- Feb 4, 2018
- 1,895
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And it's useless for me because I didn't create a game ^^ But at least the day I'll make the code will be ready.Ah hell nah my brain can't take this.
I still have to finish the phone (interactive call and message).
And it's useless for me because I didn't create a game ^^ But at least the day I'll make the code will be ready.Ah hell nah my brain can't take this.
Hey Larry Kubiac, what is your profile image about? I cant understand it with the big white ball.And it's useless for me because I didn't create a game ^^ But at least the day I'll make the code will be ready.
I still have to finish the phone (interactive call and message).
"She makes me feel kinda funny like when I climb the rope in gym class"Anyone else had that one hot older cousin who would, every time you were staying over, just lay around nearly naked and every now and then the blanket covering her would slide off of her as she rolled over, leaving you all thirteen and confused..
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Lovely bum and hips yummyI've seen so many suggestions regarding rendering in 4K and using AI denoiser before downscaling to 1080P. Never thought 350 IT on 4K in a couple of minutes would look better than 30 Min 1080p image with thousands of iterations. Thank you guys so much fur suggesting that.
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Capturing both the set and the characters really makes the difference mate. Nice progress.Another part of the remaster:
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I did a few renders this way as well. It works really well. even in a full scene and with other (non-Daz) processed running it will simulate in like 10 minutes or so.Did a little test for shits and giggles. This was a 5 frame animated simulation. No change to the pose, just had her hover over the bed and then drop into position. Ran a stopwatch and it took like 3 seconds. Helps that there's nothing in the scene and she's without hair and clothes. I have decent hardware so that's probably another factor, albeit a minor one for this.
As quick as that was, I don't think there's a "best" way. It really depends on what you're trying to do. More tools in the kit allows you to be more flexible, more creative. And discovering new ways to do things is fun...at least for me it is. That's what I love about this thread. Lots of mini discoveries happening all over the place and lots of amazing artwork to help inspire me with my own.
Thanks Nemesia! I've been really wanting to redo those images for ages now (you know how these things nag at youCapturing both the set and the characters really makes the difference mate. Nice progress.
I'm waiting for a render to finish. In the meantime was checking the forum and saw your image. Wanted to try a bit post-postwork
I'm waiting for a render to finish. In the meantime was checking the forum and saw your image. Wanted to try a bit post-postworkIts a pretty good render mate. Btw if you don't like someone fiddling with your image I can gladly remove this post but I must say, its been a pretty good practice run to work on my postwork skills since I don't have any
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Not bad for very first render.
I think the fairy is a bit too big in my opinion. Otherwise great render, love the detail.!I'm waiting for a render to finish. In the meantime was checking the forum and saw your image. Wanted to try a bit post-postworkIts a pretty good render mate. Btw if you don't like someone fiddling with your image I can gladly remove this post but I must say, its been a pretty good practice run to work on my postwork skills since I don't have any
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I think the fairy is a bit too big in my opinion. Otherwise great render, love the detail.!