- May 29, 2019
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Is the answer when done correctly? These are amazing!At what point does Teenage Lingerie Modeling become Loli Lewds?
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Is the answer when done correctly? These are amazing!At what point does Teenage Lingerie Modeling become Loli Lewds?
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I think it's even beyond that, in how the term is employed: post-production takes raw inputs (i.e., production) and combines, enhances, etc., for the finished result. The original production is considered creation or preparation of the inputs into post-production, typically.I know quite a few artists and I can tell you, there is always post production. An artist might finish a piece, but find that there are adjustments to be made. A painter might have to touch up an area of earlier work, a sculptor might have to smooth out something. That's all post production is, adjustments after the fact.
Image quality generally looks good, IMHO - I always like shadow and not shying away from it (exceptions exist - e.g., MrDots' style). That said, the first picture looks like sun from the left and behind in an outdoor scene, but the character appears more neutral top-to-bottom due to (maybe) significant fill lighting - up to you on whether that's the style you're looking for, but it took me out of the outdoors feel a bit.Just two promo images passing trough. Will feature in the game I am working on. Hopefully releasing before August. Please drop some criticism down below. Images have zero post except resizing to 1080P from 4K. Pointing that out to clarify this will be the in-game quality you will see.
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Great DOF really makes her pop
Exactly the stuff I was looking for mate. Thank you so much. I'll take those into serious consideration for the next images. All of the images are using sun&sky dial only by the way. No fill light etc. Will definitely work on that.Image quality generally looks good, IMHO - I always like shadow and not shying away from it (exceptions exist - e.g., MrDots' style). That said, the first picture looks like sun from the left and behind in an outdoor scene, but the character appears more neutral top-to-bottom due to (maybe) significant fill lighting - up to you on whether that's the style you're looking for, but it took me out of the outdoors feel a bit.
The second shot shows some obvious overexposure on her top and her legs seem in very dark shadows by comparison - for that indoor view, fill lighting might help to offer a better balance.
In all cases, maybe consider the weight being imparted by an arm or leg - the first picture's character appears to be keeping his armpits dry more than resting arms on his thighs, his foot appears to hover over the ground and the second piece's waitress is holding a not-light tray with fingertips.
I mean, good stuff ... but you asked for constructive critique
Exactly the stuff I was looking for mate. Thank you so much. I'll take those into serious consideration for the next images. All of the images are using sun&sky dial only by the way. No fill light etc. Will definitely work on that.
He pretty much nailed everything I was going to say.Exactly the stuff I was looking for mate. Thank you so much. I'll take those into serious consideration for the next images. All of the images are using sun&sky dial only by the way. No fill light etc. Will definitely work on that.
It means so much coming from a professional photographer believe me. Thank you so much for your comment mate. I'm working as a freelance 3D&2D designer and I've never had any experience with photography before. My work mostly leaves Maya with basic front/side/top shots with zero consideration to its artistic aspects so I'm kinda eyeballing it as it goes when it comes to Daz but I'll look into the rule of thirds. Sounds like something I'll benefit greatly from. I'm glad you perceive them as quality images mate. That surely boosted my morale tremendously.He pretty much nailed everything I was going to say.
I've been a pro photographer for a long time. Something that served me well over the years is to not think of controlling the light but more controlling the shadows.
the first image is flat lighting and doesn't have life to it but the second, other than what he pointed out, has a lot more life to it because of the light coming in through the windows creating shadows, depth and contrast. All depends how in depth you want to get with everything. A little more depth of field, not to much more, for the second image would add to it too. The second has some great leading lines to which help draw the viewer into the image. Maybe take her a little more off center using the rule of thirds a little more, just remember the action always points to the center. ie... she is walking so the direction of her action leads to the center of the image.
Just my two cents
The are quality images though, again depends on what you're going for and what time you want to put into it. as a game player i wouldn't have an issue with them as is.
cool, glad to hear.It means so much coming from a professional photographer believe me. Thank you so much for your comment mate. I'm working as a freelance 3D&2D designer and I've never had any experience with photography before. My work mostly leaves Maya with basic front/side/top shots with zero consideration to its artistic aspects so I'm kinda eyeballing it as it goes when it comes to Daz but I'll look into the rule of thirds. Sounds like something I'll benefit greatly from. I'm glad you perceive them as quality images mate. That surely boosted my morale tremendously.
Thanks mate. I'll go into some serious training thanks to you. I guess criticism can't go more constructive than that Cheers.cool, glad to hear.
not sure what I can post here but google any of the following and you'll find what you need. These will help you compose an interesting and compelling image.
Rule of thirds
Fill Flash or fill light, when you create shadows you may also need to add a little fill light to lighten them in a certain area.
Golden Ratio used by artist through out the centuries.
Leading lines
S curves
I agree in most or all my artwork I do Post work!!! it just gives that extra Umph!!! that you cant get without it.All photographers do postwork. Artists are essentially constantly postworking what they're doing - they draw something, erase, redraw, then ink. Authors edit. Filmmakers edit.
Why would this be any different?
I just checked it out, Love the art manEllie captured by WLF.
Still playing the Last of Us Part 2, still being inspired. 4k is available on my Patreon.You must be registered to see the links
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