- Mar 26, 2018
- 1,717
- 10,916
Is she ever-so-slightly out of focus (could be soft-focus?)? Regardless, congrats on an amazing render!You don't have permission to view the spoiler content. Log in or register now.
Pretty sure she is in focus. Look at the details on her fingers, the pattern on the shirt, and strands of hair. I think any perceived fuzziness is from what looks like two colors of light (?) and the lack of contrast in the background. Good render btw.I really don't understand Daz's DoF. I put her inside the DoF box but she still got blurred anyway :frown:
View attachment 108543
It's the little green line in the DOF box: make sure that is moreorless perfectly aligned vertically with her eyes; as long as this is good, the F number will only affect everything else outside this plane.I really don't understand Daz's DoF. I put her inside the DoF box but she still got blurred anyway :frown:
It might help people with ideas if you tell what 'very large' is? What's the pixel size (Width x Height)? What is the Aspect ratio? More info the better is what I have found when asking for help.Need advice from experts:
The scenes are very large...
Any advice gladly accepted.
Example:
View attachment 108578
First thing first, good job with the render ;-)Need advice from experts:
I am yet another budding developer and I am looking for some advice on Daz renders. Most of my work so far has been going great with quick renders < 3 hrs. I have a series I am working on this week that are taking > 12 hrs to get to an acceptable level of clarity. The scenes are indoor with some dome coming in through large windows. The scenes are also fairly complex with reflective surfaces a large number of lights, and two figures. I have fiddled with lighting, taken off the roof, put in an overhead emissive plane and am at wits end as to what to do next.
Main Rig: 920 intel, 24 GB ram, 1050ti.
2nd Rig: 8700 intel, 16 GB ram, intel MB graphics.
The scenes are very large and dump to CPU when rendering. I have run the scene optimizer tool, converted all to iray, removed or turned off most non visible surfaces. Ready through the atrocious Daz docco and lurked on the almost as useless Daz forums (learn to explain things people).
Any advice gladly accepted.
Example:
View attachment 108578
Turn off the architectural sampler (and the caustic too if it's on). It always slows my rig to level of peeled potato.16:9 3840x2160 reduced to 1920x1080 in PS. Tried despeckel and sharpen in PS but it starts to blur too much (maybe overall its me being too much of a perfectionist.
The reflection is part of the scene. The second figure; not visible in this render is revealed in the reflection. Could do this in layers I guess, but would likely take as long once all the fiddling and setup is complete IMO.
Min samples 10, Max Sample 2m, max time 0 rendered quality enable off
max path length 9, Architectural sampler on,
Crush blacks 1.0, Burn HL 0.0, gamma 1.65,
End HRDI done and scene.