- Mar 24, 2017
- 840
- 5,016
How often do you change stance during a real life conversation? As the person with whom you share the conversation, it would make me nervous and make you seem awkward. I don't think that's really an issue considering that it's not how humans typically interact with one another. Unless of course they're fighting..or dancing. That's just my opinion. Also you can check the cg I uploaded. I think the guy does a pretty good job at supplying a sufficient amount of content with each upate. The Renders take time, I'm actually amazed twith what he gets done in 1 month.Actually, problem I see in this game is that, during long regular conversations, the images are pretty much the same: D, Elena or whoever is your interlocutor looking at you and just -sometimes- slightly changing facial expresions. Your intelocutor can mantain the same stance during all the conversation, sometimes a ridiculous one (as when they have their hands over the head) and of course there are not changes in the position of the camera. That, sometimes, makes conversations boring, specially if they are talking about some unnimportant thing. The game could improve a lot if MrDots could change more often the stance of the interlocutor at the same time he changes the facial expression every time she listen or says something to you. So, gamer could not have the feeling of seeing always the same imagen for all the conversation.
Edit: I do realize that you're saying it has a monotonous feel to it. But keep in mind that it's a visual novel, and not necessarily "game".
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