Much of it was actually planned. Just these many plans for the game were the reason why i was interested in it at all. Simply because i was fed up with the linear vanilla stuff years ago and was looking for games that promise broad content and variety. I wasn't the only one. I think it was even this game that first made me aware of this forum. The many plans and tags from the past aroused my interest. I've been following the game for many years longer than I've been active on this forum . I've actually been involved from day one of development. But that was years ago. The most interesting tags have all disappeared over the years, the game has taken a very disappointing path from its interruption by Melody. There was more and more resistance in the development team itself, as well as from the patreons. In the end it was all about the vanilla content. Even the planned content with other women is limited. Just telling the truth: even if we play the routes with Georgina or Elena, how much content do we actually get with them? The differences are so minimal that i wouldn't even assume that the game actually has any routes at all. Pretty much every other content was cropped to further bloat the D/F route. And i doubt very much that now, in the last chapter, anything will change.
It's a vanilla game with no real ups and downs. And it will end exactly as i said 2 years ago: It gets lost in the crowd with hardly any attention. People play it through once, then try other routes, click from one lews scene to the next. And after that the game becomes uninteresting and people look for something new. The game just doesn't offer enough variety. There are just far too many vanilla games out there that still offer a lot more. That's a shame, it shouldn't have been. Potential is indeed there, as well as several LI, there allways was. But what's the use of all the potential if the team doesn't do anything with it?