The similarity to RL is very shallow. The players WANT to believe that these games are at least semi-plausible. They're not. . . .
I never asserted that this game represented plausible, real life situations, so I find your point misguided.
Perhaps you have a position to prove on this in a more general sense, but I was only noting that the parallels to how intimacy in a relationship accelerates as soon as the physical contact genie is loosed from the bottle is reminiscent of real life experiences, IMHO.
That's only one aspect of the game ... addressing the suddenly faster pacing of sexual acts and openly stated longings during the infatuation stage of a relationship. That parallelism with thematic aspects of some real-life relationships could help to further suspend disbelief during the play of an otherwise unrealistic game, allowing the gamer an opportunity to deepen their involvement with the storyline. And, nothing more.
I have not seen anybody claiming that this game accurately represents real life relationships from beginning towards imagined end, so again, perhaps you are trying to make a case against some strawman in this thread which I have not seen? It's hopefully obvious that II would agree with such a point, btw.