- Jul 20, 2018
- 382
- 3,064
Oh if the bangs have different surface, then it should be somewhat easy, I'll look at that hair later.I have read Oot Hairblending on some products from Out of Touch's catalog but I am so lazy I never bothered to tinker. XD
I could modify the bang surface from the surface tab but I think the result was bad when I tried. I did try it before. haven't tried hair blending.
First. The most naturalWhich pose is better?
Click the picture for high resolution
View attachment 693348
View attachment 693344
View attachment 693345
View attachment 693343
View attachment 693347
DForce is definitely not about simulating physics. If you succeed 1 time, then it is not a fact that you will succeed another time. Hair can still be modeled (long). But not the body. I've tried a bunch of times since dforce - the result is "very bad"I was going to try Dforce on default but scratch that. Breastacular seems interesting and saves me the time which will cost me for simulations.
Yeah depending on your hardware things like that increase the rendertime by a lot. The same goes for emissive lighting.Yep, I noticed that with some freckles I use all over the body. (not the skin, just HQ lie) and my rendertimes go through the roof. lol. will cheat for those renders with only model rendering and ps her into the scene afterwards. so I only have to render the model for 2-4h instead of...well I dunno 0% after 7h...^^
Well I have a toaster. onboard graficscard so it has to render on a amd quadcore with only 3,6 GHz and 8GB ram. but...that doesn´t bother me to much, a true artist would use dirt and hair to paint his walls.Yeah depending on your hardware things like that increase the rendertime by a lot. The same goes for emissive lighting.
Thanks a lotsThis one is hands down one of my favorits here. cant decide if I want to love, heart or jizz my pants emote on that.
Well yeah i render on a Nvidia card but its just a 750 ti so not really that much better. My 3.1 ghz quadcore cpu would probably die if i'd render on that. lolWell I have a toaster. onboard graficscard so it has to render on a amd quadcore with only 3,6 GHz and 8GB ram. but...that doesn´t bother me to much, a true artist would use dirt and hair to paint his walls.
Nice work, I would have posed the tail differently so it doesn't get lost in her hair though. Just my thought.
I used this oneHow do get a bounce like that? I want to know if I ever try animation.
True the Dof and the perspective messed up the visibility of the tail.ice work, I would have posed the tail differently so it doesn't get lost in her hair though. Just my thought.
What hair asset is that by the way?True the Dof and the perspective messed up the visibility of the tail.
Kinley hair for g8What hair asset is that by the way?
Sorry to tell you, but you have to learn many, many things from others before you will create any tutorials and expect monetary support for them.Guys, I have my bunch of my posts from albedo.pw and other ru-forums. Which tells about daz/iray/unity from the basics to the top (which I myself don't consider as though)
If I open a patreon with a small pay, start translating and supplementing, will it be interesting to someone?
You must be registered to see the links
Top one, the shading on her thighs adds more depth and definition.