And to do proper post work I need proper hardware. the render it self took about 4 hours yes, but the work for it was like tripple the time or even more. So it is a mix in between, ofc the prework is very important, thats why i mess around with renders. unfortunaly I´m at a point where daz 3D likes to take to many time in Iray preview if I have more than 1 character, so I have to blend things in and out for several times to keep up my framerate. that means I definetely need a better hardware. But I know where you come from, you are right about that.If you know how to do the post-work, then the time from render to finished image is a lot less.
Hardware power is the brute force way to do the hobby. I don't think it's the most effective. IMO, most people don't need power as much as a broader skillset towards art production.
Most of my images in this thread took from 30 minutes to 1.5 hours to render (CPU only, no CUDA cores for Nvidia gfx acceleration).
View attachment 672722
Just messed around a little bit to get a feel for renders. this one took about 4 hours to render. I need a better computer if I want to start my own project soon, that much is certain. lol.
Just some quick editing and looks goodView attachment 672722
Just messed around a little bit to get a feel for renders. this one took about 4 hours to render. I need a better computer if I want to start my own project soon, that much is certain. lol.
Just some quick editing and looks good
All I did was run it through intel denoiser and in photoshop added one layer gaussian blur as softlight @ 37% opacity and one layer desaturated with high pass filter set to overlay and opacity around 50% literally took 3 mins to clean it up.Damn, looks like I have to work on that too then. what did you use for editing if I may ask?