I feel. That fabled third volume is only a dream at this point. And yes, some of those multiple endings could be rather short compared to others - but, I'd want a reasonable ending (i.e., not just a quick bullet to the storyline) in each case that lyrically ties out consequences with regards to prior storylines and gives us something to mull about for the future of the characters, too.
Further, some choices you make will limit your options downstream in the game - they won't end it abruptly, but your experience could be less than what it might otherwise have been. There are LOTS of those in DMD and the game still continues onwards . . . albeit with the player wondering if they missed out on some things they heard about in the forum, the walkthrough, etc. If anything, those could have taken away possibilities for different genres or situations that a player might get into - so, does that make the bad choice/self-censoring idea better or worse for a long VN? I don't know, but a number of other VNs have gone that route (e.g., "Doctor Amana - Sexual Therapist") and I still enjoy the ride on which I'm being taken with DMD as it is, seeing no need to change this particular game's style.