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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Unexpected Error

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Donor
Oct 17, 2018
174
874
All I did was run it through intel denoiser and in photoshop added one layer gaussian blur as softlight @ 37% opacity and one layer desaturated with high pass filter set to overlay and opacity around 50% literally took 3 mins to clean it up.
Thank you very much! :) I´ll look up how I have to do that, never used something like that, but it will improve my renders so much, that I feel I could finaly start with my project.
 

Noflow

Newbie
Mar 19, 2020
95
1,035
Thank you very much! :) I´ll look up how I have to do that, never used something like that, but it will improve my renders so much, that I feel I could finaly start with my project.
no problem anytime. I actually just found out about Daz like a month ago so I am just learning myself but I have used Photoshop for over 10 years so I guess that helps
 

Volta

Well-Known Member
Apr 27, 2017
1,034
1,181
Been a few weeks since i first posted some of my attempts at getting my head around more complex lighting and camera effects, turns out vignetting is a bit of a silver bullet for mid to low light portraits.
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Second one feels like the weakest of the three, elbow position is a bit too stiff, lighting isn't right either but it's all in the name of practise, right?

Most pleased with the first one, no coincidence that it took twice as long to set up as the others. If anyone is interested i'm building a stable of characters for some practise renders before i dive into game development, next up should be the athletic blonde or the brunette and her BF, we'll see what happens after i organise my daz library, so see you at Christmas :rolleyes: .
 
Jul 14, 2018
419
1,609
BTW won't the first one fit more as the main menu screen? The idea was the main menu. If the second suits the main menu better then it is pointless to let first render.
I don't know if it's pointless to render the first because I don't know the purpose of the image.

The second image (and third) are a simple character lineup. "Here's these people, get some initial impressions on them based on their clothing, posture, and expression" and that's about it. And more importantly, the second image had the three figures collected on one side of the image, allowing the other to be where a vertical menu is set.

The first image is an emotive image - a dark, cavernous room with two figures in it is going to evoke an emotional response, which is something you want and can pair with things like text and music to tell a story - though you could get it to stand on it's own as just an image. The important thing there is the posture and facial expressions. Is the woman a servant or a guide? Is she willing or unwilling? Is the man eager, tired, or distraught at his position? By just changing a few things in their posture you can create anything from an image where the woman is guiding the man towards some dark fate he can no longer avoid to the man and his eager sidekick ready to take on all who oppose them, and so on. It could even be just as simple as it's 6pm and they're waiting for the syndicated Simpsons episode to start.

Just strictly based on the composition and what it does for the viewer, the first image stands the best chance of being something that can stand on it's own with no other explanation(though those always help). It also stands the best chance of being able to tell a story on it's own as well. There's only a few places to go with a character lineup.
 

Y.Gromov

Well-Known Member
Aug 27, 2017
1,249
22,257
Hello everyone!
I have a big problem, when a beginner render this error pops up daz-problem2.png
For the third day I can’t fix it either, even reinstalled Windows, does not help. Maybe someone faced a similar problem and can help me...
 
5.00 star(s) 13 Votes