- May 2, 2019
- 10
- 132
first one for sure.
what is the mood?
Definitely the first. The warmer light and soft shadows make it a more pleasant image to look at. better colors and it looks like a better DOF to it too, which draws the view in a little better.
Quality stuff here: composition, lightning, depth.
That’s a lot. How many times for this 50 000 iterations? You can use AI denoiser, it’s really perfect to correct grainy pics.
Do you mean for how long I let it render? About 8 hours.That’s a lot. How many times for this 50 000 iterations? You can use AI denoiser, it’s really perfect to correct grainy pics.
Yes I wanted to ask how long Sorry for my English level. 8 hours it’s huge. But it was maybe to tests the potential of godrays.Do you mean for how long I let it render? About 8 hours.
Looks really nice, however I would put a bit more blemishes in like maybe a birth mark or some large moles or skin irregularities and then your Golden. In my opinion.Skin I've worked on for like 5 hours straight to achieve the detail and the optimization I'm after. Still not sure if its good but dropping here to get your opinions. Didn't make it myself yet worked on it as if it was my own. Probably a couple of skins merged into one to be honest. View attachment 703501
Also, there is a scene I am working on, which seems like a pretty lightweight scene yet when I press render my gpu jumps to 5.5gb vRam usage for some reason. Geometry is 66Mib and texture 2.46GiB with no characters in it. By any chance do you guys know why iRay is using more resources than it shows? Here is the Scene Info from the Sim Tenero Iray Mem Assistant which also kinda confirms what render history says about the vRam usage more or less.
View attachment 703509
Will definitely work on those if I can manage that iRay memory thingy thats giving me nightmares mate. Thanks for the comment.Looks really nice, however I would put a bit more blemishes in like maybe a birth mark or some large moles or skin irregularities and then your Golden. In my opinion.