You actually don't have that choice. You literally only have the one choice to peep or not, the rest happens without you being given the option to go further or not. Maybe you intended for it to be that way but in your .1 it's notListen, partner. If you're on the bad route, you HAVE a choice to either take it too far (literally PUT YOUR HEAD ON HER BUTT) or not. Would you do it on real life and expect no consequences? Be real.
Also, game just started and you're hoping for meaningful choices this early on? Come on.
I don't care that you've chosen to have consequence, i care that the consequences don't respect the players choices.
You want to have a game with an alignment system then you should be prepared to understand that people are going to do things and take actions that you as a developer or writer deem amoral or illegal. Outright punishing people for that goes against the philosophy of having said system to begin with.
So while no i don't expect meaningful choices instantly i do expect design that isn't borderline inept.
What you're telling people by doing this is that there is only 1 right path and you need to do as the writer wants, at which point there's no need to have alignments or morality at play.
Futher edit which will likely go without care.
Evil doesn't mean stupid. This is just one of the other problems with you game.
Good doesn't mean without flaw or perfect either.
You want to make a game where choices matter, then it would be wise to give players more than 1 choice. Also, making choices matter isn't the same thing as disabling rollback. That's just called lazy. If you want choices to matter you make tighter windows and controls for scenes that require you have done X while being Y or Z < A but not B alignment.
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