- Nov 11, 2018
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Thanks, that was indeed off. Strange that it just turned off like that since i was 100% sure i turned it on.I think you just disabled Post Denoiser.
Oh well. Thanks for the suggestion
Thanks, that was indeed off. Strange that it just turned off like that since i was 100% sure i turned it on.I think you just disabled Post Denoiser.
I don't know if 1440p would be the best resolution to upgrade to. As of april 2020 most people (64%) in the steam survey still have 1080p Full HD monitors for their primary display. (with 768p HD monitors being the only other screen resolution to break the 10%). I suspect this will remain true for quite a while after which most people will upgrade to 2160 UHD. I doubt many people will jump to 1440p while HDR content is slowly becoming more available and HDR monitors are slowly dropping in price (I just google apparently under 300 bucks for some models, don't know how good though).What do you guys consider high resolution? I have been working in 1440p and I wonder if it is fine to call it high resolution.
For my game, I have only rendered 1080p images. Should I change it to 1440p or higher? The downside is that time will be increased but the good part is that quality will not be compromised.
I like it.
Nice job. Good result.
I'm using Maris, SASE Alex, and Aiko. I think the problem is that I morphed only the head and not the whole body. That may cause the head to shrink while the rest of the body still remains the same size ( base model ).What Morphs are you using to change the base model? Like I can't understand how you are having head sizing issues; most head sizes are the same unless it's for an anime character or a toon View attachment 670192 ...
It's good however you should point their eyes at the CameraThis is the cover for the renpy VN I am currently working on. Thoughts?