3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

MovieMike

Member
Aug 4, 2017
431
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Do you have any way to fix the cleavage? Especially on something people are familiar with, the vacuum sealed cups look is strange.
I use Marvelous Designer, but you can try D-Force. Also you can get some good results with Fit Control and Mesh Grabber. It'd be too hard to go over everything, but I think there are some posts about some of these. You could also google and look into these. I think the easiest would be either Fit Control or Mesh Grabber.
 
Jul 14, 2018
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I like how it looks :LOL:
Fair enough.


I use Marvelous Designer, but you can try D-Force. Also you can get some good results with Fit Control and Mesh Grabber. It'd be too hard to go over everything, but I think there are some posts about some of these. You could also google and look into these. I think the easiest would be either Fit Control or Mesh Grabber.
Of the two, while Mesh Grabber is a lot more labor intensive, it seems to generate far better results. Or would in the hands of someone who isn't me, but even being as awful as I am with it, it does more predictable results. Fit Control also seems very focused on ... well, large traditional pieces of clothing. Odder, more piecemeal pieces (sleeves that aren't part of a shirt, for example) it doesn't seem to know what to do with.
 
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Jul 14, 2018
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So I need second opinions here.

1 is how I've been doing her. I've been okay with it, but I feel like she often looks overly pasted-in and not like she was there.
khern blowjob topless Test 1.png
2 is trying a different method, but I think I overcompensated and she's too bright.
khern blowjob topless Test 2.png
3 is a combination of the two methods. So far, I'm thinking I should do that.
khern blowjob topless Test 3.png
Anyone have any thoughts?
 

MovieMike

Member
Aug 4, 2017
431
1,662
So I need second opinions here.

1 is how I've been doing her. I've been okay with it, but I feel like she often looks overly pasted-in and not like she was there.
View attachment 694203
2 is trying a different method, but I think I overcompensated and she's too bright.
View attachment 694204
3 is a combination of the two methods. So far, I'm thinking I should do that.
View attachment 694202
Anyone have any thoughts?
You may want to experiment with some depth of field, so that the background is a bit soft compared to her so she sticks out better. Also, there is a slight shadow on the wall, but you may want to bump up some lights so it's a bit more. If you stand that close to a wall, or we see the floor that close, you'd likely see a more noticeable shadow.

She's got though, so there's that :)
 

BravoMDB

Newbie
Mar 23, 2020
65
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So I need second opinions here.

1 is how I've been doing her. I've been okay with it, but I feel like she often looks overly pasted-in and not like she was there.
View attachment 694203
2 is trying a different method, but I think I overcompensated and she's too bright.
View attachment 694204
3 is a combination of the two methods. So far, I'm thinking I should do that.
View attachment 694202
Anyone have any thoughts?
By adding depth of field does that help any? Just wondering if the ground being slightly blurred helps with the illusion.
 

MovieMike

Member
Aug 4, 2017
431
1,662
Fair enough.




Of the two, while Mesh Grabber is a lot more labor intensive, it seems to generate far better results. Or would in the hands of someone who isn't me, but even being as awful as I am with it, it does more predictable results. Fit Control also seems very focused on ... well, large traditional pieces of clothing. Odder, more piecemeal pieces (sleeves that aren't part of a shirt, for example) it doesn't seem to know what to do with.
The best will be a cloth sim, from Marvelous Designer, Blender, Maya, etc. But that get's pretty complicated if you don't know those programs. Even then, for example in MD, it's tough working with things with buttons, added stuff, etc. Basic shirts work best. Who knows, maybe in the next versions of Daz there will be some better options.
 
Jul 14, 2018
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You may want to experiment with some depth of field, so that the background is a bit soft compared to her so she sticks out better. Also, there is a slight shadow on the wall, but you may want to bump up some lights so it's a bit more. If you stand that close to a wall, or we see the floor that close, you'd likely see a more noticeable shadow.

She's got though, so there's that :)
By adding depth of field does that help any? Just wondering if the ground being slightly blurred helps with the illusion.
May need to. I have an aversion to depth of field due to seeing it overused (as in, blurred to the point of nonsense) so much.

And that's supposed to be the floor. As you can see in this test where I thought the arm positioning wasn't so bad, rendered, and said "Oh god no"

arm pose test oh god no no no no no no.png
 

fenelia

Member
Mar 25, 2020
129
803
Many styles are overused in Daz.
It's the nature of the hobby.

Until you get to the "super artistic, that's totally his/her style, I can see it right away" level of artistry, it's kind of hard to turn down anything that improves an image, IMO.

(I know I'm not at that stage of art.)
 
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Evil13

Engaged Member
Jun 4, 2019
3,715
15,886
Yeah, I've been using Golden Palace, its fine for most poses, but the lines definitely show up when the legs are spread.

Eh, I wanted to do something quick and dirty. But thanks for the comment.
 
Jul 14, 2018
419
1,609
Jackie, one of the girls from my project, in a night of insomnia.
Do you guys have any tip to improve the renders, apart from the obvious "make her nude"? For now, my work seems... plain...
View attachment 694363
Your rendering wider than you are tall, but your figure is taller than she is wide. She's basically getting lost in the sea of WhoGivesAShit to the sides.

Keeping the 16:9 ratio but doing portrait instead of landscape would get something like this - basic.png

Maybe zoom that out a bit so she's not about to exit the frame, but you get the idea. She's now the focus and her expression, positioning, etc is what you're paying attention to, not the bar behind her or the big-ass couch she's on.

Of course, if it's a render for a game, you can't really do tricks like that. So do the best you can -

basic.png

Focus is still on her face and body language, and you've cut out the unimportant stuff.
 
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5.00 star(s) 13 Votes