- Jan 13, 2020
- 12
- 63
I agree there. I wasn't talking about Daz only there. It was more of a general research for me because i want to learn to use blender alongside Daz, or software with different render engines. And i am all for my hobby and passing of time. I don't do it to make a game or a novel or something. maybe sometime but that's not my main goal right now. This is laso the reason why i am struggling to even think of an idea or a cencept for my next scene. Cause i don't have a goal or something specific in mind. But my PC is really struggling and for a 2k complex scene it takes me hours and hours.. I know I have to do reasearch on the individual software that i want to use and build a PC that is good for all of them (in this case 2 mostly) so.. back to the drawing board for me..What you say is only valid for Open GL and 3Delight.
But if you want to render in Iray, you have to use the GPU and cpu level anything will do the same for the ram. It is useless to have 64gb of ram if your graphics card has only 8 or 11gb. In Iray only gpu only the VRAM will be used(Basically if the scene is over VRAM daz will crash), so invest in the gpu and the rest will be done with what's left of the budget.
So a used 1080 TI will do very well for a small budget for a good start.
If I can render with the 1080 on beta 4.12.6 a 1080 TI should do it too, right?Shader options related to translucency and volume can make your rendering time catastrophic.
For example, take a regular cube with standard material, measure the rendering time, and now change the translucency in the shader and add volume. Oops!
In certain situations, an improperly configured shader can increase the rendering time by tens of times. This very often applies to hair shaders.
A used 1080TI costs about $700 and it no longer has full support for DS 4.12 / Iray 2020 RTX. Sorry, but your advice is to throw money away.
Well you're on a thread on DAZ Studio so I'm just talking about DAZ.I agree there. I wasn't talking about Daz only there. It was more of a general research for me because i want to learn to use blender alongside Daz, or software with different render engines. And i am all for my hobby and passing of time. I don't do it to make a game or a novel or something. maybe sometime but that's not my main goal right now. This is laso the reason why i am struggling to even think of an idea or a cencept for my next scene. Cause i don't have a goal or something specific in mind. But my PC is really struggling and for a 2k complex scene it takes me hours and hours.. I know I have to do reasearch on the individual software that i want to use and build a PC that is good for all of them (in this case 2 mostly) so.. back to the drawing board for me..
Until February of this year, I used a laptop with GF540M/1GB and this gave a good increase in the optimization skill in DS. I have little idea where others find problems with VRAM, if in 5 minutes you can always reduce the size of textures to normal and render an orgy with 5 characters in a reasonable amount of timeBelow the 2080 RTX it's poop it's worth the price compared to a 1080 TI, and it will save you from buying a card 1 year later because you'll be tired of being limited in your scenes.
back to the drawing board for me..
Look with a 1080 8gb (without donwsizing textures), imagine with 11gbUntil February of this year, I used a laptop with GF540M/1GB and this gave a good increase in the optimization skill in DS. I have little idea where others find problems with VRAM, if in 5 minutes you can always reduce the size of textures to normal and render an orgy with 5 characters in a reasonable amount of time
6 characters in FullHD and hair for them, plus some clothes/environment textures? Hmm, let me see...imagine with 11gb
You can 7 char + hair + cloths + env + 2 lights max or a lot emissive light with 8gb (without resizing). It's the most I could do after he crash.6 characters in FullHD and hair for them, plus some clothes/environment textures? Hmm, let me see...
6-7GB VRAM. The rest, available for the 1080TI, 16GB are idle, right?
The RTX series has a big plus in that it allows you to twist such scenes in almost real time. This saves a lot of time in the viewport when setting the correct light. Hardware raytracing improves performance as if there were a couple additional thousand cuda-cores on the graphics card.
But then you die not knowing ) Well, I will not tell you.Then I don't know where the 16gb comes from, but I don't really want to know.
Long Wet Hair with dforce comes with a couple geoshells (and is what I used there), but there's a couple other good wet skin assets.This one is great, what you used to made her skin look wet?
IDC, thanks.But then you die not knowing ) Well, I will not tell you.
How do you render a 'set'?I'm generally ably to render 4k images in a reasonable time frame. generally I can do a set of 6 images within the 18-ish hours I work and sleep (don't know the exact render time of course but I limit the time to 4 hours. Which seems fine for most renders. Not unlike my HD renders.
Nice shot. Try to let them look to the cam, so they don´t look like Mannequins. Would make the shot better. Just my opinion ofc.
Increased skin gloss. Lips made of plastic. IMHO, so they don´t look like Mannequins. Would make the shot better. Just my opinion ofc.