- Jul 13, 2019
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If you want simple backgrounds to mess around with you might want to look at environment assets that mirror more of what you see in photo studios. They will have full environments but the nice thing is you can pull out just the items you need. So this gives you a lot more flexibility. Here's a few I've used to give you some ideas:That was on purpose. The background was grey to balance out colors and intensity. They teach you that in color theory. White washes out color and blacks darken them. Grey is your neutral. I just can't find a good background that works for me that isn't a fully rendered environment.
1:
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(Images #1 & #2) - I use the backdrop from this a lot. Literally just that item. Great for when I'm doing smaller scene setups.2: If you might need larger setups then cycloramas could help. The one in image #3 came from
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and #4 was from
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.3: If you want something with a bit more 'pizazz' then
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could be a fun one to play with (image #5). Some of the example images they have there are a bit "extra". But you can just work with the backdrop and and materials. What's really fun with this one is that you can mess with the horizontal/vertical tiling and offsets of the backdrop surfaces to get different looks.4: Make your own backdrop! I made a 'studio' with just five really large plane primitives and made them gloss black so I had something I could use when I had an idea where I really wanted to mess with light reflectivity (images #6 and #7).
The nice thing about all these items: you don't have to use the default materials! For image #2 I knew I had a color in mind but wanted more texture to the backdrop. So i started messing around with some fabric shaders I had. And this random knit fabric shader gave me that result.
Hopefully this might give you some ideas. The fact that you mentioned color theory spurred me to offer this info up since I do utilize it quite a bit with my work. And simple scene setups seem to help me with that.
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