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3D-Daz Daz3d Art - Show Us Your DazSkill

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koleoptero

Newbie
Mar 3, 2020
94
276
What you say is only valid for Open GL and 3Delight.
But if you want to render in Iray, you have to use the GPU and cpu level anything will do the same for the ram. It is useless to have 64gb of ram if your graphics card has only 8 or 11gb. In Iray only gpu only the VRAM will be used(Basically if the scene is over VRAM daz will crash), so invest in the gpu and the rest will be done with what's left of the budget.

So a used 1080 TI will do very well for a small budget for a good start.
I agree there. I wasn't talking about Daz only there. It was more of a general research for me because i want to learn to use blender alongside Daz, or software with different render engines. And i am all for my hobby and passing of time. I don't do it to make a game or a novel or something. maybe sometime but that's not my main goal right now. This is laso the reason why i am struggling to even think of an idea or a cencept for my next scene. Cause i don't have a goal or something specific in mind. But my PC is really struggling and for a 2k complex scene it takes me hours and hours.. I know I have to do reasearch on the individual software that i want to use and build a PC that is good for all of them (in this case 2 mostly) so.. back to the drawing board for me.. :p
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,099
Shader options related to translucency and volume can make your rendering time catastrophic.
For example, take a regular cube with standard material, measure the rendering time, and now change the translucency in the shader and add volume. Oops!
In certain situations, an improperly configured shader can increase the rendering time by tens of times. This very often applies to hair shaders.

A used 1080TI costs about $700 and it no longer has full support for DS 4.12 / Iray 2020 RTX. Sorry, but your advice is to throw money away.
If I can render with the 1080 on beta 4.12.6 a 1080 TI should do it too, right?

At least the 1080 TI has 11GB ram like a 2080 RTX even if there is less cuda and RTX specs. Moreover if you are patient and if you are looking for a good one you will find it at 400/450 euros of the 1080 TI finally it is the case in France.

Below the 2080 RTX it's poop it's worth the price compared to a 1080 TI, and it will save you from buying a card 1 year later because you'll be tired of being limited in your scenes.


I agree there. I wasn't talking about Daz only there. It was more of a general research for me because i want to learn to use blender alongside Daz, or software with different render engines. And i am all for my hobby and passing of time. I don't do it to make a game or a novel or something. maybe sometime but that's not my main goal right now. This is laso the reason why i am struggling to even think of an idea or a cencept for my next scene. Cause i don't have a goal or something specific in mind. But my PC is really struggling and for a 2k complex scene it takes me hours and hours.. I know I have to do reasearch on the individual software that i want to use and build a PC that is good for all of them (in this case 2 mostly) so.. back to the drawing board for me.. :p
Well you're on a thread on DAZ Studio so I'm just talking about DAZ.
 

RelaxArt

Newbie
Mar 22, 2017
84
128
Below the 2080 RTX it's poop it's worth the price compared to a 1080 TI, and it will save you from buying a card 1 year later because you'll be tired of being limited in your scenes.
Until February of this year, I used a laptop with GF540M/1GB and this gave a good increase in the optimization skill in DS. I have little idea where others find problems with VRAM, if in 5 minutes you can always reduce the size of textures to normal and render an orgy with 5 characters in a reasonable amount of time :)
back to the drawing board for me.. :p
  • Palit GeForce RTX 2060 Super Gaming Pro
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Larry Kubiac

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Feb 4, 2018
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Until February of this year, I used a laptop with GF540M/1GB and this gave a good increase in the optimization skill in DS. I have little idea where others find problems with VRAM, if in 5 minutes you can always reduce the size of textures to normal and render an orgy with 5 characters in a reasonable amount of time
Look with a 1080 8gb (without donwsizing textures), imagine with 11gb
Menagea5.png
 

RelaxArt

Newbie
Mar 22, 2017
84
128
imagine with 11gb
6 characters in FullHD and hair for them, plus some clothes/environment textures? Hmm, let me see...
6-7GB VRAM. The rest, available for the 1080TI, 16GB are idle, right? ;)
The RTX series has a big plus in that it allows you to twist such scenes in almost real time. This saves a lot of time in the viewport when setting the correct light. Hardware raytracing improves performance as if there were a couple additional thousand cuda-cores on the graphics card.
 
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Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,099
6 characters in FullHD and hair for them, plus some clothes/environment textures? Hmm, let me see...
6-7GB VRAM. The rest, available for the 1080TI, 16GB are idle, right? ;)
The RTX series has a big plus in that it allows you to twist such scenes in almost real time. This saves a lot of time in the viewport when setting the correct light. Hardware raytracing improves performance as if there were a couple additional thousand cuda-cores on the graphics card.
You can 7 char + hair + cloths + env + 2 lights max or a lot emissive light with 8gb (without resizing). It's the most I could do after he crash.
My max:
With this scene + ONE light = crash
poolclub.png

Then I don't know where the 16gb comes from, but I don't really want to know.
 
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MG-Gaming

Active Member
Nov 11, 2018
665
1,528
I'm generally ably to render 4k images in a reasonable time frame. generally I can do a set of 6 images within the 18-ish hours I work and sleep (don't know the exact render time of course but I limit the time to 4 hours. Which seems fine for most renders. Not unlike my HD renders.
How do you render a 'set'?
I'd love to render stuff overnight so i don't have to sit and wait untill the individual renders are done, but i have no idea how.
How do you get DaZ to render multiple images in succession?
 
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