- Oct 17, 2018
- 174
- 874
Eternal question of the Yin vs the Yang, the Meow vs the Woof.
And I'm going to sleep since it's 6 am here.
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I´m a catsperson....BUT...I go for the wolf. woof.
Eternal question of the Yin vs the Yang, the Meow vs the Woof.
And I'm going to sleep since it's 6 am here.
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Until then it's a monkeyI had a brilliant idea. If I remove hair from wolf tail then it becomes cat tail. XD
I just lack cat/wolf ears now.
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I tried something like the first image with all the characters on the couch. My computer gave me the Finger and said FUCK YOU!!!!maybe for 3-4 characters?
I want to eventually do things like:
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Parental Love
Idk WHAT this guy's rig is but I'm sure he can time travel with it!!!
She is Lovely.View attachment 684203
So I decided to make another custom character. One that hopefully won't see me end in jail. !!! Was totally not thinking. I keep downloading stuff, and then playing around with it. Everything is new. Lesson learned, and I'm grateful it was on here and not in a room full of my peers!! ha ha ha.... Meet Dani!!!
You can very well avoid this if you optimize character textures )I tried something like the first image with all the characters on the couch. My computer gave me the Finger and said FUCK YOU!!!!
Cool I will try that. didnt think of it in that way. Many ThanksYou can very well avoid this if you optimize character textures )
On fingers:
a standard set of character textures takes ~2-4 gigabytes (4k) and the computer shows the middle finger with 5 characters, but for such a render in FullHD it is enough to reduce the textures to 0.5k and 5 characters can easily fit where there used to be one.
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~500 MB optimized textures (0.5-1k), ~1000 iterations in FullHD (99% quality) and... ~1 minute render time on GTX 2060Super (also true for 4k render).
By the way, with a limited budget I recommend this video card instead of buying 1080, 2060S faster.
T'aurais pu prendre quelqu'un d'autre, que tsunade la poivrote. Quoi que c'est la seule qui a de gros lolo.
Oh, hair is definitely affecting my renders. In the scene i'm working on currently the male has short hair, but also a beard. That clearly is slowing me down.You don't have permission to view the spoiler content. Log in or register now.
So yeah, I could absolutely believe hair can affect it that much.
Shaders don't affect the rendering time or if they do, it's not perceptible (If the camera's not too zoomed in on the hair(daz, close up or very faraway needs time to build the details) but with such a high resolution on this kind of graphics card, yes, it increases the rendering time considerably. Not counting all the other stuff like lights, shadows, etc...I have rendered lots of different scenes. I don't think shaders or hairs could effect time that much. I have Gtx1080 mini, Almost full HDD and 16GB ram.
I am rendering 3840px in 1:1 ratiot not 2160p in 16:9.
What you say is only valid for Open GL and 3Delight.For the PC issue (almost everyone is having)..
When i did some research on what PC to buy (because my PC is very old and shitty when it comes to dealing with 3d modeling) i came to the conclusion that, CPU and GPU (regardless the software) are for two different things.
GPU is for the modelling and scene creation mostly (i know that some render engines are working with GPU now but still.. memory of GPU's are still an issue), and CPU is for rendering most of the times. So it depends on what you want.
If you need something powerfull to boost up your scene creation, GPU is the way for you to spend more money on. If it is renders and redner time-quality, then CPU is the most important (and RAM of course).
If you want all of these.. i'm guessing 1.5-2.0k give you a descent overall PC. For animation, well... double it i think for an overall PC.
Shader options related to translucency and volume can make your rendering time catastrophic.Shaders don't affect the rendering time
A used 1080TI costs about $700 and it no longer has full support for DS 4.12 / Iray 2020 RTX. Sorry, but your advice is to throw money away.So a used 1080 TI will do very well for a small budget for a good start.
Sometimes it's even faster with the right shaders... Example if the shaders do not alter the base texture.Shader options related to translucency and volume can make your rendering time catastrophic.
For example, take a regular cube with standard material, measure the rendering time, and now change the translucency in the shader and add volume. Oops!
In certain situations, an improperly configured shader can increase the rendering time by tens of times. This very often applies to hair shaders.