I use Marvelous Designer, but you can try D-Force. Also you can get some good results with Fit Control and Mesh Grabber. It'd be too hard to go over everything, but I think there are some posts about some of these. You could also google and look into these. I think the easiest would be either Fit Control or Mesh Grabber.Do you have any way to fix the cleavage? Especially on something people are familiar with, the vacuum sealed cups look is strange.
Fair enough.I like how it looks
Of the two, while Mesh Grabber is a lot more labor intensive, it seems to generate far better results. Or would in the hands of someone who isn't me, but even being as awful as I am with it, it does more predictable results. Fit Control also seems very focused on ... well, large traditional pieces of clothing. Odder, more piecemeal pieces (sleeves that aren't part of a shirt, for example) it doesn't seem to know what to do with.I use Marvelous Designer, but you can try D-Force. Also you can get some good results with Fit Control and Mesh Grabber. It'd be too hard to go over everything, but I think there are some posts about some of these. You could also google and look into these. I think the easiest would be either Fit Control or Mesh Grabber.
You may want to experiment with some depth of field, so that the background is a bit soft compared to her so she sticks out better. Also, there is a slight shadow on the wall, but you may want to bump up some lights so it's a bit more. If you stand that close to a wall, or we see the floor that close, you'd likely see a more noticeable shadow.So I need second opinions here.
1 is how I've been doing her. I've been okay with it, but I feel like she often looks overly pasted-in and not like she was there.
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2 is trying a different method, but I think I overcompensated and she's too bright.
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3 is a combination of the two methods. So far, I'm thinking I should do that.
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Anyone have any thoughts?
By adding depth of field does that help any? Just wondering if the ground being slightly blurred helps with the illusion.So I need second opinions here.
1 is how I've been doing her. I've been okay with it, but I feel like she often looks overly pasted-in and not like she was there.
View attachment 694203
2 is trying a different method, but I think I overcompensated and she's too bright.
View attachment 694204
3 is a combination of the two methods. So far, I'm thinking I should do that.
View attachment 694202
Anyone have any thoughts?
The best will be a cloth sim, from Marvelous Designer, Blender, Maya, etc. But that get's pretty complicated if you don't know those programs. Even then, for example in MD, it's tough working with things with buttons, added stuff, etc. Basic shirts work best. Who knows, maybe in the next versions of Daz there will be some better options.Fair enough.
Of the two, while Mesh Grabber is a lot more labor intensive, it seems to generate far better results. Or would in the hands of someone who isn't me, but even being as awful as I am with it, it does more predictable results. Fit Control also seems very focused on ... well, large traditional pieces of clothing. Odder, more piecemeal pieces (sleeves that aren't part of a shirt, for example) it doesn't seem to know what to do with.
You may want to experiment with some depth of field, so that the background is a bit soft compared to her so she sticks out better. Also, there is a slight shadow on the wall, but you may want to bump up some lights so it's a bit more. If you stand that close to a wall, or we see the floor that close, you'd likely see a more noticeable shadow.
She's got though, so there's that
May need to. I have an aversion to depth of field due to seeing it overused (as in, blurred to the point of nonsense) so much.By adding depth of field does that help any? Just wondering if the ground being slightly blurred helps with the illusion.
That is the card I am looking to get with my next computer. The RTX 2080 Super or the TIInstalled an RTX 2080 super today, and very happy with the performance once I downgraded the nvidia drivers to the latest studio versions instead of the latest game ready drivers.
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I like the idea. Whatever you're using for the genitals needs assistance due to the visible line, but solid idea.Just wanted to do a short, quick set that was reminiscent of FTV.
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Your rendering wider than you are tall, but your figure is taller than she is wide. She's basically getting lost in the sea of WhoGivesAShit to the sides.Jackie, one of the girls from my project, in a night of insomnia.
Do you guys have any tip to improve the renders, apart from the obvious "make her nude"? For now, my work seems... plain...
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