Great renders all around mate. Are you using spectral rendering by any chance? And also if I may, I would create a grayscale map for the wetness of the skin so that whichever part of the body is the closest to the water will have the amount of wetness/glossiness you have on your character and gradually lose that attribute as it gets farther away from the water. Excuse my English. Hope its understandable. Just wanted to drop an idea, please don't get me wrong
If you want to trouble him a little just add a white gloss effect with collision smoothing.Indeed it's possible.
I don't like "water - clear" though. It's too clear, if you look closely to women juices they aren't clear as water. They look more like sperm, but clearer.
However, I was checking out some photos today, and in fact, some of them look as clear as water, even though some don't. But after seeing the pictures, i agree with you, Water-Clear looks better.
I will use Water-Clear shader from now on.
Regular stuff with heavy post editing. Appreciate the tip, I'll try it out. thanksGreat renders all around mate. Are you using spectral rendering by any chance? And also if I may, I would create a grayscale map for the wetness of the skin so that whichever part of the body is the closest to the water will have the amount of wetness/glossiness you have on your character and gradually lose that attribute as it gets farther away from the water. Excuse my English. Hope its understandable. Just wanted to drop an idea, please don't get me wrong
Thats not postwork tho. Thats art Jokes aside great work mate. Really starting to dig your style.Well since you want it and you like postworking, I have a challenge for you.
Before View attachment 698421
And after
View attachment 698425
You are welcome.
Holy crap, that looks amazing!Well since you want it and you like postworking, I have a challenge for you.
Before View attachment 698421
And after
View attachment 698425
You are welcome.
Well... I dig the middle one thats for sure. Left one is OK, can't comment much about it since the lighting hides a couple of key parts of the figure. But the right one for some reason gives me the creeps. Certainly gives me the good the bad and the ugly vibe As a style, overall its pretty good. It depends on how you wanna utilize it tho. Individual artworks or game? I can see this working as an artwork style but I'm not so sure about a game with this style. Might be a pretty unique experience.What do you think of this style ?
View attachment 698509 View attachment 698506 View attachment 698507
The lighting and post-work, especially in #3 are amazing.What do you think of this style ?
Yeah, the right one is the first I made and by the third one I found her weird too ! I'm gonna do better next time !Well... I dig the middle one thats for sure. Left one is OK, can't comment much about it since the lighting hides a couple of key parts of the figure. But the right one for some reason gives me the creeps. Certainly gives me the good the bad and the ugly vibe As a style, overall its pretty good. It depends on how you wanna utilize it tho. Individual artworks or game? I can see this working as an artwork style but I'm not so sure about a game with this style. Might be a pretty unique experience.
Like zOh said, post and lighting is amazing. I really really like the outfits, morphs and the artstyle you've captured. Pretty unique stuff mate. I'll make sure to check your creations regularly to see where it evolves.Yeah, the right one is the first I made and by the third one I found her weird too ! I'm gonna do better next time !
She is an Alien, from outer space. You can see the beam from the spaceship above her. Nice atmosphere effect, did you do it inside Daz or photoshop?
Familiar hat!)) Maybe you one of us), and I will share my school workNot talking about anything. It's just a drawing I did in math class when I was a kid. (I thought I did Bejito doing a kamehameha...)
Original scan
View attachment 698159
This one's my favorite xD.
View attachment 698162