- May 22, 2020
- 393
- 9,456
Yeah, maybe a bit too much...Well that's a lot of milk lol.
Yeah, maybe a bit too much...Well that's a lot of milk lol.
As long as you don't ask the Dev you'll never know. As far as i know there are two options. Daz and Blender. But i guess in this game are a bunch of still images which i've heard are easier to make in Daz so i guess it is Daz or a combination of Daz and Blender because you can swap between projects between the two.Anyone on here knows what kind of software was used for the animations in Treasure_of_Nadia? The animations are the best i have ever sceen, especially the Cum squirting and pussy juice. Just amazing!!!!
It could be Cinema 4D as well guess we'll never know.As long as you don't ask the Dev you'll never know. As far as i know there are two options. Daz and Blender. But i guess in this game are a bunch of still images which i've heard are easier to make in Daz so i guess it is Daz or a combination of Daz and Blender because you can swap between projects between the two.
Personally i haven't worked with Blender so far.
Oh shit you're right. I totally forgot about C4D.It could be Cinema 4D as well guess we'll never know.
I asked the Dev, but got no response.Oh shit you're right. I totally forgot about C4D.
Good composition, good lighting and good DoF. Unfortunately the character itself that supposed to be the center of attention ruins everything. The materials and shaders for skin, hair and clothes need a complete rework. The envirement also needs some attention. For close up shoots, you should pay more attention to the pose itself, especially when hands collide with the body.Some renders I made for a project I'm working on
Sorry, but looks a little crosseyed
PerfectYep, I was not totally convinced with this render. I made another, a little bit different.
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I like that one more than the first.Yep, I was not totally convinced with this render. I made another, a little bit different.
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Go nuts.I tried some postwork on your render. Can I share it? I haven't rendered anything in a while. I just wanted to do some practice. You can give me your thoughts so I can understand what I am lacking or overdoing. I wouldn't take it to heart if you say no.
Weird Science?
That Idea is incredible! That would be hard and much work, but I think it is worth a shot, besides I can imagine, that there will be many people interested in that, if it is someone who is searching for something new, just pokeing around or even a dev you could "interview". That has so much potential, I would love to see that Idea grow.Another romance novel cover. Admittedly, I got a little lazy with her expression. There were lots of challenges with this scene and I hit a point where I said fuck it and hit render.
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Most of my images are really just me exploring and learning how to use the different tools - both inside Daz and in post. For me, it's about the journey. I find the debate over whether to do post or not a little silly. You can certainly make incredible images with just Daz alone and there's something to be said for the purist approach. I also think it's perfectly viable to look at Daz as just one of many tools you can use to make your vision realized.
On a different note, I've been kicking around an idea to monetize my work. I'm not a game dev and I'm not really interested in just having a tip jar just to view my images in 4k. Nothing against those that do, but I think the market is pretty saturated as it is.
The image below is just meant as a proof of concept. A virtual magazine to be done like a digital flipbook. Something like a Penthouse or Hustler magazine where there's photo shoots, stories, interviews and lots of content that showcases not just my stuff, but the work of the community as a whole. I think it could be a fun way to promote artists and devs and potentially drive subs to their content. There's tons of details I have yet to figure out and software I have to learn but I'm interested in feedback on the idea.
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