3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,390
Great renders all around mate. Are you using spectral rendering by any chance? And also if I may, I would create a grayscale map for the wetness of the skin so that whichever part of the body is the closest to the water will have the amount of wetness/glossiness you have on your character and gradually lose that attribute as it gets farther away from the water. Excuse my English. Hope its understandable. Just wanted to drop an idea, please don't get me wrong :D
 
  • Like
Reactions: docKingS69

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,098
Indeed it's possible.

I don't like "water - clear" though. It's too clear, if you look closely to women juices they aren't clear as water. They look more like sperm, but clearer.

However, I was checking out some photos today, and in fact, some of them look as clear as water, even though some don't. But after seeing the pictures, i agree with you, Water-Clear looks better.

I will use Water-Clear shader from now on.
If you want to trouble him a little just add a white gloss effect with collision smoothing.

I've tried applying it to a panty and it more or less works.

It's the misery also to do that, you have to put the right shaders so that the color of the panties doesn't change and make a non symmetrical zone unless you make this zone under blender or other.

At least I would have tested ^^
(and there are black lines that appear when the area is too low filled by the smoothing.)
wet1.png
wet2.png
 
Last edited:
  • Like
Reactions: Tokoy

docKingS69

Newbie
Jan 10, 2020
16
162
Great renders all around mate. Are you using spectral rendering by any chance? And also if I may, I would create a grayscale map for the wetness of the skin so that whichever part of the body is the closest to the water will have the amount of wetness/glossiness you have on your character and gradually lose that attribute as it gets farther away from the water. Excuse my English. Hope its understandable. Just wanted to drop an idea, please don't get me wrong :D
Regular stuff with heavy post editing. Appreciate the tip, I'll try it out. thanks ;) (y)
 
  • Like
Reactions: NemesiaProductions

NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,390
Well... I dig the middle one thats for sure. Left one is OK, can't comment much about it since the lighting hides a couple of key parts of the figure. But the right one for some reason gives me the creeps. Certainly gives me the good the bad and the ugly vibe :D As a style, overall its pretty good. It depends on how you wanna utilize it tho. Individual artworks or game? I can see this working as an artwork style but I'm not so sure about a game with this style. Might be a pretty unique experience.
 
  • Like
Reactions: KlodowWW

KlodowWW

Member
Mar 18, 2019
237
3,861
Well... I dig the middle one thats for sure. Left one is OK, can't comment much about it since the lighting hides a couple of key parts of the figure. But the right one for some reason gives me the creeps. Certainly gives me the good the bad and the ugly vibe :D As a style, overall its pretty good. It depends on how you wanna utilize it tho. Individual artworks or game? I can see this working as an artwork style but I'm not so sure about a game with this style. Might be a pretty unique experience.
Yeah, the right one is the first I made and by the third one I found her weird too ! I'm gonna do better next time !
 

NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,390
Yeah, the right one is the first I made and by the third one I found her weird too ! I'm gonna do better next time !
Like zOh said, post and lighting is amazing. I really really like the outfits, morphs and the artstyle you've captured. Pretty unique stuff mate. I'll make sure to check your creations regularly to see where it evolves.
 
  • Like
Reactions: KlodowWW
5.00 star(s) 13 Votes