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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes
Aug 24, 2019
53
87
The Color Of Love


“Red", I write "is the color of life. It's blood, passion, rage. It's menstrual flow and after birth. Beginnings and violent end. Red is the color of love. Beating hearts and hungry lips. Roses, Valentines, cherries. Red is the color of shame. Crimson cheeks and spilled blood. Broken hearts, opened veins. A burning desire to return to white.”
― Mary Hogan, Pretty Face

This render was inspired by this .

the_color_of_love_by_ssbarryerotica_ddytsck-fullview.jpg
 

NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,396
Skin I've worked on for like 5 hours straight to achieve the detail and the optimization I'm after. Still not sure if its good but dropping here to get your opinions. Didn't make it myself yet worked on it as if it was my own. Probably a couple of skins merged into one to be honest. Nicole Skin Finished.png
Also, there is a scene I am working on, which seems like a pretty lightweight scene yet when I press render my gpu jumps to 5.5gb vRam usage for some reason. Geometry is 66Mib and texture 2.46GiB with no characters in it. By any chance do you guys know why iRay is using more resources than it shows? Here is the Scene Info from the Sim Tenero Iray Mem Assistant which also kinda confirms what render history says about the vRam usage more or less.
Scene Info.png
 

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,083
4,433
Skin I've worked on for like 5 hours straight to achieve the detail and the optimization I'm after. Still not sure if its good but dropping here to get your opinions. Didn't make it myself yet worked on it as if it was my own. Probably a couple of skins merged into one to be honest. View attachment 703501
Also, there is a scene I am working on, which seems like a pretty lightweight scene yet when I press render my gpu jumps to 5.5gb vRam usage for some reason. Geometry is 66Mib and texture 2.46GiB with no characters in it. By any chance do you guys know why iRay is using more resources than it shows? Here is the Scene Info from the Sim Tenero Iray Mem Assistant which also kinda confirms what render history says about the vRam usage more or less.
View attachment 703509
Looks really nice, however I would put a bit more blemishes in like maybe a birth mark or some large moles or skin irregularities and then your Golden. In my opinion. :)
 
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NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,396
Looks really nice, however I would put a bit more blemishes in like maybe a birth mark or some large moles or skin irregularities and then your Golden. In my opinion. :)
Will definitely work on those if I can manage that iRay memory thingy thats giving me nightmares mate. Thanks for the comment.
 
5.00 star(s) 13 Votes