Anyway, one more stupid random idea...
Her hook up/booty call just canceled on her, right after she took one of those little sex pills.
What's a girl to do?
View attachment 695998
This scene, I rendered while asleep, maybe 5-6 hours? Maybe less? I forget when I hit the button. I have near potato power in this day & age, an older Ryzen. No gfx card.
That was too long for that image. Too much fucking time for that.
So I broke the scene down for all future work based on this setup.
The wall? Takes too long. The bumps, the mottled surface. It's shitty on the engine. So what to do? Take it out, render separately from the girl and her dog. Then all scenes based on this camera angle do not have to recalculate the wall in the sim. I just composite it later. Render once, use multiple times later.
The same goes for the coffee table with the vodka bottle and the pills. I separated it from the scene, rendered it separately. That overhead is now gone. I can add it back in afterwards, no problem.
NOW, when I render the pair on the sofa on their own?
An hour maximum. Probably more like 45 minutes to get a usable render/resolution, especially if I downscale to 1080p rather than leave it at the render resolution (the intent is to do final work in 1080p). And that's a complex dog. dForce hairs, not a flat surface... harder on the engine than a person would be.
It would be faster if I had real hardware to do this, but whatever. I am a busy person. I have things to do. I can give up 45 minutes while I do other shit.
Why do all that when you can optimize a render to be perfect at one button push (after multiple multiple iterations)? Well, at this point, I have a production model to make an image every 45 minutes to an hour at 1080p whereas your one-button art render philosophy takes many multiples of that before you iterate 1 useful image. This is simple enough to manage for a VN, I think. Even faster for collaborative review process... tweaking tone and lighting can be done in minutes, seconds in post rather than hammering it through an engine.
Is it a perfect image? No.
I'm just illustrating one process, one mental exercise for breaking down a scene and making it better to render.