3D-Daz Daz3d Art - Show Us Your DazSkill

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Larry Kubiac

Well-Known Member
Feb 4, 2018
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Don't know shit about coding in ren'py sorry.
For a linear game it's no more complicated than creating a scene on daz. In sdk ren'py, there is an example of a game(the_question) with a super basic code; in 5 minutes (time to understand what variables do for characters, how to write dialogs, how to display images, how to add a menu and jump to switch from one scene to another) you can make your own.
 
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DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
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Don't know shit about coding in ren'py sorry.
Just curious, if you were to do a game, what would the story be about? Do you have any ideas. Actually I could do a quick game for you if you had an idea on the story line :) I think the hardest part or the most time consuming would be the rendering and positioning of the camera to tell the story right.

For a linear game it's no more complicated than creating a scene on daz. In sdk ren'py, there is an example of a game(the_question) with a super basic code; in 5 minutes (time to understand what variables do for characters, how to write dialogs, how to display images, how to add a menu and jump to switch from one scene to another) you can make your own.
I agree, coding a linear game is super easy, i do it all the time and i know hardly anything about coding. I do 3D modeling for a living, if I ever touched on coding my head would explode, but with Renpy its pretty easy. :)
 
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DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,079
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And it's useless for me because I didn't create a game ^^ But at least the day I'll make the code will be ready.
I still have to finish the phone (interactive call and message).
Hey Larry Kubiac, what is your profile image about? I cant understand it with the big white ball.
 

NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,390
I've seen so many suggestions regarding rendering in 4K and using AI denoiser before downscaling to 1080P. Never thought 350 IT on 4K in a couple of minutes would look better than 30 Min 1080p image with thousands of iterations. Thank you guys so much fur suggesting that.
Bathjob 4K Denoised.png
 

GNVE

Active Member
Jul 20, 2018
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1,182
Did a little test for shits and giggles. This was a 5 frame animated simulation. No change to the pose, just had her hover over the bed and then drop into position. Ran a stopwatch and it took like 3 seconds. Helps that there's nothing in the scene and she's without hair and clothes. I have decent hardware so that's probably another factor, albeit a minor one for this.

As quick as that was, I don't think there's a "best" way. It really depends on what you're trying to do. More tools in the kit allows you to be more flexible, more creative. And discovering new ways to do things is fun...at least for me it is. That's what I love about this thread. Lots of mini discoveries happening all over the place and lots of amazing artwork to help inspire me with my own.
I did a few renders this way as well. It works really well. even in a full scene and with other (non-Daz) processed running it will simulate in like 10 minutes or so.
 
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RanliLabz

Creating SpaceCorps XXX
Donor
Game Developer
Mar 5, 2018
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Capturing both the set and the characters really makes the difference mate. Nice progress.
Thanks Nemesia! I've been really wanting to redo those images for ages now (you know how these things nag at you :ROFLMAO:)
 
5.00 star(s) 13 Votes