- Mar 25, 2020
- 129
- 803
Don't try to do everything in the engine. Get close, then fuck around in post. Finish the art part of it in post. This is how you go from render to something else, and expression of your vision.After watching a ton of videos on lighting and camera settings (real world and DAZ specific), I feel like I've finally got the lighting and render settings down pat for this application. Been working on characters for my upcoming project while I flesh out the story. Since I've been doing expression facesets, figured I'd share a peek at two of my favs. I spent way too much time dialing in my female goblin character as I was tired of never seeing a satisfactory representation of greenskin hotness. Let me know what you guys think!
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And since Empiric recommended (thanks so much for the feedback!), here's one with sharper teeth for the gobbo. I'm torn on which one I like better...
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Like Hollywood. They don't give you what they film. They change it, transform the raw data and make something magical. This is what you do in post.
Or glamor shots. They clean up a lot with Photoshop. Just things like tone and color correction can go a long way. You don't need to render endlessly in Daz to get the result you want. Sometimes, you need to do it afterwards.
Here's an example of my current stuff. Started in Daz, moved on from there. Kind of in a Dungeons & Dragons mood, maybe more 1e AD&D with the tits out. Hahahah.
![halforc(new).jpg halforc(new).jpg](https://attachments.f95zone.to/2020/05/thumb/684943_halforcnew.jpg)
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