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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,099
So yesterday i watched this stupid and bad movie called 365 days, and there's a not so good BDSM scene. So, i thought well this would be much better if - no spoilers don't worry - the guy used a toy and the girl to break the other girl.

And of course the dialog should be different

- Oh...please make it...stop...
- Why? Doesn't it feel good? Don't the vibrations excite you?
- Please, let me...cum please...i need to...
- Oh sweetie, you can't ... don't you see? You're not allowed to...
- Now, just relax and let your kitten flow, ok?
- No! I cannot take it anymore...
- Oh, come on sweetie, we both know that you can do it... all night long...

View attachment 697593
Too bad the cyprin looks like sperm, but since I make that kind of picture, you got my like.

I'm doing some muscular female pictures, but pity idk why can't post them here ( it says the image is too big, when it weights only 940 KB).
Anyway here is my DA ;)
We can put 10mo pictures so it must come from something else.

PS: And in view of the monsters, as long as it doesn't work...
 
Last edited:

Tokoy

Member
Jul 5, 2017
124
697
Too bad the cyprin looks like sperm, but since I make that kind of picture, you got my like.


We can put 10mo pictures so it must come from something else.

PS: And in view of the monsters, as long as it doesn't work...

True, i tried with some water shaders but none of them give the result i was expecting, so i started trying the sperm ones. I wanted to make it looked like grool, or something clear like water but not too clear. I agree, it was a failure in the end.
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,099
True, i tried with some water shaders but none of them give the result i was expecting, so i started trying the sperm ones. I wanted to make it looked like grool, or something clear like water but not too clear. I agree, it was a failure in the end.
It's just a detail, for me it's successful. I use a "Water - Clear" shader and it gives a transparency like clear water.
Depending on the shaders, you may have to change some parameters... But it can be done.
 

Empiric

Throbbing Member
Respected User
Game Developer
Jan 13, 2020
2,456
35,210
Anyone else had that one hot older cousin who would, every time you were staying over, just lay around nearly naked and every now and then the blanket covering her would slide off of her as she rolled over, leaving you all thirteen and confused.. :oops:

nap.jpg
 
May 12, 2020
65
282
I was playing around with dForce modifier today and had a thought. I'm sure everyone else will be like yeah no shit but I figured I would share just in case I'm one of them geniuses.
anyway, I hate doing depressions in blender or using mesh grabber so i gave the bed a dForce modifier and flipped everything upside down then ran the simulation. here is the result. trick is getting the bed as close to them as possible.
dforce bed.JPG

how it looks in a render...

dForce matress test.png

Good enough for me, so much easier and less time consuming.
 

Phanex

under a black flag we shall sail
Moderator
Mar 16, 2020
740
6,611
I was playing around with dForce modifier today and had a thought. I'm sure everyone else will be like yeah no shit but I figured I would share just in case I'm one of them geniuses.
anyway, I hate doing depressions in blender or using mesh grabber so i gave the bed a dForce modifier and flipped everything upside down then ran the simulation. here is the result. trick is getting the bed as close to them as possible.
View attachment 697873

how it looks in a render...

View attachment 697881

Good enough for me, so much easier and less time consuming.
Awesome man!
 

2C3D

Member
Aug 18, 2017
332
11,414
I was playing around with dForce modifier today and had a thought. I'm sure everyone else will be like yeah no shit but I figured I would share just in case I'm one of them geniuses.
anyway, I hate doing depressions in blender or using mesh grabber so i gave the bed a dForce modifier and flipped everything upside down then ran the simulation. here is the result. trick is getting the bed as close to them as possible.
View attachment 697873

how it looks in a render...

View attachment 697881

Good enough for me, so much easier and less time consuming.
Neat! Never thought of doing it that way. I usually turn off the gravity and air resistance on the surface. Then park the figures slightly above the surface and run a little 5 frame animation that collides them with the surface. I wonder which one would simulate faster...
 

fenelia

Member
Mar 25, 2020
129
803
Yeah, flipping things upside down or sideways is a very good way to use dForce. People get consumed with reality, and don't think sideways like that. Gravity is down, but those models don't live in the real world.

Wind through the hair or the clothes is another example. Just tilt your character for the sim. Don't fuck with wind nodes, which can be hard to visualize and use. Let the sim gravity apply the force.

Anyway, no dForce here. Just putting my toon through different poses to see how she works.

toony2.jpg
 
May 12, 2020
65
282
Neat! Never thought of doing it that way. I usually turn off the gravity and air resistance on the surface. Then park the figures slightly above the surface and run a little 5 frame animation that collides them with the surface. I wonder which one would simulate faster...
not sure never thought of your way.
did a stop watch to see how long the sim lasted from start until i stopped it.

1 min 6 sec on an old computer i use just for designing.
bed test.JPG

finish

bed test 2.JPG
 
May 12, 2020
65
282
That seems pretty quick. I think the animated method I use might be comparable. It really depends on whether you have other props to contend with or not.
right, if i wanted to do a blanket to then i would have to do it in a separate file, then merge in the bed after all other normal sims are done. not sure if there is an easier way, but it works for me for right now lol. I'll be messing with it more tomorrow have to work on some designs for my game right now.
play time is over haha

let me know what you think if your way is better I'ld love to know how it's done.
 

2C3D

Member
Aug 18, 2017
332
11,414
right, if i wanted to do a blanket to then i would have to do it in a separate file, then merge in the bed after all other normal sims are done. not sure if there is an easier way, but it works for me for right now lol. I'll be messing with it more tomorrow have to work on some designs for my game right now.
play time is over haha

let me know what you think if your way is better I'ld love to know how it's done.
Did a little test for shits and giggles. This was a 5 frame animated simulation. No change to the pose, just had her hover over the bed and then drop into position. Ran a stopwatch and it took like 3 seconds. Helps that there's nothing in the scene and she's without hair and clothes. I have decent hardware so that's probably another factor, albeit a minor one for this.

As quick as that was, I don't think there's a "best" way. It really depends on what you're trying to do. More tools in the kit allows you to be more flexible, more creative. And discovering new ways to do things is fun...at least for me it is. That's what I love about this thread. Lots of mini discoveries happening all over the place and lots of amazing artwork to help inspire me with my own.
 
5.00 star(s) 13 Votes