CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

RelaxArt

Newbie
Mar 22, 2017
84
128
CausticTasya.png
You can use as wallpaper. Made because I’m tired of the old wallpaper.
P.S. The number of iterations doesn't always affect the rendering time, but their large number usually always indicates some technical difficulties (or problems) in the scene.
 
Last edited:

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,083
4,433
View attachment 684203

So I decided to make another custom character. One that hopefully won't see me end in jail. !!! :D :D Was totally not thinking. I keep downloading stuff, and then playing around with it. Everything is new. Lesson learned, and I'm grateful it was on here and not in a room full of my peers!! ha ha ha.... Meet Dani!!!
She is Lovely. :)
 

RelaxArt

Newbie
Mar 22, 2017
84
128
I tried something like the first image with all the characters on the couch. My computer gave me the Finger and said FUCK YOU!!!!
You can very well avoid this if you optimize character textures )

On fingers:
a standard set of character textures takes ~2-4 gigabytes (4k) and the computer shows the middle finger with 5 characters, but for such a render in FullHD it is enough to reduce the textures to 0.5k and 5 characters can easily fit where there used to be one.
cara-warrior-fhd-wallpaper-grey.png
~500 MB optimized textures (0.5-1k), ~1000 iterations in FullHD (99% quality) and... ~1 minute render time on RTX 2060Super (also true for 4k render).
By the way, with a limited budget I recommend this video card instead of buying 1080, 2060S faster.
 
Last edited:

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,083
4,433
You can very well avoid this if you optimize character textures )

On fingers:
a standard set of character textures takes ~2-4 gigabytes (4k) and the computer shows the middle finger with 5 characters, but for such a render in FullHD it is enough to reduce the textures to 0.5k and 5 characters can easily fit where there used to be one.
View attachment 684349
~500 MB optimized textures (0.5-1k), ~1000 iterations in FullHD (99% quality) and... ~1 minute render time on GTX 2060Super (also true for 4k render).
By the way, with a limited budget I recommend this video card instead of buying 1080, 2060S faster.
Cool I will try that. didnt think of it in that way. Many Thanks :)
 

fenelia

Member
Mar 25, 2020
129
803
You can animate a 2D image, or from 2D. One of these days, I'll do it.

Live2D is a paid option, which has strong Tyranobuilder integration. A lot of Japanese games use it.

Many 2D games use Spine.

There's Dragonbones for people who want FOSS.

Just because the 2D art out of Daz doesn't have lines like a cartoon doesn't mean it can't be animated.

Of course, if you want to do 3D animation... well, a lot of people use stuff like SFM these days. Daz is a little unwieldy for animation, I think.
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,099
I have rendered lots of different scenes. I don't think shaders or hairs could effect time that much. I have Gtx1080 mini, Almost full HDD and 16GB ram.

I am rendering 3840px in 1:1 ratiot not 2160p in 16:9.
Shaders don't affect the rendering time or if they do, it's not perceptible (If the camera's not too zoomed in on the hair(daz, close up or very faraway needs time to build the details) but with such a high resolution on this kind of graphics card, yes, it increases the rendering time considerably. Not counting all the other stuff like lights, shadows, etc...
 
Last edited:

koleoptero

Newbie
Mar 3, 2020
94
276
For the PC issue (almost everyone is having)..

When i did some research on what PC to buy (because my PC is very old and shitty when it comes to dealing with 3d modeling) i came to the conclusion that, CPU and GPU (regardless the software) are for two different things.

GPU is for the modelling and scene creation mostly (i know that some render engines are working with GPU now but still.. memory of GPU's are still an issue), and CPU is for rendering most of the times. So it depends on what you want.

If you need something powerfull to boost up your scene creation, GPU is the way for you to spend more money on. If it is renders and redner time-quality, then CPU is the most important (and RAM of course).

If you want all of these.. i'm guessing 1.5-2.0k give you a descent overall PC. For animation, well... double it i think for an overall PC.
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,099
For the PC issue (almost everyone is having)..

When i did some research on what PC to buy (because my PC is very old and shitty when it comes to dealing with 3d modeling) i came to the conclusion that, CPU and GPU (regardless the software) are for two different things.

GPU is for the modelling and scene creation mostly (i know that some render engines are working with GPU now but still.. memory of GPU's are still an issue), and CPU is for rendering most of the times. So it depends on what you want.

If you need something powerfull to boost up your scene creation, GPU is the way for you to spend more money on. If it is renders and redner time-quality, then CPU is the most important (and RAM of course).

If you want all of these.. i'm guessing 1.5-2.0k give you a descent overall PC. For animation, well... double it i think for an overall PC.
What you say is only valid for Open GL and 3Delight.
But if you want to render in Iray, you have to use the GPU and cpu level anything will do the same for the ram. It is useless to have 64gb of ram if your graphics card has only 8 or 11gb. In Iray only gpu only the VRAM will be used(Basically if the scene is over VRAM daz will crash), so invest in the gpu and the rest will be done with what's left of the budget.

So a used 1080 TI will do very well for a small budget for a good start.
 
Last edited:
  • Like
Reactions: Unexpected Error

RelaxArt

Newbie
Mar 22, 2017
84
128
Shaders don't affect the rendering time
Shader options related to translucency and volume can make your rendering time catastrophic.
For example, take a regular cube with standard material, measure the rendering time, and now change the translucency in the shader and add volume. Oops!
In certain situations, an improperly configured shader can increase the rendering time by tens of times. This very often applies to hair shaders.
So a used 1080 TI will do very well for a small budget for a good start.
A used 1080TI costs about $700 and it no longer has full support for DS 4.12 / Iray 2020 RTX. Sorry, but your advice is to throw money away.
 
Last edited:

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,099
Shader options related to translucency and volume can make your rendering time catastrophic.
For example, take a regular cube with standard material, measure the rendering time, and now change the translucency in the shader and add volume. Oops!
In certain situations, an improperly configured shader can increase the rendering time by tens of times. This very often applies to hair shaders.
Sometimes it's even faster with the right shaders... Example if the shaders do not alter the base texture.
 
5.00 star(s) 13 Votes