- Sep 21, 2021
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- 729
It's not.It's really an interesting game with a lot of choices. Is it abandoned?
Soon we will release some info related to the development.
It's not.It's really an interesting game with a lot of choices. Is it abandoned?
Many of the problems are related to the quantity of renders to be made.How exactly would a point and click graphic adventure differ from the current presentation and make development more viable?
I dont think so. Better like this thanMany of the problems are related to the quantity of renders to be made.
For example at the moment we almost use one render per dialogue, this may work if you have few dialogues, but this is not the case.
In a point-and-click adventure you can show a portrait of the characters on a background.
Rendering a map on which to move is certainly less impactful than rendering multiple renders that give the idea of movement and that accompany the player throughout the story.
The time to render a full scene is much longer than it takes to render it "empty".
As for example, rendering a 90 frame animation in an empty scene (alpha background) can take around 10 minutes to render, while doing it with a complete scene can take days.
The game's introduction video (around 450 renders) took 9 days to render.
The current game contains over 4500 renders and 75 videos, which required a lot of effort and several months of rendering.
The problem is not just the rendering itself, once the PC is launched it does practically everything by itself, the problem is in the creation of the scene to render.
Creating a scene, positioning the characters, posing them, creating adequate lighting, positioning the camera, adding filters and post process takes a lot of time.
We are not ready to give up on the project yet, if we want to continue we must reduce these times.
Many of you have reported the difficulty and confusion of playing with four characters.
We have no intention of reducing the characters, we like the idea of showing the story this way.
The point and click adventure gives us the opportunity to insert a button to allow the player to switch between characters and make it fun.
The third problem is related to the story written by me (the Alice and James story arc) versus the one written by the writer (Sam's story).
Sam's is deeper and more impactful.
There was already the idea of rewriting the previous stories from scratch, while maintaining the structure.
But this would have forced players to start our game all over again.
Given the previous problems we thought that the best solution is to rewrite it in a point-and-click adventure style.
As you can see, it wasn't a decision taken on the spot, we thought about it for a long time and even if it means working for a long time without seeing great results, we think it's the best path for us and for DbD.
"Don't want to be sound like a dick" Everybody has their preferences ect... Its hard for me understand NTR meaning but so far the beauty of this game that you can avoid everything, i never seen lesbian scene or incest cuz i simply refuse them, and if NTR its a fancy word for cheating then yes so far you can avoid it.Don't want to be sound like a dick but it is what it is so yeah......i see the netorare tag can someone tell me is it COMPLETELY avoidable.....?
alice and james should be the main focus. many of us love it when M.I.L.F.'s become serious with their (step) sons!!!!!Many of the problems are related to the quantity of renders to be made.
For example at the moment we almost use one render per dialogue, this may work if you have few dialogues, but this is not the case.
In a point-and-click adventure you can show a portrait of the characters on a background.
Rendering a map on which to move is certainly less impactful than rendering multiple renders that give the idea of movement and that accompany the player throughout the story.
The time to render a full scene is much longer than it takes to render it "empty".
As for example, rendering a 90 frame animation in an empty scene (alpha background) can take around 10 minutes to render, while doing it with a complete scene can take days.
The game's introduction video (around 450 renders) took 9 days to render.
The current game contains over 4500 renders and 75 videos, which required a lot of effort and several months of rendering.
The problem is not just the rendering itself, once the PC is launched it does practically everything by itself, the problem is in the creation of the scene to render.
Creating a scene, positioning the characters, posing them, creating adequate lighting, positioning the camera, adding filters and post process takes a lot of time.
We are not ready to give up on the project yet, if we want to continue we must reduce these times.
Many of you have reported the difficulty and confusion of playing with four characters.
We have no intention of reducing the characters, we like the idea of showing the story this way.
The point and click adventure gives us the opportunity to insert a button to allow the player to switch between characters and make it fun.
The third problem is related to the story written by me (the Alice and James story arc) versus the one written by the writer (Sam's story).
Sam's is deeper and more impactful.
There was already the idea of rewriting the previous stories from scratch, while maintaining the structure.
But this would have forced players to start our game all over again.
Given the previous problems we thought that the best solution is to rewrite it in a point-and-click adventure style.
As you can see, it wasn't a decision taken on the spot, we thought about it for a long time and even if it means working for a long time without seeing great results, we think it's the best path for us and for DbD.
Yep. seems like one more good game gonna fall into a trashcan of "interesting decisions" nobody wants to just click on some furniture. This game been so good with the direction the dev choose before that, the main quality of this game been wide spectrum of choices and this game became top 2 for me and i am hard to please and at this moment i have only 4 games that I like and wait for updates, now its seem like only 3 gonna be left.So they're go to turn it into a piece of crap point and click sandbox, another one to call it quits on.
It won't be a sandbox.So they're go to turn it into a piece of crap point and click sandbox, another one to call it quits on.
I am sorry to hear it, but we had just two way: Abandon the project or try in a different way.Yep. seems like one more good game gonna fall into a trashcan of "interesting decisions" nobody wants to just click on some furniture. This game been so good with the direction the dev choose before that, the main quality of this game been wide spectrum of choices and this game became top 2 for me and i am hard to please and at this moment i have only 4 games that I like and wait for updates, now its seem like only 3 gonna be left.
R.I.P
I agree , and who in there right mind thought that ugly shit trash Sam is more interesting than Alice, and as far as renders go, reuse the same render for 5 or 6 different dialogue, who caresYep. seems like one more good game gonna fall into a trashcan of "interesting decisions" nobody wants to just click on some furniture. This game been so good with the direction the dev choose before that, the main quality of this game been wide spectrum of choices and this game became top 2 for me and i am hard to please and at this moment i have only 4 games that I like and wait for updates, now its seem like only 3 gonna be left.
R.I.P
LMAO point and click and sandbox is the same stupid shit , just different namesIt won't be a sandbox.
It will still be a linear adventure, but yes, point and click.
That's not technically true, but I accept your opinion.LMAO point and click and sandbox is the same stupid shit , just different names
I am sorry to hear it, but we had just two way: Abandon the project or try in a different way.
The main reason behind this is that we got a huge project to work on and this will get most of our free time.
Unfortunately this project was too time expensive.
As some of you already knows, we are not trying to become rich with this game, so the income was quite low.
We cannot refuse paid job just because we are working on this (almost) free project.
We do like the main idea and the story and before abandon it we wanna try to transform it in something less time consuming.
Also the huge project we are working on is a point and click adventure, so we are creating tools and modifying an engine to do that.
I know that some of you won't like the new direction, we may understand that, but honestly we did not find any other solutions.
Like he said u can reduce amount of renders, you can cut out Sam POV, idk what is this writer you so proud of but so far Sam story been kind of mid, just some stereotypical young (18+) lesbian girl with "difficult teenager" problems which u can see almost in every move/TV series, and i am one of those who voted for not reducing Sam content, but at the end of the day most of players here because of Alice. But anyway u already decided ur path, its really sad to loose game like this and its sad this game don't get enough attention that can save it from this fate just cuz couple wrong turns on the road. I whish you best of the luck with your new P&C project!reuse the same render for 5 or 6 different dialogue, who cares
Alice should have been the only main protagonist juggling two protagonists is difficult enough but 4 is a step too far in my opinion.Like he said u can reduce amount of renders, you can cut out Sam POV, idk what is this writer you so proud of but so far Sam story been kind of mid, just some stereotypical young (18+) lesbian girl with "difficult teenager" problems which u can see almost in every move/TV series, and i am one of those who voted for not reducing Sam content, but at the end of the day most of players here because of Alice. But anyway u already decided ur path, its really sad to loose game like this and its sad this game don't get enough attention that can save it from this fate just cuz couple wrong turns on the road. I whish you best of the luck with your new P&C project!
I'll go get a fire extinguisher for my burnt ass
Very true, 4 is just total asinine, one , two at the most. Alice should be the main, not that ugly ass bitch Sam that good for nothingAlice should have been the only main protagonist juggling two protagonists is difficult enough but 4 is a step too far in my opinion.