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I'm sure you guys were as frustrated as us that we for the first time broke our monthly deadline, and didn't get the final chapter of DFD out in time in March as we were expecting. As I said in my first post, this was mainly caused by us being able to play the game on release day, which is about 24-48 hours later than usual (Yes, DFD takes an insane amount of time to make). We actually only had time to play through one ending of the game, and after that I was forced to make a quick decision and give the information to you guys. The reason for that is obviously since we're working on US times and we didn't want people to pay for April for not getting DFD on time. It had to be a quick decision:
"Do we release, or not?" That's exactly what we thought about. We played through that ending, had meetings for about two hours, and then I made the call that we can do better and decided to delay it for the first time. Believe me when I say that we were extremely upset and frustrated by that, but it was the right call.
At the time of that post, I just wanted to get the information out to you as soon as possible, so people didn't have to support us for April if they didn't want to. I've obviously read all of the comments left on that post, responded to most of them, and now I can in more detail go into what we're doing, and what I felt was wrong with the chapter. This is not an excuse, but please keep in mind we've been making this game for 18 months without even taking a break ever, so maybe being delayed a few weekns for the final chapter is okay? I don't know. We literally kill ourselves every single month, and I'm extremely proud over the team we have, to make possible a release every single month. That is just insane.
So here are some questions I've heard a few times, with answers:
- "
You promised DH in March, and that was the reason DFD was delayed."
False. The team working on DH is not the same team working on DFD. We literally planned and worked on the first chapter of DH for at least two months before its release, because we did
not want this to happen. We ultimately did not succeed in releasing DFD Ch 19 on time, but it has nothing to do with DH Ep1. People have questioned this, and the only thing I can tell you is the truth. If you chose to believe that or not is up to you.
- "
Why did you announce the delay so late in March?"
Because that was the first time we played the game. And as I said, we actually only played through one ending in order to tell you people about the decision, and shorten the time for people to cancel their pledges if they wanted to. Again, we apologize for this. If we could have done it sooner, we would have. If we wanted to make as much money as possible, none of our games would be free. But we stand by what we've always said: All games will be free.
-
" It better be a damn good chapter if you're making us wait another month."
Regardless of what we release, not everyone will be happy. That's literally impossible to do with a team basically consisting of four people. We're not making Mass Effect 4 with EA as an investor/publisher (heh). What I can say though, is that we are doing our best. And we believe this delay makes for a better ending.
-
"I was looking forward to playing the last Chapter. Hope you can get it out before the end of the month."
The game will be released in April. We cannot currently give you a precise date, because we made the mistake once of giving you a date that we broke, and we won't do that again. It will be in April though.
-
" I would like to know when DFD chapter 19 may be released."
April, but this ties into a lot of what we're doing once we decided to delay the final chapter of DFD. First of all, the main problem was with the various endings to the game. DFD has been running for 18 chapters, and it deserves a good ending. The endings were not as good as we hoped, and actually all of us agreed on that. More on this below.
- What are you doing about this? Here's a very short list of some of the things we do to improve the ending to DFD in April:
- All endings are now more complex with a deeper story
- The mystery of the toaster is now slightly easier to solve (because we want you to solve it, using logic)
- All scenes have longer progression
- All endings have been expanded
- All endings now feel more natural
- We are working on applying variant endings
- We are working on adding achievements
- All endings now have a lot more visuals
- We are trying to expand each single ending based on previous decisions
- More
-
"If the game was ready and playable but you dint like the ending i hope it dosen't take 30 or 60 days to fix the ending. Cause honestly if it gets pushed to the end of the month it would feel as if you just postponed it just to get money[...]"
People who have already paid for April will get the chapter whenever in April it is released. Yes, the waiting period is tough for some, but believe me, so it is for us. How can we postpone and earn money on something when you pay for a month, and not for a day/release? We are working every single day on this, but we will do our best to make it the best ending possible for an April release, and release it as soon as possible. And again, we do apologize for the delay.
- "Oddly enough that reply doesn't seem to be on topic to what I said"
Hopefully this is.
Should any of you have any more questions I'd be happy to answer them in the comments. And I'm looking forward to answering your questions with Ricky on our new engine.
/Palmer