Your rendering wider than you are tall, but your figure is taller than she is wide. She's basically getting lost in the sea of WhoGivesAShit to the sides.
Keeping the 16:9 ratio but doing portrait instead of landscape would get something like this -
View attachment 694369
Maybe zoom that out a bit so she's not about to exit the frame, but you get the idea. She's now the focus and her expression, positioning, etc is what you're paying attention to, not the bar behind her or the big-ass couch she's on.
Of course, if it's a render for a game, you can't really do tricks like that. So do the best you can -
View attachment 694370
Focus is still on her face and body language, and you've cut out the unimportant stuff.