Melody is still in my top 5 AVNs in spite of it's technical limitations, and by far my favorite MrDots game. Drama, or no drama, I found that peoples like or dislike for it, hinges more on how invested they become in Melody as a character, and her story. The MC in the game is not the best, but the positive influence he has on Melody, and watching her evolve, as he helps her achieve her dreams, is very endearing. For a porn game it's quite heartwarming, and so is Triangle. Those types of games are a nice change of pace, from the heavy drama, the super creepy perv MCs, and the gonzo sextravangazas, that are more common nowadays.
THAT is what I was getting at.
We have a chunk of games so heavy on the drama and another chunk of games so heavy on sex I just need something every now and then that lets me watch a slice of life with minor to no drama and just feel good moments.
There are games, like Intertwined i've already mentioned, that are so drama heavy I need to be in a certain mood to play it and need to play something happy afterwards to destress. Leap of Faith looks to be heading the same way.
Reason being the drama in Intertwined FAR outweighs the feel good moments, it's just a bit much to always have something drama filled on the go.
Melody was a great break from it. I ended up romancing her aunt first but Melody's character arc there was great. I even enjoyed the true endig when I did Melody's route.
From bratty teen to superstar.
This has been okay for the most part. There are moments, like the Lucas stuff (and the same with SL now they decided to add him to that too) that I don't think added anything to the game. They added him to a few shit scenes leading up to him getting D alone which lasted all of a few seconds. The payoff wasn't worth the build up. He's a shit character that adds nothing and nobody would notice if his scenes had been removed.
The modelling stuff had drama that added something. The girl that would cheat to win, it added something to all the girls involved.
That's my biggest complaint with a lot of drama filled games more specifically the one with the one scene everyone gushes over. It relied too much on drama and every .. single .. update had something dramatic happen that by the time the big event started I was all drama'd out and didn't care. Not only that but he pulled the trigger on that particular event far too soon and didn't give the 3 characters enough time to bond and build a connection with the audience as a group.
Long story short, drama works but it isn't needed to tell a story.