Because I'm not allowed to edit the first post. But I requested the rights to do so.Why does it have male protag tag, when you're limited to only female in the character reaction atm ?
Because I'm not allowed to edit the first post. But I requested the rights to do so.Why does it have male protag tag, when you're limited to only female in the character reaction atm ?
Oh alright, just wasn't sure if I had missed something that allowed us to change the gender. I'll keep an eye on the game until then, good luckBecause I'm not allowed to edit the first post. But I requested the rights to do so.
Hey, Dev, colonist permadeath is a bad system that doesn't work. I have had 8 colonists die in the only battle that exists in the game outside the tutorial. Each one of them had a 80+ percent chance to survive, and literally NONE of them did. I'll reiterate from my review that this is a sex game, not XCOM. The challenge should be feasible, and not punishing. These are the kinds of game that are meant to be accessible to anyone, and adding unreasonable difficulty doesn't make anyone want to support it, unless they're masochists.
Most people do not actually want a actual game, here. I had no issues keeping everyone alive, by using herbs and occasionally a medicine - even after 15-20 battles. I like the perma-death, especially given how easy it is to pump out more minions. It is not as if there is any time-limit (at least currently). Even if death were a real danger (which it is not), I like the mechanic of having to decide if the best minions should be kept for breeding, or used for exploring. If anything, I would say augment the aspects of actual tactical game-play. I personally like a real game that is fun to play, that has sex-stuff as a bonus. There are plenty of games here that only have any measure of actual play as a grinding mechanism for the next sex-scene.You are able to craft medicine and dependent on your research level also herbs or refined herbs at your replicator to prevent your colonist from dying. But thank you for your valueable and honest feedback. I'll get to the other points you mentioned by the time I'm home again!
Hey! Thanks for the feedback!Most people do not actually want a actual game, here. I had no issues keeping everyone alive, by using herbs and occasionally a medicine - even after 15-20 battles. I like the perma-death, especially given how easy it is to pump out more minions. It is not as if there is any time-limit (at least currently). Even if death were a real danger (which it is not), I like the mechanic of having to decide if the best minions should be kept for breeding, or used for exploring. If anything, I would say augment the aspects of actual tactical game-play. I personally like a real game that is fun to play, that has sex-stuff as a bonus. There are plenty of games here that only have any measure of actual play as a grinding mechanism for the next sex-scene.
Sure, you are likely to lose some small percentage of people who just want animated porn, but people that appreciate actual games will find it far more appealing.
Also, I had no crashes or serious frustrations during play. I am still largely unsure as to what factors act in the breeding mechanics (though I suppose biological reproduction is never really an exact science anyway) but otherwise everything was pretty easy to figure out. Good luck. I found it a very promising start.
My one complaint, which may just be my own fault, was that I found no way to improve the main character, so she becomes very mediocre after a couple generations of good breeding. Did I miss something, or is it not currently possible to evolve her stats/abilities?
Ok, I suspected as much. Unless it will be added soon, it would be a good idea to tell people that, I think. I was still breeding her, trying to make a "super-baby" long after I had far superior specimens to use. So I felt a bit cynical about having her pump out several, mostly useless babies. I think it will be a lot more fun when she does gain abilities...though I hope she can gain stats too somehow. Otherwise she ends up 10 pts weaker than the 3rd or 4th generation of people.Hey! Thanks for the feedback!
Dawnbringers (e.g. your main character) will be able to gain up to 5 traits for a limited time by having sex with colonists which posses one of the traits. The background to this is already stated in the dialoges, but for now it's not implemented. Besides, you will be able to craft a training room to improve the different stats of your colonists. However, this version already added many new systems. The R&D, which lets you research tech. The replicator systems which enables you to craft different items based on your researched tech. The battle aftermath system that takes care of the results after a battle ( gaining rewards and the need to heal defeated colonists) the restroom systems which allows you to review your colonists as well as the quest system that drives the story.
The trainig and the dawnbringer systems will be developed in the near future! For now it was crucial for me to get some feedback on all the new animations, systems and content in general.
You have a way to upgrade your units, bud - go make babies. The babies come out better, after about 10 days. Upgrade. (Just get a couple of good ranged toons with high INT and a "fast" skill, and use the melee drones. You will smash everything in 2-3 turns. Do not attack with the drones, as they will kill themselves. Just let them dodge, or take the attacks.)im liking the game so far!it needs plenty of work though for certain. i dont really know what to do after being set loose since all the enemies are tougher than me and i have no way of upgrading my units atm but its fun and i cant wait to see how it goes. good job, it can only get better from here!
I think it took me 3 generations to have several 6 HP, 9 INT, ranged toons with speed and evade. You just need one, and a couple of drones in front. You will blow through 30 fights...which you do not even need now.im liking the game so far!it needs plenty of work though for certain. i dont really know what to do after being set loose since all the enemies are tougher than me and i have no way of upgrading my units atm but its fun and i cant wait to see how it goes. good job, it can only get better from here!
Melee units attacking ranged units do double damage, so it would actually be 5[shield] - 6[damage], for damage 1 over your shield (as far as I can tell the negative and zero answers are always wrong, as those results can't trigger the minigame).I have 5 shield, they have 3 attack, yet 2 is the wrong answer.
+1 for character creation. Always happy to see more of it!I'll be honest.
The gameplay is annoying me no end, the camera as well as the animations suck. And going on about a bunch of worldbuilding and lore babble are NOT what you want to put in your proof of concept demo imo.
BUT at least it's very ambitious and lets you create your character so that's merit to that at least.