the66

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This 8-slot method seems to be evolving. Could you give a step-by-step breakdown, please?
After a player sees the 8-slot screen, how does he proceed?
I only want what's best for the thread. If people on multiple paths can navigate game branches more easily, I'm all for it.
you choose 1 of the slots and ch2 starts with the points and decisions you've made in ch1 in that route
the rest is the same as the 1-path-method, your game starts at day 0 and so on :)
 

the66

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Still unclear. If the screen appears with 8 EMPTY slots, how to input a game path? Or are you saying each different game path that reaches the "thank you screen" of Chapter 1 is AUTOMATICALLY saved as one of the 8 slots?
the latter
everytime you reach the end screen in ch1 and your game status (points, decisions) differs to the already saved "end saves" a new one is created, at least up to 8, then the oldest gets deleted
the screen in ch2 is only shown, when you have more than 1 "end save"
 

Oled

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So i was palying melody game by Mrdots and i don't know if u guys noticed but there is a spoiler about the next dmd update that is coming in the end of may
 
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Paitryn

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So i was palying melody game by Mrdots and i don't know if u guys noticed but there is a spoiler about the next dmd update that is coming in the end of may
Maybe. I saw that too, but don't get your hopes up until the release happens.
 

the66

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The irony is that I first heard of this method about a week after 0.14 dropped. But it didn't work well for the most part, and the workaround one-at-a-time method was used as a practical alternative. Oc, if it works automatically (this was not the case last time we discussed this) then this should be used by the majority of players who I presume follow multiple paths.
Is it preferable that a player adds in any details with the 8-slot saves such as D + E ; D + E + G : etc.?
code would have to be changed, but it's possible
 

the66

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I only play the D-only path and have never tested the 8-slot method. But other players can be encouraged to do so. But we would still need those players to give a review.
Not enough players give their feedback--especially of a positive nature...
if anybody want's to test the 8-slot-method, here are 2 files to attach some description to these exports
end.rpy goes to folder game of your ch1 installation and load_data.rpy goes to folder game of your ch2 installation
and remove 105370_ infront of end.rpy and 105371_ infront of load_data.rpy or you get errors because of double label declarations
 

the66

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a player adds extra details when he reaches Chapter 2
what do you want to add? export file description is covered in my last post or do you need more variables from ch1?
 

the66

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Any method that requires player input will produce a certain amount of player stumbles. The best types of saves would have plenty of visible details. The question then becomes : when is the best time to add these details? You would surely reply the input method--fine. But knowing a workaround is still desirable. It comes down to a player's ability to easily identify EXACTLY what path each save belongs with.
ah.. so automatic d only, d + e, d + g, d + e + g?
ok, use end.rpy and screen.rpy in ch1 and load_data.rpy in ch2
you still have to press <enter> in the input to accept the default description or change it to your liking :)
 

Magixian

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ah.. so automatic d only, d + e, d + g, d + e + g?
ok, use end.rpy and screen.rpy in ch1 and load_data.rpy in ch2
you still have to press <enter> in the input to accept the default description or change it to your liking :)
Small, and smart! Havn't tested it yet nor looked at dmd code in months, but looks to do the job nicely.

just want to add as there do seem to be some confusion. @virtuvoid , last time I checked:
If you dont have any ch.1 end-of-game data stored, you'll be taken though a short questionare with some of the ch.1 choices. So people are able to start with ch.2 even if they never thouched ch.1.
If there is just 1 playthough stored (file_dir = config.savedir + "/port/"), that will be chosen without userpromts.
If you played though to the end multiple times, it will show the selectionscreen with up to your last 8 playthoughs. It doesn't matter if people play though the game 2 or 200 times. It's always (up to) the last 8 that will show up (newest game showing last, if I recall correctly).
Hope that is the answers you were looking for.
 
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Jeff Steel

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I only play the D-only path and have never tested the 8-slot method. But other players can be encouraged to do so. But we would still need those players to give a review.
Not enough players give their feedback--especially of a positive nature...
Is that D only path with the Elena Lesbian (but does not have sex with F, but only with D) adjustment? That is my favorite path as it keeps MC faithful but allows for some D/E spice.
 

Jeff Steel

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BTW, I am hopeful the animations on the next DMD release will be a big improvement. The second installment animations of Melody were excellent imo and a leap above the previous animations. (Hopefully the Melody animation magic was not due to a higher Genesis female version and DMD Daughter is stuck at s lower level and can’t reap the animation upgrade benefits.
 

wrx21

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i rejected Jennifer in every playthrough,almost feel sad for her...almost..
 

Blazblue

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Alright, I'm puzzled. When DMD was banned by Patreon on January 26, MrDots was quick to assure patrons--who technically pledge to MrDots Games studio rather than for a specific game--that they would not be charged for the month of February. I was fully expecting something similar to happen in May due to the lack of any studio update on Patreon. So why has this NOT happened?
Since the answers to this puzzle very much impact any future DMD continuations...
Huh?
 

Blazblue

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Sounds like a technical issue more than anything. An easy fix would be to switch to "bi-monthly" updates or even do away with the whole "regular updates" idea altogether.
Patreon is first and foremost a donation system anyway: you either show your support or you don't. Mistaking it as a service is why some people argue on technicalities.
 

fauxplayer

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I disagree that "Patreon is first and foremost a donation system". It functions more like a monthly magazine subscription service. Since most pledges recur monthly, patrons tend to expect "bang for the buck". Since a dev can only be truly "judged" by fans based on output, decreasing output and missing deadlines loses patronage.
If MrDots--or other devs--wanted a donation system, something like the "buy me a coffee" idea would be simple and good. They want MORE than this, which is why they adhere so strongly to a monthly tiered system.
Hmmm, yes and no? I've been patronizing multiple developers for over a year now, adding some and dropping others, and I've never felt like they owed me anything in return. I'm supporting their vision and efforts, not purchasing a product. I've enjoyed having a hand in contributing ideas to certain games that have been implemented, and I've developed conversational relationships with some devs. Other devs have their plan and don't seek input. I react, and pledge, accordingly.

I do understand why some people feel that they are subscribing to something, so I don't disagree with you. But I tend to side with @Blazblue when he says "Mistaking it as a service is why some people argue on technicalities."

I'm speculating here, but I imagine many of MrDots' patrons are happy to continue pledging every month even if development of Melody is delayed so that an update of DMD can be released, which I imagine is in line with the wishes of most of his patrons...?
 
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fauxplayer

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This last part is the puzzle. To what degree have patrons been willing to abide with the present 2-project setup? A patron mentioned yesterday that he promised MrDots to pledge for Melody only on condition that DMD was continued. If that sentiment is widespread, it would brighten the outlook for DMD's future.
It's my assumption that this sentiment is very widespread, but I could be mistaken. He brought in hundreds of paying patrons because of one game that was derailed for unexpected reasons beyond his control. It stands to reason many of them would leave if he had no plans to continue it, even while he might gain new patrons who enjoy Melody. I was a patron very early on and, to be honest, stopped pledging simply because he was doing fine without me haha, and I wanted to move my funds to support new projects. But if I were still a patron, I'd be perfectly happy pledging to support both products, even if one took a backseat at times to the other.
 

fauxplayer

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I very much hope you're right. A DMD update progress report should be coming our way any day now. We'll just all hope for the best.
While I haven't always liked where DMD has gone in terms of content, I can't remember a time where MrDots has let his patrons down in terms of transparent progress reports and on-time updates. I kinda feel that's the most anyone can ask of a dev, given one can't please all the people all the time, especially when it comes to "porn games." I'm hoping for the best, too!
 

Blazblue

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I disagree that "Patreon is first and foremost a donation system". It functions more like a monthly magazine subscription service.
There is absolutely nothing in Patreon's forcing a creator to provide content on a timely basis. Creators can update on a regular basis to attract more pledges if they want, but by no means are they required to deliver on their promises. That's why it's a donation system.

Anyone pledging money on Patreon should be aware of this.
 
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